"This book offers insights into current and future communication technologies for a converged Internet that promises soon to be dominated by multimedia applications, at least in terms of bandwidth consumption"--Provided by publisher.
Peer-to-Peer Video Streaming describes novel solutions to enhance video quality, increase robustness to errors, and reduce end-to-end latency in video streaming systems. This book will be of use to both academics and professionals as it presents thorough coverage and solutions for current issues with Video Streaming and Peer-to-Peer architectures. The book provides an overview of today’s state-of-the art video streaming technology. It presents adaptive video coding and streaming techniques for performance enhancement of conventional client-server systems and P2P multicast. The detailed appendix incorporates various additional experiments.
The number of users who rely on the Internet to deliver multimedia content has grown significantly in recent years. As this consumer demand grows, so, too, does our dependency on a wireless and streaming infrastructure which delivers videos, podcasts, and other multimedia. Streaming Media with Peer-to-Peer Networks: Wireless Perspectives offers insights into current and future communication technologies for a converged Internet that promises soon to be dominated by multimedia applications, at least in terms of bandwidth consumption. The book will be of interest to industry managers, and will also serve as a valuable resource to students and researchers looking to grasp the dynamic issues surrounding video streaming and wireless network development.
While people are now using peer-to-peer (P2P) applications for various processes, such as file sharing and video streaming, many research and engineering issues still need to be tackled in order to further advance P2P technologies. Peer-to-Peer Computing: Applications, Architecture, Protocols, and Challenges provides comprehensive theoretical and practical coverage of the major features of contemporary P2P systems and examines the obstacles to further success. Setting the stage for understanding important research issues in P2P systems, the book first introduces various P2P network architectures. It then details the topology control research problem as well as existing technologies for handling topology control issues. The author describes novel and interesting incentive schemes for enticing peers to cooperate and explores recent innovations on trust issues. He also examines security problems in a P2P network. The final chapter addresses the future of the field. Throughout the text, the highly popular P2P IPTV application, PPLive, is used as a case study to illustrate the practical aspects of the concepts covered. Addressing the unique challenges of P2P systems, this book presents practical applications of recent theoretical results in P2P computing. It also stimulates further research on critical issues, including performance and security problems.
This book describes the steps for creating an on-demand and live streaming video in an all-in-one refernce guide for new users and companies that need introduced to the technology. After reading this book, you will understand: - How the Internet works in relation to streaming media - Client/server technology, specifically related to streaming media - Strengths and limits of streaming media, including best uses for the technology - Choices of streaming media content creation tools
Steaming and Digital Media gives you a concise and direct analysis to understand a scalable, profitable venture, as well as the common and hidden pitfalls to avoid in your business. By focusing on both the business implications and technical differences between online video and traditional broadcast distribution, you will learn how to gain significant time-to-market and cost-saving advantages by effectively using streaming and digital media technologies. As part of the NAB Executive Technology Briefing series, the book is geared towards the manager or executive and no technical prerequisite is required. You can quickly learn the technical speak as well as the market and business implications. New In The Book: - Consumer generated content and portals - Distribution of full-length video content - New distribution outlets for delivering content (Sling, TiVO, IPTV) - Addition of Flash streaming technology and Podcasting - Up-to-date market research and data - New industry pricing data
Peer-to-Peer (P2P) networks enable users to directly share digital content (such as audio, video, and text files) as well as real-time data (such as telephony traffic) with other users without depending on a central server. Although originally popularized by unlicensed online music services such as Napster, P2P networking has recently emerged as a viable multimillion dollar business model for the distribution of information, telecommunications, and social networking. Written at an accessible level for any reader familiar with fundamental Internet protocols, the book explains the conceptual operations and architecture underlying basic P2P systems using well-known commercial systems as models and also provides the means to improve upon these models with innovations that will better performance, security, and flexibility. Peer-to-Peer Networking and Applications is thus both a valuable starting point and an important reference to those practitioners employed by any of the 200 companies with approximately $400 million invested in this new and lucrative technology. - Uses well-known commercial P2P systems as models, thus demonstrating real-world applicability. - Discusses how current research trends in wireless networking, high-def content, DRM, etc. will intersect with P2P, allowing readers to account for future developments in their designs. - Provides online access to the Overlay Weaver P2P emulator, an open-source tool that supports a number of peer-to-peer applications with which readers can practice.
The two-volume set, CCIS 243 and CCIS 244, constitutes the refereed proceedings of the Second International Conference on Information Computing and Applications, ICICA 2010, held in Qinhuangdao, China, in October 2011. The 191 papers presented in both volumes were carefully reviewed and selected from numerous submissions. They are organized in topical sections on computational statistics, social networking and computing, evolutionary computing and applications, information education and application, internet and web computing, scientific and engineering computing, system simulation computing, bio-inspired and DNA computing, internet and Web computing, multimedia networking and computing, parallel and distributed computing.
This is a book that has a lot to offer. Many of its readers will benefit from the first chapters which comprehensively analyse the case law and put it in context, whilst others will benefit more from the more conceptual chapters and the criticism of certain points and suggestions for a way forward contained in them. Paul L.C. Torremans, European Intellectual Property Review This timely volume offers a comprehensive review of case law, in various jurisdictions, on secondary liability for copyright infringement, particularly P2P file sharing and online infringements. Moreover, the book includes forward-looking contributions of prominent academics from the USA and the EU, which provide original perspectives on the future shape of online copyright law, looking at questions such as whether it could or even should evolve towards a compensation system. By combining these different avenues, the book will be of particular interest to practitioners, academics, researchers and legal scholars involved in the field of copyright law.
Innovations in Computing Sciences and Software Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Topics Covered: •Image and Pattern Recognition: Compression, Image processing, Signal Processing Architectures, Signal Processing for Communication, Signal Processing Implementation, Speech Compression, and Video Coding Architectures. •Languages and Systems: Algorithms, Databases, Embedded Systems and Applications, File Systems and I/O, Geographical Information Systems, Kernel and OS Structures, Knowledge Based Systems, Modeling and Simulation, Object Based Software Engineering, Programming Languages, and Programming Models and tools. •Parallel Processing: Distributed Scheduling, Multiprocessing, Real-time Systems, Simulation Modeling and Development, and Web Applications. •Signal and Image Processing: Content Based Video Retrieval, Character Recognition, Incremental Learning for Speech Recognition, Signal Processing Theory and Methods, and Vision-based Monitoring Systems. •Software and Systems: Activity-Based Software Estimation, Algorithms, Genetic Algorithms, Information Systems Security, Programming Languages, Software Protection Techniques, Software Protection Techniques, and User Interfaces. •Distributed Processing: Asynchronous Message Passing System, Heterogeneous Software Environments, Mobile Ad Hoc Networks, Resource Allocation, and Sensor Networks. •New trends in computing: Computers for People of Special Needs, Fuzzy Inference, Human Computer Interaction, Incremental Learning, Internet-based Computing Models, Machine Intelligence, Natural Language.