Storm King's Thunder

Storm King's Thunder

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2016-09-06

Total Pages: 0

ISBN-13: 0786966009

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Take a stand against the giants in this adventure for the world’s greatest roleplaying game Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!


Storm Kings

Storm Kings

Author: Lee Sandlin

Publisher: Vintage

Published: 2014-03-11

Total Pages: 322

ISBN-13: 0307473589

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With 16 pages of black-and-white illustrations In Storm Kings, Lee Sandlin retraces America's fascination and unique relationship to tornadoes and the weather. From Ben Franklin's early experiments, to "the great storm debates" of the nineteenth century, to heartland life in the early twentieth century, Sandlin shows how tornado chasing helped foster the birth of meteorology, recreating with vivid descriptions some of the most devastating storms in America's history. Drawing on memoirs, letters, eyewitness testimonies, and numerous archives, Sandlin brings to life the forgotten characters and scientists that changed a nation and how successive generations came to understand and finally coexist with the spiraling menace that could erase lives and whole towns in an instant.


Out of the Abyss

Out of the Abyss

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2015-09-15

Total Pages: 0

ISBN-13: 0786965819

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Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15


The Way of Kings

The Way of Kings

Author: Brandon Sanderson

Publisher: Macmillan

Published: 2014-03-04

Total Pages: 1013

ISBN-13: 0765376679

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A new epic fantasy series from the New York Times bestselling author chosen to complete Robert Jordan's The Wheel of Time® Series


Lightning, Hurricanes, and Blizzards

Lightning, Hurricanes, and Blizzards

Author: Paul Fleisher

Publisher: Lerner Publications

Published: 2010-08-01

Total Pages: 52

ISBN-13: 0761363297

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What causes thunderstorms and lightning? Where and why do hurricanes form? How are blizzards more dangerous than other snowstorms? To answer these questions, you’ll need to know about nature’s most powerful weather events. Storms of all types and sizes occur around the globe. Each storm needs just the right combination of weather conditions to form and become dangerous—or even destructive. In this fact-packed book, discover how storms form, where they strike, and what makes them so powerful.


Grasp of the Emerald Claw

Grasp of the Emerald Claw

Author: Bruce R. Cordell

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780786936526

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The third adventure for the new Dungeons & Dragons( Eberron campaign is designed to either be a stand-alone adventure or an immediate follow-up to "Shadows of the Last War" and "Whispers of the Vampire's Blade."


The Ring of Winter

The Ring of Winter

Author: James Lowder

Publisher: Wizards of the Coast

Published: 2012-06-12

Total Pages: 274

ISBN-13: 0786963395

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As a Harper agent scours the jungle in search of a magical ring, he finds that dinosaurs, a lost civilization, and an evil cult all stand in his way For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make its wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however—especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal. The Ring of Winter is the fifth book in a series of loosely-connected novels about the Harpers.


Starfinder RPG: Galactic Magic

Starfinder RPG: Galactic Magic

Author: Paizo Publishing

Publisher:

Published: 2021-11-23

Total Pages: 160

ISBN-13: 9781640783799

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Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!


Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)

Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2014-07-15

Total Pages: 0

ISBN-13: 0786965592

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Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.


Dungeons & Dragons Lore & Legends

Dungeons & Dragons Lore & Legends

Author: Michael Witwer

Publisher: Ten Speed Press

Published: 2023-10-03

Total Pages: 417

ISBN-13: 1984859692

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An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.