Sudoku For Kids Mixed Grids - Easy to Extreme - Volume 3 - 145 Puzzles

Sudoku For Kids Mixed Grids - Easy to Extreme - Volume 3 - 145 Puzzles

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2014-11-14

Total Pages: 99

ISBN-13: 1503232379

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When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku For Kids Mixed Grids - Easy to Extreme is a collection of 145 puzzle: 12 easy Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 36 easy puzzle 12 medium Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 36 medium puzzle 12 hard Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 36 hard puzzle 16 extreme Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 16 extreme puzzle 21 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.


Sudoku For Kids Mixed Grids Deluxe - Easy to Extreme - Volume 21 - 333 Logic Puzzles

Sudoku For Kids Mixed Grids Deluxe - Easy to Extreme - Volume 21 - 333 Logic Puzzles

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2016-09-22

Total Pages: 207

ISBN-13: 1539032167

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When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku For Kids Mixed Grids Deluxe - Easy to Extreme is a collection of 333 puzzle: 32 easy Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 96 easy puzzle 32 medium Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 96 medium puzzle 32 hard Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 96 hard puzzle 24 extreme Sudoku puzzle per grid size (6x6, 8x8, 9x9), totaling 24 extreme puzzle 21 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.


Mastering Sudoku Week by Week

Mastering Sudoku Week by Week

Author: Paul Stephens

Publisher: Sterling Publishing Company

Published: 2007-02

Total Pages: 186

ISBN-13: 9781844834051

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Sudoku has become an addiction for millions--and that’s great, because mind games help keep our brains in good working order. But even though the rules are simple, many solvers need some help when cracking the more complicated grids. That support is here in abundance...enough to take to you into the realm of the Very Difficult and even the Fiendish. Using this attractive guide, solvers will smoothly progress through 52 stages, each with a self-testing and timed puzzle to monitor progress. Chock-full of tactics and tips, and drawing on strategies evolved by Sudoku experts from Japan, Europe, and the United States, this little book takes you to the top.


Think Like a Programmer

Think Like a Programmer

Author: V. Anton Spraul

Publisher: No Starch Press

Published: 2012-08-12

Total Pages: 260

ISBN-13: 1593274564

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The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.


How to Play Sudoku

How to Play Sudoku

Author: Howexpert Press

Publisher: Createspace Independent Publishing Platform

Published: 2016-10-02

Total Pages: 218

ISBN-13: 9781539314769

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If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!


Taking Sudoku Seriously

Taking Sudoku Seriously

Author: Jason Rosenhouse

Publisher: Oxford University Press

Published: 2012-01-19

Total Pages: 227

ISBN-13: 0199913153

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Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.


The Art and Craft of Problem Solving

The Art and Craft of Problem Solving

Author: Paul Zeitz

Publisher: John Wiley & Sons

Published: 2017

Total Pages: 389

ISBN-13: 1119239907

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This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.


Why Don't Students Like School?

Why Don't Students Like School?

Author: Daniel T. Willingham

Publisher: John Wiley & Sons

Published: 2009-06-10

Total Pages: 324

ISBN-13: 0470730455

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Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal


The Big Book of Small Python Projects

The Big Book of Small Python Projects

Author: Al Sweigart

Publisher: No Starch Press

Published: 2021-06-25

Total Pages: 433

ISBN-13: 1718501242

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Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!


Sage for Undergraduates

Sage for Undergraduates

Author: Gregory V. Bard

Publisher: American Mathematical Soc.

Published: 2015-02-16

Total Pages: 378

ISBN-13: 1470411113

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As the open-source and free competitor to expensive software like MapleTM, Mathematica®, Magma, and MATLAB®, Sage offers anyone with access to a web browser the ability to use cutting-edge mathematical software and display his or her results for others, often with stunning graphics. This book is a gentle introduction to Sage for undergraduate students toward the end of Calculus II (single-variable integral calculus) or higher-level course work such as Multivariate Calculus, Differential Equations, Linear Algebra, or Math Modeling. The book assumes no background in computer science, but the reader who finishes the book will have learned about half of a first semester Computer Science I course, including large parts of the Python programming language. The audience of the book is not only math majors, but also physics, engineering, finance, statistics, chemistry, and computer science majors.