Mundos virtuales habitados

Mundos virtuales habitados

Author: Iliana Hernández García

Publisher:

Published: 2002

Total Pages: 190

ISBN-13:

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La relación de la arquitectura con las nuevas tecnologías de información y comunicación es un aspecto poco estudiado o explorado muy rápidamente, pues a menudo los comentarios se dirigen a las ventajas o desventajas de las aplicaciones informáticas de la concepción del espacio asistido por computador, o a la presentación en pantalla de proyectos arquitectónicos elaborados de manera convencional. En cambio en este libro se aborda: cómo las imágenes propuestas por la arquitectura moderna y contemporánea se nutren y transforman con las imágenes en movimiento que nos ofrecen el cine, el video y especialmente las imágenes electrónicas interactivas y los procesos de computación.


Spatial Augmented Reality

Spatial Augmented Reality

Author: Oliver Bimber

Publisher: CRC Press

Published: 2005-08-08

Total Pages: 386

ISBN-13: 1439864942

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Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r


Emerging Technologies in Distance Education

Emerging Technologies in Distance Education

Author: George Veletsianos

Publisher: Athabasca University Press

Published: 2010

Total Pages: 351

ISBN-13: 1897425767

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Highlighted are the pedagogical, organizational, cultural, social, and economic factors that influence the adoption and integration of emerging technologies in distance education. Advice is offered on how educators can launch effective and engaging distance education initiatives, in response to technological advancements, changing mindsets, and economic and organizational pressures.


Paragogy

Paragogy

Author: Joseph Corneli

Publisher:

Published: 2012-04-26

Total Pages:

ISBN-13: 9780985572204

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Object - Oriented Modeling And Design With Uml, 2/E

Object - Oriented Modeling And Design With Uml, 2/E

Author: Michael Blaha

Publisher: Pearson Education India

Published: 2007-09

Total Pages: 508

ISBN-13: 9788131711064

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The revision offers a crisp, clear explanation of the basics of object-oriented thinking via UML models, then presents a process for applying these principles to software development, including C++, Java, and relational databases. An integrated case study threads throughout the book, illustrating key ideas as well as their application.


Tourism Towards 2030

Tourism Towards 2030

Author: World Tourism Organization

Publisher: World Tourism Organization Publications

Published: 2011

Total Pages: 47

ISBN-13: 9789284413997

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UNWTO Tourism Towards 2030 is a broad research project in continuation of UNWTOs work in the area of long-term forecasting initiated in the 1990s and aims at providing a global reference on tourism future development. Following the long-term forecast series of reports Tourism 2020 Vision, the Tourism Towards 2030 - Global Overview report updates international tourism projections through 2030. Central in the study are the projections for international tourism flows in the two decades 2010-2030, with as basis data series on international tourist arrivals as reported by destination countries for the period 1980-2010, taking into account subregion of destination, region of origin, mode of transport and purpose of visit.


REQUIREMENTS ENGINEERING: A GOOD PRACTICE GUIDE

REQUIREMENTS ENGINEERING: A GOOD PRACTICE GUIDE

Author: Ian Sommerville

Publisher: John Wiley & Sons

Published: 2009

Total Pages: 0

ISBN-13:

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Market_Desc: Software Designers/Developers and Systems Analysts, Managers/Engineers of Organizational Process Improvement Programmers. Special Features: · Reputable and authoritative authors.· Written in a clear and easy to read format, packed full of jargon-free and unthreatening advice.· Structured as FAQs (questions and answers) - an ideal format for busy practitioners.· Cover quotes from leading software gurus. About The Book: Requirements Engineering is a new term for an old problem, in the past known as Systems Analysis (and also Knowledge Elicitation). Requirements constitute the earliest phase of the software development cycle. Requirements are precise statements that reflect the needs of customers and users of an intended computer system, e.g. a word processor must include a spell-checker, security access is to be given to authorized personnel only, updates to customer information must be made every 10 seconds.Requirements engineering is being recognized as increasingly important - no other aspect of software engineering has enjoyed as much growth in recent years. More and more organizations are either improving their requirements engineering process or thinking about doing so.


Literacies Across Media

Literacies Across Media

Author: Margaret Mackey

Publisher: Routledge

Published: 2007-01-26

Total Pages: 216

ISBN-13: 1134133812

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This thought-provoking, fascinating and highly informative text offers both a vivid account of a group of young readers coming to terms with texts and a radical perspective on the growth of a generation of young readers.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2008-08-04

Total Pages: 522

ISBN-13: 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.