A template for pranksters, artists, adventurers and anyone interested in rampant creativity, this is the history of the most influential underground cabal that has never been exposed by the mainstream media. Rising from the ashes of the mysterious and legendary Suicide Club, the Cacophony Society at its zenith hosted chapters in most major US cities and influenced much of what was once called the 'underground'. Packed with original art, never before published photographs, original documents and incredulous news stories this is an homage to the San Francisco group.
A template for pranksters, artists, adventurers and anyone interested in rampant creativity, this is the history of the most influential underground cabal that has never been exposed by the mainstream media. Rising from the ashes of the mysterious and legendary Suicide Club, the Cacophony Society at its zenith hosted chapters in most major US cities and influenced much of what was once called the 'underground'. Packed with original art, never before published photographs, original documents and incredulous news stories this is an homage to the San Francisco group.
The Krampus, a folkloric devil associated with St. Nicholas in Alpine Austria and Germany, has been embraced by the American counterculture and is lately skewing mainstream. The new Christmas he seems to embody is ironically closer to an ancient understanding of the holiday as a perilous, haunted season. In the Krampus' world, witches rule Christmas, and saints can sometimes kill.
"Chuck Palahniuk writes the sequel to the sequel to Fight Club! Marla Singer is about to deliver her second child, but the daddy isn't her husband-it's Tyler Durden, who's very invested in his heir, and the world he'll inherit. Marla, her first son, and her husband-the unnamed narrator in the novel, who now goes by Balthazar-live in a rundown motel with sketchy neighbors. In the Fight Club 2 graphic novel, Tyler transformed Project Mayhem into Rize or Die-now, as a road to paradise presents itself, a new group has implemented a ruthless and deviant plan to fine-tune mankind, leading Balthazar to forge an unlikely alliance . . . with Tyler Durden"--
Hallucinations, for most people, imply madness. But there are many different types of non-psychotic hallucination caused by various illnesses or injuries, by intoxication--even, for many people, by falling sleep. From the elementary geometrical shapes that we see when we rub our eyes to the complex swirls and blind spots and zigzags of a visual migraine, hallucination takes many forms. At a higher level, hallucinations associated with the altered states of consciousness that may come with sensory deprivation or certain brain disorders can lead to religious epiphanies or conversions. Drawing on a wealth of clinical examples from his own patients as well as historical and literary descriptions, Oliver Sacks investigates the fundamental differences and similarities of these many sorts of hallucinations, what they say about the organization and structure of our brains, how they have influenced every culture's folklore and art, and why the potential for hallucination is present in us all.
Catalog of an exhibition held at Works Gallery, San Jose and Dept. Gallery, Osaka featuring the "body suit" designs of the following tattoo artists: Wrath, Grime, Jason Kundell, Mike Giant, Craig Toth, Adam Barton, Nate Banuelos, Ron Earhart, Paco Excel, Phil Holt, Adrian Lee, Matt Shammah, and Horitaka.
"John Paul Lederach's work in the field of conciliation and mediation is internationally recognized. He has provided consultation, training and direct mediation in a range of situations from the Miskito/Sandinista conflict in Nicaragua to Somalia, Northern Ireland, Tajikistan, and the Philippines. His influential 1997 book Building Peace has become a classic in the discipline. In this book, Lederach poses the question, "How do we transcend the cycles of violence that bewitch our human community while still living in them?" Peacebuilding, in his view, is both a learned skill and an art. Finding this art, he says, requires a worldview shift. Conflict professionals must envision their work as a creative act-an exercise of what Lederach terms the "moral imagination." This imagination must, however, emerge from and speak to the hard realities of human affairs. The peacebuilder must have one foot in what is and one foot beyond what exists. The book is organized around four guiding stories that point to the moral imagination but are incomplete. Lederach seeks to understand what happened in these individual cases and how they are relevant to large-scale change. His purpose is not to propose a grand new theory. Instead he wishes to stay close to the "messiness" of real processes and change, and to recognize the serendipitous nature of the discoveries and insights that emerge along the way. overwhelmed the equally important creative process. Like most professional peacemakers, Lederach sees his work as a religious vocation. Lederach meditates on his own calling and on the spirituality that moves ordinary people to reject violence and seek reconciliation. Drawing on his twenty-five years of experience in the field he explores the evolution of his understanding of peacebuilding and points the way toward the future of the art." http://www.loc.gov/catdir/enhancements/fy0616/2004011794-d.html.
'Living as Form' grew out of a major exhibition at Creative Time in New York City. Like the exhibition, the book is a landmark survey of more than 100 projects selected by a 30-person curatorial advisory team; each project is documented by a selection of colour images.
Carmine Infantino. Steve Ditko. Jack Kirby. Gil Kane. Joe Kubert. Gene Colan. Jim Steranko. Neal Adams. Some of the greatest comic book artists of their generation, who created some of their greatest work during The Silver Age of Comics (circa1956-1970). They not only drew definitive versions of the medium’s greatest characters including The Flash, Batman, Captain America, Superman, Thor, Green Lantern, Spider-Man, Dr. Strange, Green Arrow and more— but set trends in the art of comic book storytelling. Now this popular and influential body of work, along with each artist’s thoughts, ideas and commentary, is presented in The Silver Age of Comic Book Art, a coffee table comic book art history book written and designed in a daringly different format by comic book historian and illustrator Arlen Schumer, and published in hardcover and digital/e-book editions by Archway Publishing (from Simon & Schuster). Dynamic spreads of the actual printed comic art, graphically enlarged, are integrated with comic-styled text, often by the artists themselves, that replaces the original comic book copy with more personalized prose that places the art firmly in the period it was created: the turbulent 1960s. By creating a comic book history book that reads like a comic book, Schumer succeeds spectacularly in making you see, as if for the first time, the comics you’ve been reading your whole life. “Arlen Schumer documents an important period in comic book history, told with an explosive format and stunning design. It reflects the kinetic rhythm of the era.” — Will Eisner (1917-2005), creator of The Spirit and the graphic novel A Contract with God "Through the years, I’ve had the pleasure of seeing many books that pay tribute to the art of comics, but Arlen Schumer has created an entirely new format in presenting the art and words of the artists. It's the most comprehensive and personal way a fan or colleague can learn what lies beneath the art. Arlen has found the perfect way to inform and entertain. It’s simply awesome —and the best representation of my work ever!” —Gene Colan (1926-2011), legendary comic book artist “A lovingly crafted tribute to the superhero comic of the 1960s, The Silver Age of Comic Book Art recaptures the four-color visionary surge of the era, its jet-age psychedelic rush of imagination and the titanic, luminous figures, both real and imaginary, that glittered in its firmament. For a brief moment in the late 20th century, it seemed as if the spirit of the age wore a vivid leotard, a chest emblem, and traveled in a strobing blur of speed lines. For anyone with any interest in or affection for that moment, this beautiful volume is indispensible.” — Alan Moore, author of Swamp Thing and Watchmen For more on The Silver Age of Comic Book Book Art, join Arlen’s Facebook group of the same name, and visit Arlen’s website: www.arlenschumer.com