Packing spheres, Reversi, braids, polyominoes, board games, and the puzzles of Lewis Carroll. These and other mathematical diversions return to readers with updates to all the chapters, including new game variations, mathematical proofs, and other developments and discoveries. Read about Knuth's Word Ladders program and the latest developments in the digits of pi. Once again these timeless puzzles will charm readers while demonstrating principles of logic, probability, geometry, and other fields of mathematics.
Arithmetical Wonderland is intended as an unorthodox mathematics textbook for students in elementary education, in a contents course offered by a mathematics department. The scope is deliberately restricted to cover only arithmetic, even though geometric elements are introduced whenever warranted. For example, what the Euclidean Algorithm for finding the greatest common divisors of two numbers has to do with Euclid is showcased. Many students find mathematics somewhat daunting. It is the [Author];'s belief that much of that is caused not by the subject itself, but by the language of mathematics. In this book, much of the discussion is in dialogues between Alice, of Wonderland fame, and the twins Tweedledum and Tweedledee who hailed from Through the Looking Glass. The boys are learning High Arithmetic or Elementary Number Theory from Alice, and the reader is carried along in this academic exploration. Thus many formal proofs are converted to soothing everyday language. Nevertheless, the book has considerable depth. It examines many arcane corners of the subject, and raises rather unorthodox questions. For instance, Alice tells the twins that six divided by three is two only because of an implicit assumption that division is supposed to be fair, whereas fairness does not come into addition, subtraction or multiplication. Some topics often not covered are introduced rather early, such as the concepts of divisibility and congruence.
This book of the earliest of Gardner's enormously popular Scientific American columns and puzzles continues to challenge and fascinate readers. Now the author, in consultation with experts, has added updates to all the chapters, including new game variations, mathematical proofs, and other developments and discoveries.
The Gathering 4 Gardner is a biannual conference founded—and for many years organized—by Tom Rodgers to celebrate the spirit of Martin Gardner. While primarily concerned with recreational mathematics, most of Gardner's intellectual interests are featured, including magic, literature, philosophy, puzzles, art, and rationality. Gardner's writing inspired several generations of mathematicians by introducing us to the joy of discovery and exploration, and the Gathering's aim is to continue that tradition of inspiration. This volume, a tribute to Rodgers and Gardner, consists of papers originally presented at the Gathering 4 Gardner meetings. Recreational mathematics is strongly prominent with contributions from Neil Sloane, Richard Guy, Solomon Golomb, Barry Cipra, Erik Demaine, and many others. There are games and puzzles, including new Nim-like games, chess puzzles, coin weighings, coin flippings, and contributions that combine art and puzzles or magic and puzzles. Two historical articles present the stories of combinatorial game theory and the search for God's number for Rubik's Cube. Anyone who finds pleasure in clever and intriguing intellectual puzzles will find much to enjoy in Barrycades and Septoku.
The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects now returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. This latest volume gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Essays contain new results, and the contributors include short expositions on their topic’s background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory. Investigating an eclectic mix of games and puzzles, The Mathematics of Various Entertaining Subjects is sure to entertain, challenge, and inspire academic mathematicians and avid math enthusiasts alike.
An examination of Carroll's books about Alice explores the contextual knowledge of the time period in which it was written, addressing such topics as time, games, mathematics, and taxonomies.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, first published in 1966, contains columns originally published from 1959-1961. This is the 1995 MAA edition and contains an extensive postscript and bibliography from Gardner updating the columns.
This book provides an overview of how to run a Mathematical “Circle,” i.e., an organization that discovers and nurtures young mathematical talents through meaningful extra-curricular activities. This is the first volume in a trilogy describing in particular the S.M.A.R.T. Circle project, which was founded in Edmonton, Canada in 1981. The acronym S.M.A.R.T. stands for Saturday Mathematical Activities, Recreations & Tutorials. This book, Volume I, offers a sampling of many aspects, including projects and mini-courses. Volume II, which consists of student projects, addresses the purpose of the Circle, and Volume III, consisting of mini-courses, explains what actually takes place in the Circle. All three volumes provide a wealth of resources (mathematical problems, quizzes and games, together with their solutions). The books will be of interest to self-motivated students who want to conduct independent research, teachers who work with these students, and teachers who are currently running or planning to run Mathematical Circles of their own.
Features the classical themes of geometry with plentiful applications in mathematics, education, engineering, and science Accessible and reader-friendly, Classical Geometry: Euclidean, Transformational, Inversive, and Projective introduces readers to a valuable discipline that is crucial to understanding bothspatial relationships and logical reasoning. Focusing on the development of geometric intuitionwhile avoiding the axiomatic method, a problem solving approach is encouraged throughout. The book is strategically divided into three sections: Part One focuses on Euclidean geometry, which provides the foundation for the rest of the material covered throughout; Part Two discusses Euclidean transformations of the plane, as well as groups and their use in studying transformations; and Part Three covers inversive and projective geometry as natural extensions of Euclidean geometry. In addition to featuring real-world applications throughout, Classical Geometry: Euclidean, Transformational, Inversive, and Projective includes: Multiple entertaining and elegant geometry problems at the end of each section for every level of study Fully worked examples with exercises to facilitate comprehension and retention Unique topical coverage, such as the theorems of Ceva and Menalaus and their applications An approach that prepares readers for the art of logical reasoning, modeling, and proofs The book is an excellent textbook for courses in introductory geometry, elementary geometry, modern geometry, and history of mathematics at the undergraduate level for mathematics majors, as well as for engineering and secondary education majors. The book is also ideal for anyone who would like to learn the various applications of elementary geometry.