Sudoku has taken America by storm! Now kids can enjoy the puzzle that keeps their parents' minds racing and pencils sharpened. This edition, designed for children 8 and up, begins with a sudoku lesson from Will Shortz and very easy 4 x 4 grids to warm up. Then young solvers advance to more challenging 6 x 6 grids and finally tradition 9 x 9 sudoku puzzles. Features: · 150 all-new sudoku puzzles · Four difficulty levels including smaller "kid grids" · Fun commentary and illustrations · Edited by legendary New York Times crossword editor Will Shortz · Big grids with lots of space for easy solving
The hotter-than-hot puzzles, now in a format just for kids! Youngsters who want to start solving can have fun with these smaller sudokus that are right on their level. Instead of the usual sudoku grid, which goes from 1 to 9, most of these puzzles go only from 1 to 6. It's simpler, increases the chances for success, and minimizes frustration. At the same time, children are building their skills--and preparing themselves to work on the 22 regular-size versions that are found at the end of the book. An introduction teaches the basic sudoku rules and offers easy-to-follow hints on how to figure out which number goes where. "The new international craze!"--The New York Times "People are wild about it..."--Sherry Stern of the Los Angeles Times
The more puzzles you solve, the more you want to play — that's the secret of sudoku, the Japanese sensation that's sweeping the globe. There are dozens of sudoku puzzle books available, but this whimsically illustrated edition is specially designed for kids. Its 48 brand-new puzzles are geared toward players from the ages of 8 to 13, but anyone can enjoy them. All you have to do is fill in the squares with the digits 1 through 9 in such a way that each digit appears in each column, row, and large square only once. That's all there is to it! No math skills are needed, just reasoning and logic — and an appetite for hours of nonstop puzzle fun! Solutions appear at the end.
If you're looking for a sudoku book for beginners, here's the perfect first sudoku puzzle book for you! Starting children out with super easy 4x4 puzzles, this book progressively challenges the reader with harder and harder puzzles. After conquering the 4x4 grid, readers then get to take on the popular 9x9 sudoku puzzle. With over 100 puzzles for any skill level, Sudoku for Kids is published in large print so that adults can enjoy it, too. All puzzle answers are included in the back of the book. Teachers and homeschoolers: this book comes with reproduction rights for educational use. Teach your kids to develop critical thinking and logic skills with the addicting fun of sudoku!
This is a book containing Classic Sudoku puzzles for children in kindergarten - ages 4 - 8 years and up. All the puzzles in the book are 4 x 4 Sudoku puzzles designed specially for these children in mind. Classic Sudoku rules are easy - each number 1, 2, 3, and 4 must appear only once in each row, column, or block. There are 96 classic puzzles in the book. In addition, there are two example puzzles that are solved in a step-by-step manner. The puzzles are of three types - Easy, Medium, or Difficult. The solutions to all the puzzles in the book are available at the end of the book. The book has a website at www.KindergartenSudoku.com where you can download and print additional puzzles like the ones in the book. This is a companion book to the best selling book "Kindergarten Sudoku: 4x4 Sudoku Puzzles for Kids".
This book contains over 320 Sudoku puzzles With solutions at the end of the bookSecond Level ♦♦If you're looking for a sudoku book for beginners, here's the perfect first sudoku puzzle book for you!♦♦ Easy on Your Eyes, but Not Your Brain! Tired of hard to read Sudoku books? So were we! That's why we created this Large Print book with four puzzles per page. Features: 320 sudoku puzzles, level one (very easy ) 161 pages Four puzzles per page LARGE PRINT: Four puzzles per 8.5" x 11" page with plenty of room to work This collection of puzzles will keep you busy for hours! Great gift, and a great travel book for a long car or plane ride This is a great way to teach children how to have fun with numbers at a young age, instead of growing up intimidated by them! ►►Don't forget to click on the author's name to find other types of Levels I, III, IV, and V.◄◄
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication”, 2003– 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious – curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human–computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.
Sudoku is a white-hot puzzle phenomenon, sweeping the country coast to coast. Puzzles are popping up in USA Today, the N.Y. Daily News, and a dozen other newspapers. It has been hailed variously as the new Rubik's Cube and the new crossword puzzle: it's that big. But are all sudoku puzzles the same? No way. Only Thunder's Mouth Press has its sudokus DIRECT from the hands of the Japanese craftsmen who devised this mindtwister. Accept no substitutes! Go to the source! Children have seen how popular the puzzles are and now there is Original Sudoku for Kids, specially created for those who want to take part but lack the skills for full-blown, adult Sudoku. Children ages 8 and up will enjoy tackling the 100 puzzles that are included and there is an extensive how-to section that explains in great detail exactly how to solve Sudoku.