While Fletcher and his friends undertake a mortally dangerous quest in the ether, albino orc Khan is on a mission to destroy Hominum and all that Fletcher loves.
The epic conclusion to the New York Times–bestselling Summoner trilogy, by Taran Matharu! Fletcher and his friends fight for survival in the ether, where they pursue a mortally dangerous quest to rebuild their world and broker peace. Even as hatred threatens to turn friend into foe in The Battlemage, Fletcher must lead a small army of soldiers into battle to protect his ancestral homeland, and face his biggest challenge yet: his nemesis, the albino orc, Khan, who seeks to destroy everything Fletcher holds dear.
ONE BOY'S POWER TO SUMMON DEMONS WILL CHANGE THE FATE OF AN EMPIRE ... The epic conclusion to the fantasy trilogy described as 'Harry Potter meets Lord of the Rings meets Pokemon'. After the thrilling cliffhanger at the end of book two, we rejoin Fletcher and his friends in the ether, where they must undertake a mortally dangerous quest all the while avoiding capture by enemies and facing foes more terrifying than anything they have yet encountered. But this is nothing compared to what truly lies ahead for Fletcher, as his nemesis, albino orc Khan, is on a mission to destroy Hominum and everything and everyone that Fletcher loves. Epic battles, dramatic revelations and breathtaking drama await in the third book in the New York Times bestselling Summoner series. BONUS MATERIAL: Find out more about Demons in an illustrated DEMONOLOGY - exclusive to this paperback edition. 'Friendship, loyalty, magic and political intrigue beckon ...' The Bookseller
"The ability to summon is passed down through the blood..." Summoner: One who is gifted with the ability to summon demonic creatures that are emotionally connected to their human counterparts. As brought to life in the bestselling Summoner series, the magic of summoning is also an art, with a story of its own. The Summoner’s Handbook reveals the story of James Baker -- the epic journal that inspired the series hero, Fletcher, to discover his own summoning abilities. Along with a complete demonology, a guide to the basics of summoning, and glorious artwork from the world of the Hominum Empire, this is the volume that fans of the acclaimed and bestselling series must own.
In Taran Matharu's The Champion, the explosive final book in the Contender trilogy, Cade and his friends wage the ultimate battle for their lives—and the fate of Earth itself—in the Game set by the cruel and mysterious Pantheon... Cade has managed to survive the duel with the Hydra Alpha—barely. But the Games are far from over. By order of their cruel and mysterious overlord, Abaddon, Cade and his friends are sent off to war against the Greys, a humanoid race who have far surpassed humans in technology on their home planet. This attempt to move up the leaderboard, however, leads Cade to a game-changing revelation: The Pantheon—the millennia-old alien masterminds behind the Games—have a weakness. With the right artifacts scavenged from the land of Acies and a heavy dose of courage and luck, Cade has exactly one chance to end their tyranny forever. But if he fails, the lives of his friends—and the survival of Earth itself—will be forfeit.
"Bellug, spectral knight.""Leander, wizard.""Alyse, battlemage.""Ninet, thief.""Krys, sorcerer.""Cort, conjurer.""Lira, assassin.""Rancar, mechanist.""Beladon, bowmaster.""Shadow, mystic warrior."Of the physical and magical disciplines that defended a kingdom, mystic warriors were rare and sometimes chosen by the nature goddess to be catalysts of destiny. Shadow, a newly trained mystic warrior, and nine students of other disciplines are sent to the kingdom of Leo to prove their mettle and join an elite fighting unit. But dark magic moves unseen, causing monsters to rise and ravage the land, age-old protections to erode, and kingdoms to fall. Young and inexperienced, can the only elite team left in the west be welded into a force capable of facing the coming war?
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland. This guide will contains the following: - A walkthrough that'll guide you through the story, help you obtain all the best weapons and armor, and defeat every monster; - Tips for getting the best equipment from the Bazaar and from enemies; - A detailed look at all twelve job classes in the game, and the best ways to combine them and characters to form the ultimate party; - Sections listing how to find - and defeat - all Marks and Rare Game; - Citations of the differences between this version of the game and the original; - A thorough explanation of all of the game's mechanics; - All sidequests, including Trial Mode; - A trophy guide that will get you that shiny Platinum Trophy.