Not so long ago in a galaxy relatively close by, a ragged alliance of rebels engages in an epic struggle to free their world from the grip of LORD BARON and the HEGEMONIC CRUX. Having stolen the formula for WARP COAL, the secret fuel of the enemy dreadnoughts DUCHESS IMOEN flees for her life. She then stumbles across her only hope: BO, the last of the legendary storm foil warriors known as the QUANTUM DRAGOONS-and Lord Baron's son!
Superheroes and steampunk come together in 19th century New York. Sir Dennis Darby has been murdered, the Automaton has been destroyed, and Sarah Stanton has turned her back on a life of privilege and comfort to try and find her way in the unforgiving streets of New York. But Lord Eschaton, the villain behind all these events, isn't finished with her yet. His plans to bring his apocalyptic vision of the future to the world are moving forward, but to complete his scheme he needs the clockwork heart that Sarah still holds. But she has her own plans for the Automaton's clockwork heart--Sarah is trying to rebuild her mechanical friend, and when she is attacked by the Children of Eschaton, the man who comes to her rescue may be the one to make her dreams come true. Emelio Armando is a genius inventor who had hoped to leave his troubles behind when he and his sister left Italy for a life of anonymity in the New World. Now he finds himself falling in love with the fallen society girl, but he is rapidly discovering just how powerful the forces of villainy aligned against her are, and that fulfilling her desires means opening the door to a world of danger that could destroy everything he has built. The Society of Steam takes place in a Victorian New York powered by the discovery of Fortified Steam, a substance that allows ordinary men to wield extraordinary abilities and grants powers that can corrupt gentlemen of great moral strength. The secret behind this amazing substance is something that wicked brutes will gladly kill for, and one that Sarah must try and protect, no matter what the cost. From the Trade Paperback edition.
A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!
Few events had a greater influence on Europe's railways in the 20th century than the Second World War. As described in this book, thousands of steam engines were produced for the conflict by all sides. Although many were damaged during the war, most survived. Indeed, many of the British and American engines arrived in Europe too late and were immediately put into store. They and their German contemporaries were to form a mainstay of the peacetime railways of Europe and Great Britain, in many cases until the end of steam. Many other ex-war engines found employment on the Continent's heritage railways. The author first encountered these engines while trainspotting in the late 1950s. At the end of GB steam he extended his interest to the Continent. With the help of like-minded enthusiasts this book records his pursuit of these engines, when they were still at work and in preservation.
This new steampunk series opens in 1880, when women aren't allowed to vote, much less dress up in a costume and fight crime. But twenty year-old socialite Sarah Stanton still dreams of becoming a hero. Her opportunity arrives in tragedy when the leader of the Society of Paragons, New York's greatest team of gentlemen adventurers, is murdered right before her eyes. To uncover the truth behind the assassination, Sarah joins forces with the amazing mechanical man known as The Automaton. Together they unmask a conspiracy at the heart of the Paragons that reveals the world of heroes and high-society is built on a crumbling foundation of greed and lies. When Sarah comes face to face with the megalomaniacal villain behind the murder, she must discover if she has the courage to sacrifice her life of privilege and save her clockwork friend. From the Trade Paperback edition.
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
"The Most Powerful Idea in the World argues that the very notion of intellectual property drove not only the invention of the steam engine but also the entire Industrial Revolution." -- Back cover.
A handsome and critical addition to the library of every historian, genealogist, and Civil War buff, this rare two-volume set is the official record of Minnesota's participation in the Civil and Dakota Wars. Published in two parts in the 1890s and written by the men who fought in battle, Minnesota in the Civil and Indian Wars contains regimental rosters (names lists with ages, muster dates, transfers, and remarks) as well as detailed narratives describing the wartime service of each regiment, battery, battalion, and brigade--their marches, campaigns, battles, surrenders, wounded lists, furloughs, reenlistments, and return to Minnesota. Letters, telegrams, and descriptions related to the development of the Dakota War, including dispatches written from the field, offer a personal face to this wartime history. Included for the first time is a 144-page index to all the regimental rosters, making this an invaluable research tool. Together, these volumes are the essential reference for Minnesota's troops and their campaigns.