Spike Trap

Spike Trap

Author: Han Li Thorn

Publisher:

Published: 2006-02-01

Total Pages: 112

ISBN-13: 9781905605019

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When the senior design job promised to Emma Long goes to the elegant, spike-heeled Jennifer Caldwell, Emma can't help wondering what she must do to earn the promotion she desires. Little does she know that her corporate superiors are already observing her most intimate moments, or that the role they have in mind for her is rather different from the powerful position she imagines for herself. Soon, she finds herself trapped in a humiliating world of high heels, slave collars, and compulsory training, utterly at the mercy of her employers. It seems there's only one hope of rescue: her nice-guy colleague Charlie, who has long worshipped her from afar. But will Charlie be able to resist the reward on offer from the corporation -- a reward that includes both Jennifer Caldwell and Emma herself?


Popular Mechanics

Popular Mechanics

Author:

Publisher:

Published: 1966-06

Total Pages: 220

ISBN-13:

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Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.


Scratch Programming Playground

Scratch Programming Playground

Author: Al Sweigart

Publisher: No Starch Press

Published: 2016-09-16

Total Pages: 289

ISBN-13: 1593277962

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2


Vietnam War Booby Traps

Vietnam War Booby Traps

Author: Gordon L. Rottman

Publisher: Bloomsbury Publishing

Published: 2020-10-29

Total Pages: 65

ISBN-13: 147284243X

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During the Vietnam War, the Viet Cong were frequently unable to hold their own in stand-up fights against US and allied forces who were superior in strength, firepower, mobility, and logistics. They relied instead on traditional guerrilla warfare tactics including small-scale hit- and-run attacks, ambushes, terrorist actions, and precision attacks against bases. These included one of the oldest of guerrilla weapons – the boobytrap. Booby traps could be made in large numbers in village workshops and jungle camps using locally available materials as well as modern munitions. The VC were adept at making booby traps 'invisible' in the varied terrain of Vietnam, often emplacing them in locations and surroundings totally unexpected by their enemies. Booby traps could be incredibly simple or startlingly complex and ingenious, ranging from pointed sticks to command-detonated submerged floating river mines. Besides a wide variety of booby traps, they also used land and water mines, both contact/pressure-detonated and command-detonated. Between January 1965 and June 1970 11 percent of US troop deaths in action and 17 percent of injuries were by caused booby traps and mines. This fascinating title explores not only the wide variety of booby traps employed by the Viet Cong, but also their various uses in halting, stalling, or locating an enemy, and the many evolutions these traps underwent in order to retain the element of surprise. Written by a Vietnam veteran with first-hand experience of such traps, this is an engaging look at one of the most frightening aspects of guerrilla warfare.


Game Programming with Unity and C#

Game Programming with Unity and C#

Author: Casey Hardman

Publisher: Apress

Published: 2020-06-13

Total Pages: 573

ISBN-13: 1484256565

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​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.


The Final Chapter

The Final Chapter

Author: Furnando Powell

Publisher: Xlibris Corporation

Published: 2016-07-22

Total Pages: 303

ISBN-13: 1524526029

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This is a story about a man who was sentenced by a queen to die on the desert for doing what he thought was right and about a queen who would do anything to save her kingdom from the people who wanted ither enemies even her friends. Read how the treachery and deceit unfolds to consume the innocent as well as the wicked. No one will be left unscathed.


Grullock

Grullock

Author: R. L. Pawlowski

Publisher: AuthorHouse

Published: 2015-08-19

Total Pages: 158

ISBN-13: 1504922743

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For hundreds of years, the Blue Ridge Forest remained silent until just recently. It started with something only the insects underground could feel. As it grew stronger, the birds became aware as they perched in the trees for the night. One day, someone noticed smoke rising from the old ancient granite peak of the Blue Ridge Mountain. Then one early morning hour, something was felt, but it happened quick with one deep, ear-splitting sound. The sound was deafening. Loud enough to be heard all the way to the castle, which was three miles away. The entity looked at the crack that appeared in front of it. For the first time in hundreds of years, it has seen light. Barely stronger that the light breeze that pushed its way inside the damp cave through the hairline crack. The entity slowly made its way out. Slithering its way through the eight-foot thick crack, it stood outside the mountain. The entity didnt waste time making its way down the mountain. Weakened by being trapped for so many years, it needed a host to live in to make it stronger. Making its way to the base of the mountain, it started seeing animal tracks, stopping for a minute to take in all of the scents. It knew there were humans close by, but it was too weak to take on a human host. Finally, after a few moments, it slithered over a log to track the preferred animal scent. Three miles further it came upon its host. No more than twenty feet away stood the big deer eating the leaves off the plants that sprouted off the forest floor. Even though the deer didnt see, hear or smell anything the big buck knew from living its existence in the forest and relying on its senses that some kind of danger lurked nearby. The big buck quickly put its head up. Standing as still as a statue the buck only moved its eyes to scan the surrounding forest. As the moments went by, the panic in the deer grew stronger. Adrenaline surged through the deers veins. The deer knew it had to run as fast as it could into the safety of the forest. But it was too late.


Guild Wars Factions

Guild Wars Factions

Author: Cory Herndon

Publisher: Random House Digital, Inc.

Published: 2006-04-01

Total Pages: 242

ISBN-13: 0761553835

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1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!