Star Wars: Force and Destiny RPG Core Rulebook

Star Wars: Force and Destiny RPG Core Rulebook

Author: Fantasy Flight Games (Firm)

Publisher:

Published: 2015-05-15

Total Pages: 0

ISBN-13: 9781633441224

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Darkness engulfs the galaxy. Under the rule of the Dark Lords of the Sith, the Empire controls countless star systems through fear and oppression. With the Jedi destroyed, seekers and sentinels, wardens and warriors, pathfinders and peacekeepers must learn to use the Force and restore peace and justice to the galaxy.


Star Wars, Edge of the Empire Roleplaying Game

Star Wars, Edge of the Empire Roleplaying Game

Author:

Publisher:

Published: 2013

Total Pages: 0

ISBN-13: 9781616616830

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"Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire roleplaying game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars."--Back cover.


Star Wars Edge of the Empire RPG

Star Wars Edge of the Empire RPG

Author: Fantasy Flight Games

Publisher:

Published: 2014-08-15

Total Pages: 0

ISBN-13: 9781616616915

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"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.


Star Wars

Star Wars

Author: Bill Smith

Publisher:

Published: 1996

Total Pages: 296

ISBN-13:

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Bygger på figurerne fra Star Wars filmen


A Saga on Home Video

A Saga on Home Video

Author: Nathan P. Butler

Publisher: Createspace Independent Publishing Platform

Published: 2017-05-02

Total Pages: 294

ISBN-13: 9781545550885

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For four decades, the Star Wars saga has captivated us in both theaters and at home on the small screen. Never before has one volume attempted to provide an extensive guide to all of the saga's various releases for home viewing. From Super 8 to VHS, from DVD to Blu-ray 3D, this unofficial guide to U.S. Star Wars home video releases will thrill and enlighten fans both new and old. With over 300 images from the author's own personal collection, this is a definitive work of fan scholarship on Star Wars home video collecting's first 40 years.


Master Japanese: How to Learn Japanese Through Anywhere Immersion

Master Japanese: How to Learn Japanese Through Anywhere Immersion

Author: John Fotheringham

Publisher:

Published: 2019-10-24

Total Pages: 616

ISBN-13: 9780692181188

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Learn Japanese when you want, where you want, and how you want. Ditch boring textbooks and expensive classes, and learn through Anywhere Immersion instead: it's more fun, more effective, more efficient, more convenient, more personalized, and less expensive. This step-by-step guide to independent language learning shows you: 1) How to immerse yourself in Japanese wherever you live; 2) How to learn Japanese by doing instead of studying; 3) How to optimize your time, timing, memory, and more, 4) How to conquer fear, master motivation, and build habits; and 5) How to choose the right resources, tools, and methods. Today's the day to stop wasting time and start making progress. Begin your learning journey with Master Japanese as your guide.


Mythic Game Master Emulator

Mythic Game Master Emulator

Author: Tom Pigeon

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-25

Total Pages: 54

ISBN-13: 9781982081058

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Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.