A stand-alone story that delves deeper into the denizens of Mutant Town! Life has changed forever for this part of NYC, but life somehow finds a way to move forward. Follow three interconnected stories as the TMNT immerse themselves in their new home.
A New York Times Bestseller!Who is the Last Ronin? In a future, battle-ravaged New York City, a lone surviving Turtle embarks on a seemingly hopeless mission seeking justice for the family he lost. From legendary TMNT co-creators Kevin Eastman and Peter Laird, get ready for the final story of the Teenage Mutant Ninja Turtles three decades in the making! What terrible events destroyed his family and left New York a crumbling, post-apocalyptic nightmare? All will be revealed in this climactic Turtle tale that sees longtime friends becoming enemies and new allies emerging in the most unexpected places. Can the surviving Turtle triumph? Eastman and Laird are joined by writer Tom Waltz, who penned the first 100 issues of IDW's ongoing TMNT series, and artists Esau & Isaac Escorza (Heavy Metal) and Ben Bishop (The Far Side of the Moon) with an Introduction by filmmaker Robert Rodriguez! Collects the complete five-issue miniseries in a new graphic novel, an adventure as fulfilling for longtime Turtles fans as it is accessible for readers just discovering the heroes in a half shell.
The Turtles' new home is infiltrated by Old Hob's spies! A game of cat and mouse begins as the Turtles begin to question how far they will have to go to protect themselves and the innocent mutants around them.
Music, mayhem, and most importantly: family. The TMNT all return to NYC and begin to see a path forward for themselves in Mutant Town. The conclusion to Sophie Campbell's first ongoing story arc ends with heart and isn't to be missed!
The Turtles confront Old Hob and challenge his vision of a Mutant Town under his control and the startling secret of his new enforcers is revealed! It's a pivotal moment for the Mutanimals, Mutant Town, and all mutantdom!
Shipping bi-weekly, the Summer of TMNT starts now! The Turtles are trapped by a fearsome new mutant foe with seemingly no way of escape. Their friends make a last-ditch attempt to save the Turtles, but will secrets in City Hall spell salvation or doom?
Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.
A funny thing happened on the way to the movies. Instead of heading downtown to a first-run movie palace, or even to a suburban multiplex with the latest high-tech projection capabilities, many people's first stop is now the neighborhood video store. Indeed, video rentals and sales today generate more income than either theatrical releases or television reruns of movies. This pathfinding book chronicles the rise of home video as a mass medium and the sweeping changes it has caused throughout the film industry since the mid-1970s. Frederick Wasser discusses Hollywood's initial hostility to home video, which studio heads feared would lead to piracy and declining revenues, and shows how, paradoxically, video revitalized the film industry with huge infusions of cash that financed blockbuster movies and massive marketing campaigns to promote them. He also tracks the fallout from the video revolution in everything from changes in film production values to accommodate the small screen to the rise of media conglomerates and the loss of the diversity once provided by smaller studios and independent distributors.