The State of Play

The State of Play

Author: Daniel Goldberg

Publisher: Seven Stories Press

Published: 2015-10-20

Total Pages: 204

ISBN-13: 1609806409

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FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun


State of Play

State of Play

Author: Bill Ripken

Publisher: Diversion Books

Published: 2020-02-11

Total Pages: 148

ISBN-13: 1635766605

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Advanced statistics and new terminology have taken hold of baseball today, but do they accurately reflect the reality of the game? A baseball lifer states his case. America’s favorite pastime is enduring an assault of new thoughts and ideas. In recent years, the sabermetrics and analytics craze has infiltrated Major League Baseball—from its front offices to dugouts to clubhouses to media covering both, inciting a baseball culture war. New phrases like “launch angle,” “spin rate,” and “pitch framing” have entered the vocabulary, often with little real meaning when it comes to how the game is actually played on the field. No more. In State of Play, twelve-year Major League veteran, Emmy Award–winning MLB Network analyst, and bestselling author Bill Ripken breaks down these modern statistical methods to explain which ones make sense in the game’s historical context, bringing them together with proven old-school strategies. He simplifies those sabermetric terms hastily added to the baseball lexicon without being fully realized, taking new-school confusion out of old-school baseball’s tried-and-true common sense. In the end, he unites the teachings of each school to show fans of both how to listen to and understand the game as it’s played today and how it should be played moving forward. From a true baseball lifer and member of baseball’s first family, State of Play offers a fascinating insider’s look at how to reconcile years of historical tradition with the rules and trends of the new millennium. As Ripken sees it: the game inside the game cannot be measured by a spreadsheet—but it can be measured by a qualified, crusty baseball man. Play ball.


The State of Play

The State of Play

Author: Jack Balkin

Publisher: NYU Press

Published: 2006-11-01

Total Pages: 304

ISBN-13: 9780814799710

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The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.


Social policy in the European Union: state of play 2015

Social policy in the European Union: state of play 2015

Author: David Natali (OSE)

Publisher: ETUI

Published: 2015-09-23

Total Pages: 298

ISBN-13: 2874523747

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The sixteenth edition of Social policy in the European Union: state of play has a triple ambition. First, it provides easily accessible information to a wide audience about recent developments in both EU and domestic social policymaking. Second, the volume provides a more analytical reading, embedding the key developments of the year 2014 in the most recent academic discourses. Third, the forward-looking perspective of the book aims to provide stakeholders and policymakers with specific tools that allow them to discern new opportunities to influence policymaking. In this 2015 edition of Social policy in the European Union: state of play, the authors tackle the topics of the state of EU politics after the parliamentary elections, the socialisation of the European Semester, methods of political protest, the Juncker investment plan, the EU’s contradictory education investment, the EU’s contested influence on national healthcare reforms, and the neoliberal Trojan Horse of the Transatlantic Trade and Investment Partnership (TTIP).


Leadership

Leadership

Author: W. B. Howieson

Publisher: Emerald Group Publishing

Published: 2019-02-27

Total Pages: 247

ISBN-13: 1787697851

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Leadership: The Current State of Play seeks to combine current academic and practitioner thinking to present an lluminating and accessible overview of historical and contemporary leadership thought.


State of play

State of play

Author: Robin Nelson

Publisher: Manchester University Press

Published: 2013-07-19

Total Pages: 236

ISBN-13: 1847796478

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Robin Nelson's State of play up-dates and develops the arguments of his influential TV Drama In Transition (1997). It is equally distinctive in setting analusis of the aesethetics and compositional principles of texts within a broad conceptual framework (technologies, institutions, economics, cultural trends). Tracing "the great value shift from conduit to content" (Todreas, 1999), Nelson is relatively optimistic about the future quality of TV Drama in a global market-place. But, characteristically taking up questions of worth where others have avoided them, Nelson recognizes that certain types of "quality" are privileged for viewers able to pay, possibly at the expense of viewer preference worldwide for "local" resonances in television. The mix of arts and cultural studies methodologies makes for an unusual and insightful approach.


The State of Play

The State of Play

Author: Jack M. Balkin

Publisher: NYU Press

Published: 2006-11-01

Total Pages: 313

ISBN-13: 081479937X

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The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.


Sports Journalism

Sports Journalism

Author: Tom Bradshaw

Publisher: Routledge

Published: 2019-08-16

Total Pages: 281

ISBN-13: 0429999798

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Based on interviews with leading sports journalists and grounded in the authors’ experience and expertise in both the sports journalism industry and sports media research, Sports Journalism gives in-depth insight into the editorial and ethical challenges facing sports journalists in a fast-changing media environment. The book considers how sports journalism’s past has shaped its present and explores the future trends and trajectories that the industry could take. The far-reaching consequences of the digital revolution and social media on sports journalists’ work are analysed, with prominent sports writers, broadcasters and academics giving their insights. While predominantly focused on the UK sports media industry, the book also provides a global perspective, and includes case studies, research and interviews from around the world. Issues of diversity – or a lack of it – in the industry are put into sharp focus. Sports Journalism gives both practising sports journalists and aspiring sports journalists vital contextualising information to make them more thoughtful and reflective practitioners.


A State of Play

A State of Play

Author: Steven Fielding

Publisher: A&C Black

Published: 2014-04-24

Total Pages: 313

ISBN-13: 1849669805

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. A State of Play explores how the British have imagined their politics, from the parliament worship of Anthony Trollope to the cynicism of The Thick of It. In an account that mixes historical with political analysis, Steven Fielding argues that fictional depictions of politics have played an important but insidious part in shaping how the British think about their democracy and have helped ventilate their many frustrations with Westminster. He shows that dramas and fictions have also performed a significant role in the battle of ideas, in a way undreamt of by those who draft party manifestos. The book examines the work of overtly political writers have treated the subject, discussing the novels of H.G. Wells, the comedy series Yes, Minister and the plays of David Hare. However, it also assesses how less obvious sources, such as the films of George Formby, the novels of Agatha Christie, the Just William stories and situation comedies like Steptoe and Son, have reflected on representative democracy. A State of Play is an invaluable, distinctive and engaging guide to a new way of thinking about Britain's political past and present.


State of Play

State of Play

Author: Michael Calvin

Publisher: Random House

Published: 2018-08-23

Total Pages: 368

ISBN-13: 1473537924

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'For those of you missing your football fix, anything by Michael Calvin is worth a read – the hugely respected sports journalist writes eloquently about the modern game in page turner State of Play.' DAILY MIRROR _______________________________________________________ LONGLISTED FOR THE 2018 WILLIAM HILL SPORTS BOOK OF THE YEAR AWARD Award-winning author of The Nowhere Men, Living on the Volcano and No Hunger in Paradise returns with his magnum opus on the state of modern football First he revealed the extraordinary lives of football scouts in The Nowhere Men. Next he unearthed the pressures on football managers in Living on the Volcano. Then he chronicled the hardships of young players striving to make it in No Hunger in Paradise. Now in State of Play, in what marks the pinnacle of a career investigating the human stories of football, award-winning writer Michael Calvin turns his eye to the biggest story of all - the game itself. From mental health to money, concussion to Champions league, fan-owners to oligarchs, women's football to world cups, Calvin gets under the skin of the beautiful game, and reveals why it is truly the game of our lives. Based on hundreds of hours of interviews with leading figures around the world, from Arsene Wenger to Steven Gerrard, Calvin reveals the winners, the losers, the politics, the pleasure, the hope, and the despair of the world's most popular sport.