Teach Yourself Web Publishing with HTML 4 in a Week

Teach Yourself Web Publishing with HTML 4 in a Week

Author: Laura Lemay

Publisher: Sams

Published: 1997

Total Pages: 678

ISBN-13:

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A revised and updated edition of one of the best introductory HTML tutorials on the market, this "Teach Yourself" book covers the new HTML "Cougar" specification, plus the Netscape Communicator and Microsoft Internet Explorer 4 environments, as well as style sheets, Dynamic HTML, and XML. A support Web site contains all the source code for the book's examples.


Teach Yourself More Web Publishing with HTML in a Week

Teach Yourself More Web Publishing with HTML in a Week

Author: Laura Lemay

Publisher: Sams

Published: 1995

Total Pages: 451

ISBN-13: 9781575210056

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This direct sequel to the bestselling Teach Yourself Web Publishing with HTML in a Week teaches HTML techniques and tricks in the same clear, step-by-step manner--with lots of practical examples of real-life HTML pages. This book is the easiest way to learn some of the more advanced techniques involved in creating attractive, well-designed pages on the Web.


Teach Yourself Web Publishing with HTML 3.0 in a Week

Teach Yourself Web Publishing with HTML 3.0 in a Week

Author: Laura Lemay

Publisher: Indianapolis, Ind. : Sams.net

Published: 1996

Total Pages: 550

ISBN-13: 9781575210643

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Completely revised and updated, this book now covers the emerging HTML 3.0 specification, Netscape 2.0 extensions, Java and VRML. It teaches HTML in a clear, step-by-step manner with lots of practical examples of Web pages. This text is designed for non-technical people. (Communications/Networking)


Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day

Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day

Author: Laura Lemay

Publisher: Sams Publishing

Published: 2006-06-08

Total Pages: 842

ISBN-13: 0768690013

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Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day is a new edition of the best-selling book that started the whole HTML/web publishing phenomenon. The entire book has been revised and refined to reflect current web publishing practices and technologies. It includes extensive coverage of Cascading Style Sheets (CSS), which have become a staple in web development. You'll have no problem learning from expert author Laura Lemay's clear and approachable writing style. Simple, step-by-step instructions with lots of practical, interesting examples of web pages will guide you as you master current web publishing technologies and practices.


Teach Yourself Web Publishing with HTML 3.2 in a Week

Teach Yourself Web Publishing with HTML 3.2 in a Week

Author: Laura Lemay

Publisher: Sams.Net Software

Published: 1996

Total Pages: 604

ISBN-13:

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A one-week (plus two bonus days) tutorial on using HTML, covering how to create Web pages and link them, and how to set up a Web server and use it to manage interactive forms. Includes chapter summaries, commonly asked questions and answers, tips, warnings, and key terms. In spite of the title, the tutorial is designed to be read and absorbed over the course of two weeks. Assumes familiarity with the Internet and a Web browser. Annotation copyrighted by Book News, Inc., Portland, OR


Teach Yourself Web Publishing with Microsoft Word in a Week

Teach Yourself Web Publishing with Microsoft Word in a Week

Author: Herb Tyson

Publisher: Sams.net

Published: 1995

Total Pages: 404

ISBN-13: 9780672307645

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Organized on a day-by-day basis, this book is the easiest way to learn how to produce attractive, well-designed Web pages with Microsoft Word. Each day of the week provides a basic overview--examples, exercises and a summary--of the topics being taught. The disk includes Internet Assistant, word-based Web publishing tools, and sample templates for Web pages.


Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours

Author: Jonathan Harbour

Publisher: Sams Publishing

Published: 2012-11-15

Total Pages: 827

ISBN-13: 0133033791

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In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written