It's January 1985 the Hawkins crew survived their battle with the mind flayer, but Will and Joyce are still reeling from the recent death of Bob Newby. Will's friends have been too busy with their girlfriends to notice how much he is struggling. After he and Mr. Clarke discover a mysterious map Bob left in a box of old nerdy memorabilia, Will rallies the crew to investigate. Is there a secret hidden in the hills of Hawkins?
It’s January 1985 the Hawkins crew survived their battle with the mind flayer, but Will and Joyce are still reeling from the recent death of Bob Newby. Will’s friends have been too busy with their girlfriends to notice how much he is struggling. After he and Mr. Clarke discover a mysterious map Bob left in a box of old nerdy memorabilia, Will rallies the crew to investigate—but with a blizzard coming, they’re afraid to follow. When Mike, Dustin and Lucas learn that Will has taken off into the freezing wilds alone they rush to stop him. When they all discover there may be more to this adventure than a fake treasure map, it’s too late to turn back. They have no choice but to follow the clues further into an abandoned mine shaft full of booby traps and mystery. Join the heroes of the hit Netflix show on a new adventure full of curiosity and danger, and discover what treasure might lay in the depths of the Tomb of Ybwen. Penned by seasoned comic writer Greg Pak(Stranger Things: Zombie Boys, Planet Hulk) with photorealistic art drawn by Diego Galindo (Stranger Things and Dungeons & Dragons). Collects Stranger Things: Tomb of Ybwen #1–#4.
The bullies from season one of hit Netflix series try to uncover the mystery of Eleven's psychic powers in this scary all-ages comic! Troy has been having nightmares about El ever since she embarrassed him in front of the school and broke his arm in season one. Powerless and anxious, Troy is determined to prove that what happened between him and El is only some form of trickery. That is until he and James encounter demodogs! Written by best-selling author Greg Pak (Mech Cadet Yu, The Incredible Hulk, Star Wars: Age of Rebellion) and drawn by Valeria Favoccia (Assassin Creed: Reflections, Doctor Who: The Tenth Doctor).
In this Middle Grade foray into the 80's-nostalgia hit series from Netflix, when Erica's frenemy loses track of her mother's prized Parakeet, the two will have to work together to return the bird safe and sound, or deal with the consequences. They learn that even the toughest and smartest people need a little help now and then. Hawkins Indiana has been plagued by strange events for years now. With the Starcourt Mall's recent destruction, Erica has lost her favorite hangout spot and her "free Ice cream for life" deal at Scoops-Ahoy. To make matters worse, her brother is too busy for her and her mom won't let her play Dungeons and Dragons anymore. This is the story of an ambitious, bossy, brilliant ten-year-old dealing with boredom and the complexities of maintaining friendships through tough times. Written by Greg Pak (Stranger Things: Zombie Boys, Stranger Things: The Bully, Ronin Island) and Danny Lore (Queen of Bad Dreams, James Bond) with art by Valeria Favoccia (Stranger Things: Zombie Boys, Assassin's Creed), colors by Dan Jackson, and letters by Nate Piekos.
Greg Pak! Diego Galindo! With fourteen inches of snow on the horizon and the boys already frozen to the bone, tensions run high! Will, desperate to unravel the secrets left behind by a young Bob Newby, presses on after finding the entrance to a mysterious abandoned mineshaft. Meanwhile, Mr. Clark searches for the boys, but can he find them before something terrible happens? "The definitive companion piece to the nostalgia-filled Netflix hit!"–Infinite Earths
A prequel comic from Netflix' award-winning series, delving into the mysterious workings of Project MKUltra and the weird science that opened the door to the Upside Down. Francine, a teenage girl with precognition, has struggled through a lifetime of exploitation: first by her parents, then by Dr. Brenner of Hawkins Laboratory. Dr. Brenner wants to harness her powers as well as those of the other gifted children that they hold captive at the lab. Wracked by increasingly disturbing visions, she sees an opportunity for her and all the children to escape. But at what cost? From the pen of Jody Houser (Faith, CMYK: Magenta, Max Ride: Ultimate Flight) and featuring art from Edgar Salazar and Keith Champagne (Black Panther), Stranger Things comics is essential reading for fans of the hit Netflix series as well as fans of the urban fantasy and horror genres in general. Collects Stranger Things II issues #1-4.
Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood. See the party come together as a team through communal stories and perilous quests to learn important lessons about friendship and find the courage to stand up to the bullies that challenge their everyday. Written by comics and RPG all-stars Jim Zub (Rick and Morty vs. D&D, Conan: Serpent War, Dungeons & Dragons: Infernal Tides) and Jody Houser (Critical Role: Vox Machina, Stranger Things, Star Wars), with vorpal-sharp line art from rising talent Diego Galindo (Power Rangers, Kino) and eye-popping colors from MsassyK (Isola) that strike as true as a Magic Missile. Dive into this love letter to a game that has defined role-playing through the lens of your current favorite icons of eighties nostalgia.
It’s January 1985 the Hawkins crew survived their battle with the mind flayer, but Will and Joyce are still reeling from the recent death of Bob Newby. Will’s friends have been too busy with their girlfriends to notice how much he is struggling. After he and Mr. Clarke discover a mysterious map Bob left in a box of old nerdy memorabilia, Will rallies the crew to investigate—but with a blizzard coming, they’re afraid to follow. When Mike, Dustin and Lucas learn that Will has taken off into the freezing wilds alone they rush to stop him. When they all discover there may be more to this adventure than a fake treasure map, it’s too late to turn back. They have no choice but to follow the clues further into an abandoned mine shaft full of booby traps and mystery. Join the heroes of the hit Netflix show on a new adventure full of curiosity and danger, and discover what treasure might lay in the depths of the Tomb of Ybwen. Penned by seasoned comic writer Greg Pak(Stranger Things: Zombie Boys, Planet Hulk) with photorealistic art drawn by Diego Galindo (Stranger Things and Dungeons & Dragons). Collects Stranger Things: Tomb of Ybwen #1–#4.
The comics based on the hit Netflix series delve into B-movie horror nostalgia when Dustin goes to summer camp, confronts a sinister figure in an Albert Einstein mask, and joins forces with Suzie to solve mysterious disappearances. Dustin arrives at Camp Know Where to navigate the new social hierarchy without the support of his Hawkins adventuring party. While also faced with nerdy bullies, a new menace haunts the young scientists and camp counselors. A mysterious figure with sinister intent arrives to disrupt the serene woodland scene. When camp counselors start to disappear, the solution won't take rocket science, but Dustin will have to get on the same wavelength as Suzie and the other campers before tensions reach a boiling point. Writer Jody Houser (Critical Role, Stranger Things: Into the Fire) returns with Edgar Salazar and Keith Champagne (Stranger Things: SIX) to create a new miniseries in the Stranger Things universe, taking place between seasons two and three of the hit Netflix show. Collects Stranger Things: Science Camp #1-#4.
"Beyond Hawkins Lab, Starcourt Mall, Dungeons and Dragons, Monsters, and Mindflayers, the powerful children that have escaped from Hawkins Lab are out in the world, trying to live normal lives, but it comes at a steep cost. Nine was left behind in Hawkins Lab, comatose and alone. Now she lives in a fractured reality of her own creation under the watchful eyes of doctors who have no idea about the psychic volcano building insider her that erupt at any moment, obliterating their entire hospital. Three and Nine's twin sister both escaped Hawkins lab several years ago and have been on the run ever since. They had just settled down into a new life when, all of the sudden, the lab has made the national news. With the veil of normalcy completely shattered, they pack everything they have and hit the road, hoping to find and help any of the other kids they can. When Kali (number Eight) informs them that Nine is still alive it becomes a race against the clock to save a beloved sister, from the doctors that keep her, as well as the delusions that threaten to fracture her psyche beyond repair."--