Superior Synergy Fantasy Deluxe

Superior Synergy Fantasy Deluxe

Author: Steven Trustrum

Publisher: Lulu.com

Published: 2015-05-21

Total Pages: 76

ISBN-13: 098791068X

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This version is for distribution. Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into Pathfinder. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. The book begins with the familiar (but altered, improved, and expanded) concept of skill synergy, but adds a lot more. Included are ways for feats to work together to create new effects, class abilities that share synergy effects, and even spell synergy. Also, you'll find ways to get all of these elements to come together in the form of craft synergy aspects you can add to certain items, making them special and unique. Find out what your Pathfinder game has been missing -- pick up Superior Synergy: Fantasy for the Pathfinder RPG.


Superior Synergy Fantasy Deluxe

Superior Synergy Fantasy Deluxe

Author: Steven Trustrum

Publisher: Independently Published

Published: 2013-01-20

Total Pages: 74

ISBN-13:

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Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into your favorite fantasy role-playing game system. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. Inside you will find: The basis of synergy relationships, Skill Synergy is back and more balanced than ever. Rather than basing the synergy result's outcome on an immutable, flat bonus based on skill ranks, one skill may now add benefits (or detriments) to another skill through the uncertainty of its own separate skill roll. Skill Synergy is no longer a sure thing and may even backfire, but the rewards may be worth the risk. Feat Synergy illustrates how some feats naturally complement each other to allow for new effects and abilities via the inherent knowledge, training, or talent they represent. This is done without the need to take yet another feat to allow such a relationship to influence game play. Classes do not exist in a vacuum and characters should not be seen as leaving behind knowledge previously learned when they multiclass. Class Synergy introduces ways abilities gained from different classes may interact and evolve together, combining the various areas of expertise the character has acquired towards new results. This adds an entirely new layer of meaning when considering how your character should multiclass. Magic Synergy provides a few ways magic can work together to create new effects ... intended or not. Craft Synergy combines skills, feats, class abilities, and materials to illustrate an understanding that can result in special, non-magical abilities being added to some items. Despite care being taken to maintain game balance, some players and Gamemasters may still consider the various types of synergy too imbalanced for use in their games. No problem! This product also includes options on including synergy in your game while addressing game balance via limitations and ways to purchase the advantage of synergy game mechanics rather than gaining it automatically. Updated, clarified, and vastly expanded from the original 3.5 OGL rules release, this latest version also adds over 50 pages of content.


Superior Synergy Fantasy

Superior Synergy Fantasy

Author: Steven Trustrum

Publisher: Independently Published

Published: 2013-01-20

Total Pages: 74

ISBN-13:

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Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into your favorite fantasy role-playing game system. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. Inside you will find: The basis of synergy relationships, Skill Synergy is back and more balanced than ever. Rather than basing the synergy result's outcome on an immutable, flat bonus based on skill ranks, one skill may now add benefits (or detriments) to another skill through the uncertainty of its own separate skill roll. Skill Synergy is no longer a sure thing and may even backfire, but the rewards may be worth the risk. Feat Synergy illustrates how some feats naturally complement each other to allow for new effects and abilities via the inherent knowledge, training, or talent they represent. This is done without the need to take yet another feat to allow such a relationship to influence game play. Classes do not exist in a vacuum and characters should not be seen as leaving behind knowledge previously learned when they multiclass. Class Synergy introduces ways abilities gained from different classes may interact and evolve together, combining the various areas of expertise the character has acquired towards new results. This adds an entirely new layer of meaning when considering how your character should multiclass. Magic Synergy provides a few ways magic can work together to create new effects ... intended or not. Craft Synergy combines skills, feats, class abilities, and materials to illustrate an understanding that can result in special, non-magical abilities being added to some items. Despite care being taken to maintain game balance, some players and Gamemasters may still consider the various types of synergy too imbalanced for use in their games. No problem! This product also includes options on including synergy in your game while addressing game balance via limitations and ways to purchase the advantage of synergy game mechanics rather than gaining it automatically. Updated, clarified, and vastly expanded from the original 3.5 OGL rules release, this latest version also adds over 50 pages of content.


Weapon X

Weapon X

Author: Barry Windsor-Smith

Publisher: Marvel Comics Group

Published: 1994

Total Pages: 132

ISBN-13: 9780785100331

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Of all the members of the X-Men, none has been more popular than Wolverine -- yet the origins of this mutant hero had always been tightly shrouded in mystery. Aside from a few hazy tidbits, Wolverine's past has always been little more than a blank slate. In WEAPON X, acclaimed writer/illustrator Barry Windsor-Smith peels back this veil of secrecy to reveal how Wolverine's skeleton became laced with an indestructible adamantium metal. Kidnapped and drugged, Wolverine is subjected to a series of sadistic medical experiments designed to create the perfect soldier. As he battles back against this tortuous experience, Wolverine proves himself to be a true hero long before his days as an X-Man.--Amazon.com.


Fast Food Nation

Fast Food Nation

Author: Eric Schlosser

Publisher: Houghton Mifflin Harcourt

Published: 2012

Total Pages: 387

ISBN-13: 0547750331

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An exploration of the fast food industry in the United States, from its roots to its long-term consequences.


My Teenage Dream Ended

My Teenage Dream Ended

Author: Farrah Abraham

Publisher: Independently Published

Published: 2020-12-12

Total Pages: 144

ISBN-13:

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Farrah Abraham's life has been front-and-center in the entertainment industry for years. Beginning with her debut on the hit series 16 and Pregnant, the young starlet has had her ups and downs splashed in the media. But there is a whole new side to every coin and Farrah's commitment to getting the most out of life for her and her daughter Sophia has made her more than a television icon.The brunette beauty's behind-the-scenes memoir is an expressive and emotional rollercoaster that will leave you commending her strength and dedication to her daughter. Read the debut novel that launched Farrah Abraham into the literary world and won her a spot on the New York Times bestseller list. See the true story behind what they don't tell you on TV. Prologue My teenage dream ended when I was seventeen. All it took was a phone call. One phone call, and my dream was gone forever.Up until that moment, I had it all. I was confident, popular, a cheerleader. Best of all, I was crazy in love. The Real Thing. We were lovers and best friends. When we were together, the rest of the world melted away. Sure we had plenty of drama. We made love, fought and broke up, then made up and made love again.Even when I accidentally got pregnant, I was convinced that everything would work out in the end. We were meant to be together. We wanted to get married and have children. It was just happening sooner than we had planned.Then a friend's voice on the phone changed everything."Derek died in a car wreck last night."Just like that, my teenage dream ended.


Neil Gaiman's Snow, Glass, Apples

Neil Gaiman's Snow, Glass, Apples

Author: Neil Gaiman

Publisher: Dark Horse Comics

Published: 2019-08-20

Total Pages: 72

ISBN-13: 1506709796

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Winner of the 2020 Bram Stoker Award® for Superior Achievement in a Graphic Novel! A chilling fantasy retelling of the Snow White fairy tale by New York Times bestselling creators Neil Gaiman and Colleen Doran! A not-so-evil queen is terrified of her monstrous stepdaughter and determined to repel this creature and save her kingdom from a world where happy endings aren't so happily ever after. From the Hugo, Bram Stoker, Locus, World Fantasy, Nebula award-winning, and New York Times bestselling writer Neil Gaiman (American Gods) comes this graphic novel adaptation by Colleen Doran (Troll Bridge)!


The Art of Mondo

The Art of Mondo

Author: Mondo

Publisher: Simon and Schuster

Published: 2017-10-10

Total Pages: 320

ISBN-13: 1608878066

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Experience the incredible pop culture art of Mondo, beloved by fans and iconic filmmakers alike. Based in Austin, Texas, Mondo is an art gallery and online store devoted to the love of film, art, music, and collectibles. Over the years, the company has received global recognition for its incredible art posters that bring to life classic films, television shows, and comics in a refreshing and utterly striking new way, offering a unique perspective on everything from Star Wars to Robocop, Back to the Future, Jurassic Park, Game of Thrones, Godzilla, Kill Bill, and many, many more. For the first time, The Art of Mondo brings together this highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter. Adored by the creative talents to whom Mondo’s art pays tribute—including Paul Thomas Anderson, Guillermo del Toro, Zack Snyder, Quentin Tarantino, and Edgar Wright, to name but a few—this richly imaginative work is fueled by a love of pop culture that fans recognize and identify with, giving Mondo’s output a rare and valuable synergy with its audience. While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art. Other key Mondo artists such as Jock, Martin Ansin, and Aaron Horkey will also feature. Definitive, visually stunning, and filled with art that celebrates some of the biggest and best-loved properties in pop culture, The Art of Mondo is the ultimate book for cult art fans everywhere.


Dictionary of the British English Spelling System

Dictionary of the British English Spelling System

Author: Greg Brooks

Publisher: Open Book Publishers

Published: 2015-03-30

Total Pages: 524

ISBN-13: 1783741074

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This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.