This Mad Libs features 48 pages of original stories based on the characters and action from the popular animated television series Teen Titans Go! Kids will laugh out loud while filling in the blanks of the 21 stories inside this book!
Based on the hit animated series on the Kids WB! and Cartoon Network, this Mad Libs collection is sure to excite, entertain, and take puzzle lovers along on super cool adventures. Illustrations. Consumable.
Solve puzzles, play games, draw pictures, and write amazing stories all about everyone's favorite group of teen super heroes: Robin, Starfire, Cyborg, Raven, and Beast Boy! Based on the original characters from the DC Comics universe, Teen Titans Go! shows how teen heroes pass the time when they're not out fighting bad guys. Complete the activities and puzzles in this interactive journal to prove that you have what it takes to join the Teen Titans. Use your imagination to keep up with the adventures and crazy hijinks of the best teen super hero team in the universe!
Heather Nuhfer and P.C. Morrissey team up in this fun story about game night with the Titans! The Titans have a regular game of Basements and Basilisks, but when the basement boss (Robin, of course) tries to make the game super fun by making it super-impossible to win, the team rebels. Their new BB is much more fun-and she actually lets them complete their quests, which is excellent motivation to keep playing. But the Boy Wonder begins to worry that the Titans will be trapped in their imaginations forever, going on endless, easy-breezy quests, neglecting their duties in Jump City. There might also be problems with the campaign's most important relic, the "Anklet of Extreme Crushing (and Chafing)," which Robin has tightly clasped to his leg.
Summer's in the air, and the Teen Titans are leaving Jump City behind for six funfilled weeks of mosquitoes, sunstroke, and poison ivy at summer camp! What the Titans don't realize until they arrive is that this is Camp Apokolips, where the "bug juice" is made with real bugs, the swimming pool is a fire pit, and the lunch lady is Granny Goodness! Things only get worse when they encounter the bunks they'll be competing against in the camp's games: the Titans East and the H.I.V.E. Five! Given all of that, there's only one thing on Robin's mind... No, not escape. It's how to beat the other bunks to become the camp champions. This is Robin, remember?
Play as a gnome, half-orc, or... TOASTER OVEN? Dungeons & Dragons is now officially a Mad Lib. The world's greatest role-playing game meets The World's Greatest Word Game. Embark on a JIGGLY quest, ride PEACOCKS into battle, and enjoy 21 fill-in-the-blank stories based on Dungeons & Dragons.
When eleven-year-old Jeremy Bender does major damage to his father's prized boat, he figures he has one way to avoid being grounded for life: Fix it before Dad finds out. But even if Jeremy and his best friend, Slater, combined their allowances for a year, they still wouldn't have enough money for the cost of repairs. Inspiration strikes when the boys see an ad for the Windjammer Whirl. Sponsored by the Cupcake Cadets, the model sailboat race pays five hundred dollars to the winner. There's just one problem: You must be a Cadet—and a girl—to compete. Confident that it will be the easiest money they've ever made, Jeremy convinces Slater they should dress up like girls and infiltrate the troop. But as the boys proceed to botch everything from camping to field hockey, they realize that being a Cadet is no piece of cupcake. Can Jeremy and Slater earn their badges and win the money? Or will their Cupcake careers be over faster than you can say "vanilla frosting"?