This exclusive guide to the new Star Trek game prepares players for battle by providing complete enemy and weapons profiles. Trekies receive combat tactics for fighting in and against various space crafts, in addition to detailed walkthroughs of the 20 missions and tips and strategies for multiplayer gaming. Color interior.
This out-of-this-world strategy guide uses stories, screen photos and tips to help players survive this adventure game of exploration, puzzle-solving and space combat. Written for the diehard Trekker, it offers complete solutions to a few select problems. Covers IBM and compatibles.
Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In Star Trek Video Games: An Unofficial Guide to the Final Frontier, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more! Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to add to your collection. Whether you've played all the Star Trek games or are curious as to what the world of Trek gaming holds, Star Trek Video Games: An Unofficial Guide to the Final Frontier will make a fun addition to your home library.
This is the first book to combine an authoritative history of the Star Trek franchise—including all six television series and eleven feature films—with anecdotes about the show from those who helped shape it from the outside in: the fans. Star Trek expert Robert Greenberger covers everything from show creator Gene Roddenberry’s initial plans for a series combining science-fiction and Western elements, the premiere of the original series in 1966, its cancellation, the franchise’s return in an animated series, and its subsequent history on television and film, up to expectations for the 2013 J.J. Abrams film. Along the way, Greenberger analyzes Star Trek’s unique cultural impact and tremendous cult following, including the famous (and first ever) save-the-show mail campaign. But this isn't a sugarcoated history; this book chronicles the missteps as well as the achievements of Roddenberry and others behind the franchise. Approximately two dozen sidebars provide personal experiences of dedicated Trekkies who influenced or became a part of the franchise. Star Trek fandom is unparalleled in the effects it has had on the franchise itself. The book is illustrated with a large collection of photographs of memorabilia, many of which have never been seen before in print.
Passed down from the time of Kahless, ten precepts have shaped Klingon culture andindoctrinated Klingons in the Way of the Warrior. With this new translation, people from all walks of life—and all worlds—can harness the ancient Klingon wisdom and learn to embody courage, discipline, and honor. • Choose your enemies well. • Strike quickly or strike not. • Always face your enemy. • Seek adversity. • Reveal your true self in combat. • Destroy weakness. • Leave nothing until tomorrow. • Choose death over chains. • Die standing up. • Guard honor above all.
A spy for the Typhon Pact—a new political rival of the Federation—steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love. Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.
Discover how Sulu rose to the captaincy of a starship in this Star Trek adventure set during The Original Series era. A vicious pirate known as the Albino is cutting a deadly swath across space, creating turmoil in the Klingon Empire that threatens to spill into the Federation. But this criminal also has a secret that could shake the halls of Imperial power, and his genocidal plans against the race that bore him will have consequences even he cannot imagine, as several unlikely allies join swords to bring the Albino to justice: Hikaru Sulu of the U.S.S. Excelsior; Klingon captains Kor, Koloth, and Kang; and a hotheaded young Federation diplomat named Curzon Dax. Tempered in the flames of their shared adversity, a captaincy is forged, a Blood Oath is sworn...and a hunt begins that will stretch from one generation to the next.
BradyGames Star Trek: Armada II Official Strategy Guide provides a complete walkthrough of the game with detailed mission objectives. Combat and tactical strategies, including strengths and weaknesses of the three races, are also provided. Resource management strategies to help players gain a competitive edge. Single player and multi-player coverage to ensure victory in the galaxy.