Resolving to focus on his girlfriend, Mayuka, during her time of need, Ren buries his growing feelings for Ninako. Meanwhile, Ninako sees a different side of Ando when they run into his ex-girlfriend. What happened to Ando in the past, and how was Ren involved? -- VIZ Media
Ninako loves Ren, but seeing Ando get hurt while protecting her makes her feel sad and confused—to the point where she turns Ren down when he confesses his love for her! Has Ninako lost her chance with Ren? Or will they find a way to be together? -- VIZ Media
Once Ninako realizes that she’s fallen for Ren, she confesses her feelings to him even though she knows he has a girlfriend! Meanwhile, a new semester brings an outgoing guy called Ando into Ninako’s life—is Ando just an outrageous flirt or will he turn out to be Ninako’s savior? -- VIZ Media
Futaba Yoshioka has encountered her first love again in high school, but he seems different from the boy she once knew. Kou asks Futaba to go on a date with him to the summer festival. But as the two grow closer, fellow student Toma Kikuchi sets his sights on Futaba. -- VIZ Media
Futaba Yoshioka has encountered her first love again in high school, but he seems different from the boy she once knew. Kou has confessed to Futaba that in junior high he liked her too, but he believes they can never return to those times. Kou continues to act both brusque and sweet. Will a leadership retreat bring them closer together? -- VIZ Media
A fresh romance from Io Sakisaka, leading shojo manga creator and author of Ao Haru Ride! Fast friends Yuna and Akari are complete opposites—Yuna is an idealist, while Akari is a realist. When lady-killer Rio and the oblivious Kazuomi join their ranks, love and friendship become quite complicated! Love and friendship have become quite complicated for these four friends. Inui has told his parents that his future ambition is to make movies. Now he plans to confess his love to Akari, but she is being pressured by Ryosuke to get back together. How will Akari respond?
Ninako is thrilled that she’s in the same class as Ren for the new school year, but is their closeness due to the fact that he only sees her as a friend? Meanwhile, Ninako’s friend Sayuri faces an old flame’s ardor... Will her past love stay in the past? -- VIZ Media
Ninako’s friend Daiki throws her for a loop when he expresses romantic interest in her. She cares for him, but can she return his feelings? As she tries to sort out her confusion, Ninako realizes that there are many different facets of love—strange and wonderful sides... -- VIZ Media
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.