Marvel's Spider-Man: The Art of the Game

Marvel's Spider-Man: The Art of the Game

Author: Paul Davies

Publisher: National Geographic Books

Published: 2018-09-11

Total Pages: 0

ISBN-13: 1785657968

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An exclusive look at the art and creation of the PS4 exclusive videogame Marvel's Spider-Man. An exclusive behind-the-scenes look at the creation of Marvel's Spider-Man. The worlds of Peter Parker and Spider-Man collide in the action-packed Marvel's Spider-Man videogame exclusively on the PS4. Marvel's Spider-Man: The Art of the Game is packed with hundreds of exclusive full-colour images of Spider-Man, his suit and equipment, the allies he relies on like MJ Watson and Aunt May, and the deadly villains he battles. This wealth of material is accompanied by exclusive insight into the creative process from the talented developers, artists, and designers responsible for bringing Spider-Man's world to vivid life.


The Minds Behind the Games

The Minds Behind the Games

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2018-04-04

Total Pages: 217

ISBN-13: 1476631239

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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


Spider Solitaire Winning Strategies

Spider Solitaire Winning Strategies

Author: Steve N. Brown

Publisher: Lulu.com

Published: 2016-03

Total Pages: 252

ISBN-13: 1495188515

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This book is for the Spider Solitaire player who plays at the four-suit level, wins less than 40%% of their games and wants to improve their win ratio. It is assumed that the player plays a pure game, meaning they neither undo moves, nor restart games, nor reject games. However, one chapter explores how these three options might affect a player's win ratio.


Marvel's Spider-Man Script Book

Marvel's Spider-Man Script Book

Author:

Publisher: Marvel

Published: 2020-02-11

Total Pages: 0

ISBN-13: 9781302921361

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Go behind the scenes of the smash hit video game sensation with the complete script to MARVEL'S SPIDER-MAN -together with a stunning gallery of artwork from the production process! The life of Peter Parker and that of his ever-amazing alter ego are about to collide in major fashion in this all-new take on the world of the wall-crawler, filled with fan-favorite characters -including Mary Jane, Aunt May, Norman Osborn, Otto Octavius and Miles Morales -spun into an unexpected web of drama, spectacle and classic action in the Mighty Marvel Manner! When Spidey finally removes the Kingpin of Crime from the mean streets of the Big Apple, how will the mysterious Mister Negative's ascent to power bring Peter's two worlds crashing together? Learn how the words and the world of a blockbuster hit video game are crafted, and feast your eyes on a wealth of bonus content, via text and art from the team at Insomniac Games and fan-favorite Marvel writers such as Christos Gage!


How Spider Saved the Baseball Game

How Spider Saved the Baseball Game

Author: Robert Kraus

Publisher: Scholastic

Published: 1989-03-01

Total Pages: 32

ISBN-13: 9780590417914

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Spider cannot hit, field, or catch, so he becomes the pitcher, and at the bottom of the ninth it was up to him.


Strategies and Games, second edition

Strategies and Games, second edition

Author: Prajit K. Dutta

Publisher: MIT Press

Published: 2022-08-09

Total Pages: 713

ISBN-13: 0262368501

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The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.


Video Games, Crime, and Control

Video Games, Crime, and Control

Author: Kevin F. Steinmetz

Publisher: Taylor & Francis

Published: 2024-09-09

Total Pages: 176

ISBN-13: 1040087639

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Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.


Mathematics Research for the Beginning Student, Volume 1

Mathematics Research for the Beginning Student, Volume 1

Author: Eli E. Goldwyn

Publisher: Springer Nature

Published: 2022-11-24

Total Pages: 323

ISBN-13: 3031085604

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Mathematics research opportunities for undergraduate students have grown significantly in recent years, but accessible research topics for first- and second-year students with minimal experience beyond high school mathematics are still hard to find. To address this need, this volume provides beginning students with specific research projects and the tools required to tackle them. Most of these projects are accessible to students who have not yet taken Calculus, but students who know some Calculus will find plenty to do here as well. Chapters are self-contained, presenting projects students can pursue, along with essential background material and suggestions for further reading. Suggested prerequisites are noted at the beginning of each chapter. Some topics covered include: games on graphs modeling of biological systems mosaics and virtual knots mathematics for sustainable humanity mathematical epidemiology Mathematics Research for the Beginning Student, Volume 1 will appeal to undergraduate students at two- and four-year colleges who are interested in pursuing mathematics research projects. Faculty members interested in serving as advisors to these students will find ideas and guidance as well. This volume will also be of interest to advanced high school students interested in exploring mathematics research for the first time. A separate volume with research projects for students who have already studied calculus is also available.


Mindful Games for Kids

Mindful Games for Kids

Author: Kristina Sargent

Publisher: Sourcebooks, Inc.

Published: 2020-04-28

Total Pages: 186

ISBN-13: 1646115945

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Mindful Games for Kids is an engaging book of activities for children ages 4-8, teaching them how to use all the principles of mindfulness including calming themselves, focusing on the present, and being kinder to others. Dealing with big feelings can be hard, but it's easier when you practice listening to your body and staying in the present moment. 50 colorfully illustrated, imaginative exercises keep the fun coming while showing kids helpful techniques like deep breathing, visualization, meditation, and more. Many of these off-the-page games take 10 minutes or less, making it easy to practice the magic of mindfulness anytime, anywhere. Inside Mindful Games for Kids, you'll find: 50 fantastic games—Discover mindful games like My Big Bat Ears, Hearing My Breath, As Cool as a Snowflake, and Sing My Emotions—all created for kids ages 4-8. Imagination invitation—Explore activities themed around breath, senses, thoughts, emotions, and the body—most don't require supplies, just an imagination! Mindful together—Kids can play these mindful games alone or with other people (grown-ups are invited too!) —the supportive guidelines include ways for anyone to win. Kids can find a peaceful mind through fun and games—with Mindful Games for Kids!