It’s Steve for the win — again! It’s time for the annual Race-a-thon, and Steve the horse is excited! After all, he’s got the longest legs in the forest. No wonder he always wins! But Steve soon finds out that the rules have changed. This year, the Race-a-thon is going to be a relay, with runners competing in teams. And who’s been put on Steve’s team? Turtle, Duck and Snail. Is it possible that Steve could lose the Race-a-thon for the first time ever? Kids will hear it straight from the horse’s mouth: there’s more than one way to be a winner!
“Steve is a fine horse. But he thinks he could be finer. He wants to be EXCEPTIONAL.” When Steve finds a gold horn in the forest and attaches it to his head, ta-da! Exceptional! His friends are so impressed, they, too, attach objects to their own heads, in an effort to be as exceptional as Steve. So when Steve suddenly realizes his horn has gone missing, he’s devastated! He won’t be exceptional without his horn! Or will he? A laugh-out-loud tale of an endearingly self-absorbed horse who learns that there’s more than one way to blow your own horn!
For the last twenty-five years, Steve Ritter has helped professional sports teams, businesses, and community organizations create breakthrough results. Now, his groundbreaking tool, the Team Clock, is available to teams everywhere. The Team Clock gives teams a concise language they can use to communicate their journey. Your teams will learn how to harness the power of conflict, build trust without getting too comfortable, and go beyond existing limits to create new possibilities. Packed with compelling examples, both personal and professional, Team Clock will change the way you approach every team in your life.
America's favorite sport and Native American history collide in this thrilling true story of the legendary Carlisle Indians football team and their rise from underdogs to champions.
No organization made up of human beings is immune from the all-too-common meeting gripes: those that fail to engage, those that inadvertently encourage participants to tune out, and those that blatantly disregard participants' time. In The Surprising Science of Meetings, Steven G. Rogelberg draws from extensive research, analytics and data mining, and survey interviews to share the proven techniques that help managers and employees change the way they run meetings and upgrade the quality of their working hours.
An adaptation of Wilson's popular seminar, providing practical tips for building teams in organizations. Shows managers how to create a sense of interdependence in a team, how to set goals through participative leadership, how to anticipate problems and deal with them before they arise. Major areas of concentration include shared responsibility, alignment of purpose, and encouraging creative talent. Case studies, dialogs, and ``real world'' examples help managers instill a sense of common purpose, promote communication, and make teams that perform.
You Can Learn to Handle the Onslaught of Internal and External Pressures Does anxiety get in the way of your ability to be an effective leader? Is your inability to notice when you and those around you are anxious keeping you "stuck" in chronic unhealthy patterns? In Managing Leadership Anxiety, pastor and spiritual growth expert Steve Cuss offers powerful tools to help you move from being managed by anxiety to managing anxiety. You'll develop the capacity to notice your anxiety and your group's anxiety. You will increase your sensitivity to the way groups develop systemic anxiety that keeps them trapped. Your personal self-awareness will increase as you learn how self gets in the way of identifying and addressing issues. Managing Leadership Anxiety offers valuable principles to those who are hungry to understand the source of the anxiety in themselves and in the people with whom they relate. Readers will be empowered to take back control of their lives and lead in mature and vibrant ways.
It's been known for years that usability testing can dramatically improve products. But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it rarely happens. In this how-to companion to Don't Make Me Think: A Common Sense Approach to Web Usability, Steve Krug spells out a streamlined approach to usability testing that anyone can easily apply to their own Web site, application, or other product. (As he said in Don't Make Me Think, "It's not rocket surgery".) Using practical advice, plenty of illustrations, and his trademark humor, Steve explains how to: Test any design, from a sketch on a napkin to a fully-functioning Web site or application Keep your focus on finding the most important problems (because no one has the time or resources to fix them all) Fix the problems that you find, using his "The least you can do" approach By paring the process of testing and fixing products down to its essentials ("A morning a month, that's all we ask"), Rocket Surgery makes it realistic for teams to test early and often, catching problems while it's still easy to fix them. Rocket Surgery Made Easy adds demonstration videos to the proven mix of clear writing, before-and-after examples, witty illustrations, and practical advice that made Don't Make Me Think so popular.
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Become a doer. Motivation and strategies from a top figure in sports leadership There are many books available on the topic of leadership, but none quite like this one. Walk Off Winning: A Game Plan for Leading Your Team and Organization to Success is the work of Steve Trimper—a college baseball coach who shares what he has learned about business through his extensive leadership experience in high-level sports. In addition to reflecting on his own failures and successes, Trimper interviews leadership experts to distill a wealth of wisdom into this valuable book. Inside, you’ll read about the key principles of team building, culture, and organization building. If you are looking for a way to enhance your leadership, whether you lead a team of one or an entire organization, Walk Off Winning is for you. This book will give you the motivation and strategies to “become a doer.” Anyone involved in leadership, sports management, or the general business world will benefit from the inspirational anecdotes and honest advice in this much sought-after guide for leaders of all kinds. Discover the key principles of team building that apply in every organization and setting Gain the motivation you need to stop waiting around for success and “become a doer” Learn from the real-world successes and failures of a top leader in high-level sports Get inspired to take an honest look at your opportunities for leadership growth From the sports field to the business office, good leadership in any arena shares a single, universal foundation. If you want to achieve your dreams, you’ll have to learn to Walk Off Winning.