Of Dice and Men

Of Dice and Men

Author: David M. Ewalt

Publisher: Simon and Schuster

Published: 2013-08-20

Total Pages: 289

ISBN-13: 1451640501

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A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.


How to Get to Great Ideas

How to Get to Great Ideas

Author: Dave Birss

Publisher: Nicholas Brealey

Published: 2019-04-02

Total Pages: 224

ISBN-13: 1473692172

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Sliver award winner in Business Reference 2020 Axiom Business Book Awards What makes a great idea? Where do great ideas come from? The highly practical lessons in HOW TO GET TO GREAT IDEAS are based on neuroscience,psychology, and behavioral economics. Written by the former Creative Director of OgilvyOne, Dave Birss, this book offers a brilliant new system for conceiving original and valuable ideas. It looks at how to frame the problem, how to push your thinking, how to sell the idea and build support for it, and how to inspire others to have great ideas. It proves that any organization - and any department within an organization - can become a fertile environment for ideas. Combining a practical research-based system with fascinating insights and inspiring and humorous writing,the book is also accompanied by the problem-solving system RIGHT THINKING. This is a tool that shows organizations a more effective way to generate more effective ideas and is based on the thinking in the book. This is available online and in person from the author.


Stories, Dice, and Rocks That Think

Stories, Dice, and Rocks That Think

Author: Byron Reese

Publisher: BenBella Books

Published: 2022-08-23

Total Pages: 305

ISBN-13: 1637741340

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"Byron Reese gets to the heart of what makes humans different from all others." —Midwest Book Review What makes the human mind so unique? And how did we get this way? This fascinating tale explores the three leaps in our history that made us what we are—and will change how you think about our future. Look around. Clearly, we humans are radically different from the other creatures on this planet. But why? Where are the Bronze Age beavers? The Iron Age iguanas? In Stories, Dice, and Rocks That Think, Byron Reese argues that we owe our special status to our ability to imagine the future and recall the past, escaping the perpetual present that all other living creatures are trapped in. Envisioning human history as the development of a societal superorganism he names Agora, Reese shows us how this escape enabled us to share knowledge on an unprecedented scale, and predict—and eventually master—the future. Thoughtful, witty, and compulsively readable, Reese unravels our history as an intelligent species in three acts: Act I: Ancient humans undergo “the awakening,” developing the cognitive ability to mentally time-travel using language Act II: In 17th century France, the mathematical framework known as 'probability theory' is born—a science for seeing into the future that we used to build the modern world Act III: Beginning with the invention of the computer chip, humanity creates machines to gaze into the future with even more precision, overcoming the limits of our brains A fresh new look at the history and destiny of humanity, readers will come away from Stories, Dice, and Rocks that Think with a new understanding of what they are—not just another animal, but a creature with a mastery of time itself.


Show Me a Story

Show Me a Story

Author: Emily K. Neuburger

Publisher: Storey Publishing, LLC

Published: 2012-08-29

Total Pages: 153

ISBN-13: 1603428976

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Encouraging children to let their imagination run wild, Emily K. Neubinger offers 40 inventive projects and activities that will inspire kids ages 5 to 12 to express themselves through storytelling. Younger children will love making story stones and a storytelling jar, while older kids will open up and thrive as they embark on guided story walks and inspiring journaling exercises. Sparking creativity while developing a child’s love of language, Show Me a Story will kindle a lifelong passion for both writing and telling original stories.


The Dice Man

The Dice Man

Author: Luke Rhinehart

Publisher: Abrams

Published: 1998-05-01

Total Pages: 347

ISBN-13: 1590207041

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“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)


Dice Men

Dice Men

Author: Ian Livingstone

Publisher: Unbound Publishing

Published: 2022-11-10

Total Pages: 437

ISBN-13: 1800180535

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It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.


Story Dice

Story Dice

Author: Dustman Galaxy

Publisher: Createspace Independent Publishing Platform

Published: 2016-04-13

Total Pages: 40

ISBN-13: 9781532732706

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This book is the book that will give happiness to all levels of ages.By telling a story from a picture that you saw when you rolled dices. There are many pictures on the dices such as characters, items, and location.They will make the players enjoy by story telling in many style and also make players be creative, brain developed.This game will give players intelligence too.


Reflective Teaching in Schools

Reflective Teaching in Schools

Author: Andrew Pollard

Publisher: Bloomsbury Publishing

Published: 2018-11-29

Total Pages: 625

ISBN-13: 1350032956

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The book you can trust to guide you through your teaching career, as the expert authors share tried and tested techniques in both primary and secondary settings. For this new edition Andrew Pollard has worked with the same core author team to bring you expert guidance from top practitioners, in the form of a text that is both cohesive and that continues to evolve to meet the needs of today's teachers. It is designed for trainees whether in universities or schools (such as School Direct, SCITT). Reflective Teaching in Schools uniquely provides two levels of support: - practical, evidence-based guidance on key classroom issues – including relationships, behaviour, curriculum planning, teaching strategies and assessment - evidence-informed 'principles' and 'concepts' to help you continue developing your skills. New to this edition: - 10 Lesson Study cases illustrate the impact this approach can have on classroom teaching, whether in a city Primary School or rural Secondary Academy - 10 Toolkit Evidence summaries based on the Sutton Trust-EEF Teaching and Learning Toolkit cover topics like collaborative learning - New Reflective Activities and guidance on Key Readings at the end of each chapter - Updates to reflect recent changes in curriculum and assessment across the UK reflectiveteaching.co.uk provides a treasure trove of additional support. It now includes a new chapter on mentoring, a glossary to help decipher the difference between IEP and LAP, and much more.


50 Fantastic Ideas for Storytelling

50 Fantastic Ideas for Storytelling

Author: Judit Horvath

Publisher: Bloomsbury Publishing

Published: 2017-07-13

Total Pages: 66

ISBN-13: 1472941616

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_______________ The 50 Fantastic Ideas series is packed full of fun, original, skills-based activities for Early Years practitioners to use with children aged 0-5. Each activity features step-by-step guidance, a list of resources, and a detailed explanation of the skills children will learn. Creative, simple, and highly effective, this series is a must-have for every Early Years setting. This book contains simple but creative ideas to help practitioners prompt and aid storytelling for and with the children in their setting. Amongst many popular activities, listening to and telling stories is fundamental to every early years setting. Apart from being fun and exciting, storytelling has many functions in children's development, helping them to make sense of the world and organize events and experience. Children often retell their adventures as stories, from the simple event of having dinner to major happenings such as falling down the stairs! The story organizes events from the past and as they happen, and both the story and its telling convey important information about relationships, thoughts and feelings and the children's personal life in general.