Table Fables II

Table Fables II

Author: Madeline Hale

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-20

Total Pages: 104

ISBN-13: 9781983428005

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Tabletop RPGs such as Dungeons & Dragons and Pathfinder are amazing things, but no matter which edition you play, the characters always need an interesting world to explore. Building these unique, colorful, vibrant worlds can be a heavy burden to bear. Table Fables II: The World-Builder's Handbook is a labor of love - over 100 illustrated pages of tables and generators designed to make the burden of being a world-builder a little easier. Every table is focused on creating unique lands and filling them with adventures and encounters for your players. Just a few of the tables include: a full dungeon generator, quest generators, loot tables, villain motives, planet builders and god generators, all compiled to help you create an interesting and memorable world. Whether you are new to the world of tabletop gaming or a veteran, Table Fables II: The World-Builder's Handbook will help you uncover a unique world of magic for you and your players. Thanks for reading, and happy gaming.


Table Fables

Table Fables

Author: Madeline Hale

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-02

Total Pages: 84

ISBN-13: 9781542678599

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Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.


Fables, Labels, and Folding Tables

Fables, Labels, and Folding Tables

Author: Randy L. Mitchell

Publisher: Atwood Publications

Published: 1999

Total Pages: 0

ISBN-13: 9781891859274

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With humor, pathos, and humanity, Fables, Labels, and Folding Tables is a valuable reflective tool for helping student affairs professionals to define or re-define our place and our work in a time of dramatic change. It is a book about the human dimension of student affairs. Author Randy Mitchell shares personal/professional essays as he explores his own work and that of his profession. Randy sees the fables -- the stories and experiences that professionals share with each other -- as processes of interpretation and self-definition. This sharing is critical to individual and collective success. Labels refers to the unique language of the profession and captures the names and ways used to describe people, movements, causes, and paradigms. And, folding tables denotes the tools of the trade and the ability to invent, utilize, and create using those tools. Each of the 31 essays is a personal story, and yet in the tradition of all great story-telling, the story is really about each of us. As such it offers us the opportunity to think and reflect on our own practice and its place in the profession as a whole.


Aesop's Fables

Aesop's Fables

Author: Aesop

Publisher: Wordsworth Editions

Published: 1994

Total Pages: 210

ISBN-13: 9781853261282

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A collection of animal fables told by the Greek slave Aesop.


Two Fables

Two Fables

Author: Roald Dahl

Publisher: Farrar Straus & Giroux

Published: 1987

Total Pages: 61

ISBN-13: 9780374280185

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Namesake

Namesake

Author: Adrienne Young

Publisher: Fable

Published: 2021

Total Pages: 517

ISBN-13: 9781432889241

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"With the Marigold ship free of her father, Fable and its crew were set to start over. That freedom is short-lived when she becomes a pawn in a notorious thug's scheme. In order to get to her intended destination she must help him to secure a partnership with Holland, a powerful gem trader who is more than she seems. As Fable descends deeper into a world of betrayal and deception, she learns that the secrets her mother took to her grave are now putting the people Fable cares about in danger. If Fable is going to save them then she must risk everything, including the boy she loves and the home she has finally found"--


Table Manners for Tigers

Table Manners for Tigers

Author: Zanna Davidson

Publisher:

Published: 2021-06-02

Total Pages: 32

ISBN-13: 9781474969192

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Katie Crocodile is having a tea party, when in storm three naughty tigers. "They gurgled and they guzzled and chortled till they spat! They drank straight from the milk jug... Then used it as a hat." It's time the tigers visited Miss Molly's School of Manners if they ever want to be invited out to tea again... A perfect introduction to table manners with humour, rhyme and a lively cast of animal characters.


Tome of Adventure Design PoD Softcover

Tome of Adventure Design PoD Softcover

Author: Frog God Games

Publisher:

Published: 2020-07-17

Total Pages: 318

ISBN-13: 9781943067367

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A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.