Sudoku 555 Puzzles Easy to Expert

Sudoku 555 Puzzles Easy to Expert

Author: Game Nest

Publisher:

Published: 2019-11-10

Total Pages: 160

ISBN-13: 9781951791018

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Improve your game with this five level book containing 555 Sudoku puzzles suited for beginners and experienced players alike. -Five stimulating levels with 6 puzzles per page-150 Easy, 150 Medium, 150 Hard, 75 Very Hard, 30 Expert puzzles-Bigger print than most newspapers-Wide inner margins so you can easily tear pages outWhether you start at the beginning or jump around, be prepared for a good challenge and hours of addicting fun!


The Annotated Sudoku

The Annotated Sudoku

Author: Craig Williams

Publisher: Author House

Published: 2013-03-22

Total Pages: 118

ISBN-13: 147729760X

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The Annotated Sudoku uses a simple marking system called Sudoglyphics, which builds a path for beginning, experienced, and expert solvers to discover the joy of successfully taking on even the most difficult puzzles and completing them faster than they might have thought possible. The method specifically records and updates the status of every possible answer that remains after an analysis has been performed. The constant marking keeps the solver more engaged between answers. Meanwhile, the accumulation of these marks build visual patterns that otherwise must be created and juggled in memory until they are needed to restart solving where others will most likely get stuck. Included in the book is a step-by-step illustrated explanation for solving a complete, expert-level puzzle using the simple tools and strategies discussed. Regardless of your experience, you can learn to take on the sudoku challenge at the highest level and perform faster without needlessly taxing your memory or backtracking.


Challenging Logic Puzzles

Challenging Logic Puzzles

Author: Barry R. Clarke

Publisher: Sterling Publishing Company, Inc.

Published: 2003

Total Pages: 100

ISBN-13: 9781402705410

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How well do you think logically? Find out with these puzzles. But don't forget the degree of difficulty increases as you go.


The Art of Puzzles

The Art of Puzzles

Author: Thomas Snyder

Publisher:

Published: 2017-02-13

Total Pages:

ISBN-13: 9780985009434

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The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.


How to Play Sudoku

How to Play Sudoku

Author: Howexpert Press

Publisher: Createspace Independent Publishing Platform

Published: 2016-10-02

Total Pages: 218

ISBN-13: 9781539314769

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If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!


Betrayal

Betrayal

Author: Jonathan Karl

Publisher: Penguin

Published: 2021-11-16

Total Pages: 385

ISBN-13: 0593186346

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***THE INSTANT New York Times, Wall Street Journal, USA Today, and IndieBound BESTSELLER*** An NPR Book of the Day Picking up where the New York Times bestselling Front Row at the Trump Show left off, this is the explosive look at the aftermath of the election—and the events that followed Donald Trump’s leaving the White House all the way to January 6—from ABC News' chief Washington correspondent. Nobody is in a better position to tell the story of the shocking final chapter of the Trump show than Jonathan Karl. As the reporter who has known Donald Trump longer than any other White House correspondent, Karl told the story of Trump’s rise in the New York Times bestseller Front Row at the Trump Show. Now he tells the story of Trump’s downfall, complete with riveting behind-the-scenes accounts of some of the darkest days in the history of the American presidency and packed with original reporting and on-the-record interviews with central figures in this drama who are telling their stories for the first time. This is a definitive account of what was really going on during the final weeks and months of the Trump presidency and what it means for the future of the Republican Party, by a reporter who was there for it all. He has been taunted, praised, and vilified by Donald Trump, and now Jonathan Karl finds himself in a singular position to deliver the truth.


The Algorithm Design Manual

The Algorithm Design Manual

Author: Steven S Skiena

Publisher: Springer Science & Business Media

Published: 2009-04-05

Total Pages: 742

ISBN-13: 1848000707

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This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java


Hello, Android

Hello, Android

Author: Ed Burnette

Publisher: Pragmatic Bookshelf

Published: 2015-05-04

Total Pages: 317

ISBN-13: 1680503642

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Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.


The Shape of Space

The Shape of Space

Author: Jeffrey R. Weeks

Publisher: CRC Press

Published: 2001-12-12

Total Pages: 408

ISBN-13: 9781135542634

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Maintaining the standard of excellence set by the previous edition, this textbook covers the basic geometry of two- and three-dimensional spaces Written by a master expositor, leading researcher in the field, and MacArthur Fellow, it includes experiments to determine the true shape of the universe and contains illustrated examples and engaging exercises that teach mind-expanding ideas in an intuitive and informal way. Bridging the gap from geometry to the latest work in observational cosmology, the book illustrates the connection between geometry and the behavior of the physical universe and explains how radiation remaining from the big bang may reveal the actual shape of the universe.


Artificial Intelligence and Games

Artificial Intelligence and Games

Author: Georgios N. Yannakakis

Publisher: Springer

Published: 2018-02-17

Total Pages: 350

ISBN-13: 3319635190

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.