Game Hacking

Game Hacking

Author: Nick Cano

Publisher: No Starch Press

Published: 2016-07-01

Total Pages: 305

ISBN-13: 1593276699

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You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.


Ask, Measure, Learn

Ask, Measure, Learn

Author: Lutz Finger

Publisher: "O'Reilly Media, Inc."

Published: 2014-01-23

Total Pages: 157

ISBN-13: 1449336833

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You can measure practically anything in the age of social media, but if you don’t know what you’re looking for, collecting mountains of data won’t yield a grain of insight. This non-technical guide shows you how to extract significant business value from big data with Ask-Measure-Learn, a system that helps you ask the right questions, measure the right data, and then learn from the results. Authors Lutz Finger and Soumitra Dutta originally devised this system to help governments and NGOs sift through volumes of data. With this book, these two experts provide business managers and analysts with a high-level overview of the Ask-Measure-Learn system, and demonstrate specific ways to apply social media analytics to marketing, sales, public relations, and customer management, using examples and case studies.


Shark and Bot

Shark and Bot

Author: Brian Yanish

Publisher: Random House Graphic

Published: 2020-09-01

Total Pages: 97

ISBN-13: 059317335X

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A shark and a robot are unlikely friends. But in this hilarious young graphic novel series, what makes you different makes for an EPIC friendship. Can a shark and a robot really be friends? What makes us different also makes for EPIC friendship in this hilarious new graphic series, perfect for reluctant readers, and fans of Narwhal and Jelly and Bad Guys. Shark loves water. Bot short circuits if he goes near water! Shark recites poetry. Bot recites facts. Can these two really be friends? They're both a little awkward... They both love comics... And just wait til you see their dance moves when they confront a playground bully. Readers won't just laugh along, they'll identify with real-life issues of making friends, accepting differences, and dealing with bullies in the best way possible.


Teaching Media Literacy with Social Media News

Teaching Media Literacy with Social Media News

Author: Roy S. Whitehurst

Publisher: Taylor & Francis

Published: 2024-08-30

Total Pages: 281

ISBN-13: 104010889X

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Featuring tools, activities, and insightful stories from a CIA analyst and instructor with 30+ years’ of experience, this practical and engaging book supports busy educators to teach the lifelong skills of news and media literacy to their students. Based on existing curriculum and teaching standards, this guidebook shows how social studies and English language arts (ELA) teachers can build students’ confidence with social media evaluation skills, which are critical to engaging in civic discourse and building a stronger democracy. In Part 1, Whitehurst gives an overview of the media evaluation techniques based on those you would learn as a CIA analyst, including understanding how our biases and mindset make us vulnerable to disinformation, learning how media tries to persuade us, checking facts, and spotting disinformation. Part 2 dives deeper by showing teachers how learners can check if an argument on social media is valid, and how fallacies and manipulation tactics in online arguments can complicate this important skill. It is illustrated by examples from social media and contemporary popular culture in different mediums, including videos, photos, memes, and AI-generated content. You can also find fresh and updated social media examples on the author’s website, News Literacy Sleuth. Packed with practical classroom resources, examples from popular culture, and engaging insights into the CIA analyst role, this book is designed to support middle and high school teachers with news and media literacy in social studies, civic education, and ELA.


I Forced a Bot to Write This Book

I Forced a Bot to Write This Book

Author: Keaton Patti

Publisher: Andrews McMeel Publishing

Published: 2020-11-17

Total Pages: 182

ISBN-13: 1524868396

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Humorist Keaton Patti "forced a bot" to digest massive amounts of human media to produce these absurdly funny, “totally real,” “bot-generated” scripts, essays, advertisements, and more. Ever wonder what an AI bot might come up with if tasked with creative writing? From Olive Garden commercials to White House press briefings to Game of Thrones scripts, writer and comedian Keaton Patti’s “bot” recognizes and heightens the tropes of whatever it’s reproducing to hilarious effect. Each “bot-generated” piece can be enjoyed as surrealist commentary on the media we consume every day or simply as silly robot jokes—either way, you’ll probably end up laughing.


The NeurIPS '18 Competition

The NeurIPS '18 Competition

Author: Sergio Escalera

Publisher: Springer

Published: 2019-11-30

Total Pages: 342

ISBN-13: 9783030291341

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This volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. The competition follows the same format as the 2017 competition track for NIPS. Out of 21 submitted proposals, eight competition proposals were selected, spanning the area of Robotics, Health, Computer Vision, Natural Language Processing, Systems and Physics. Competitions have become an integral part of advancing state-of-the-art in artificial intelligence (AI). They exhibit one important difference to benchmarks: Competitions test a system end-to-end rather than evaluating only a single component; they assess the practicability of an algorithmic solution in addition to assessing feasibility. The eight run competitions aim at advancing the state of the art in deep reinforcement learning, adversarial learning, and auto machine learning, among others, including new applications for intelligent agents in gaming and conversational settings, energy physics, and prosthetics.


Bitty Bot

Bitty Bot

Author: Tim McCanna

Publisher: Simon and Schuster

Published: 2016-10-04

Total Pages: 32

ISBN-13: 148144929X

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"All of the bots in Botsburg are powering down for the night...but Bitty Bot isn't tired! Bitty decides to build a rocket and go on a space adventure instead of going to sleep"--