Special Effects in Motion Pictures
Author: Frank P. Clark
Publisher:
Published: 1966
Total Pages: 256
ISBN-13:
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Author: Frank P. Clark
Publisher:
Published: 1966
Total Pages: 256
ISBN-13:
DOWNLOAD EBOOKAuthor: Raymond Fielding
Publisher:
Published: 1972
Total Pages: 436
ISBN-13:
DOWNLOAD EBOOKAuthor: Christopher Finch
Publisher:
Published: 1984
Total Pages: 260
ISBN-13:
DOWNLOAD EBOOKAuthor: Liz Miles
Publisher: Heinemann-Raintree Library
Published: 2009-07-01
Total Pages: 36
ISBN-13: 9781410933997
DOWNLOAD EBOOKExamines special effects in cinematography including stunts, animation, make-up techniques, and other related topics.
Author: Richard Rickitt
Publisher: Watson-Guptill Publications
Published: 2000
Total Pages: 318
ISBN-13: 0823077330
DOWNLOAD EBOOKTraces the history and evolution of motion picture special effects from silent films' smoke and mirrors to computer-assisted effects, and dissects such components as optical illusions, models, animation, and makeup and sound effects.
Author: Charlie Keil
Publisher: Rutgers University Press
Published: 2016-08-26
Total Pages: 263
ISBN-13: 0813573572
DOWNLOAD EBOOKMost moviegoers think of editing and special effects as distinct components of the filmmaking process. We might even conceive of them as polar opposites, since effective film editing is often subtle and almost invisible, whereas special effects frequently call attention to themselves. Yet, film editors and visual effects artists have worked hand-in-hand from the dawn of cinema to the present day. Editing and Special/Visual Effects brings together a diverse range of film scholars who trace how the arts of editing and effects have evolved in tandem. Collectively, the contributors demonstrate how these two crafts have been integral to cinematic history, starting with the “trick films” of the early silent era, which astounded audiences by splicing in or editing out key frames, all the way up to cutting-edge effects technologies and concealed edits used to create the illusions. Throughout, readers learn about a variety of filmmaking techniques, from classic Hollywood’s rear projection and matte shots to the fast cuts and wall-to-wall CGI of the contemporary blockbuster. In addition to providing a rich historical overview, Editing and Special/Visual Effects supplies multiple perspectives on these twinned crafts, introducing readers to the analog and digital tools used in each craft, showing the impact of changes in the film industry, and giving the reader a new appreciation for the processes of artistic collaboration they involve.
Author: Shilo T. McClean
Publisher: MIT Press
Published: 2008-09-26
Total Pages: 318
ISBN-13: 0262633698
DOWNLOAD EBOOKHow digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Author: Richard J. Radke
Publisher: Cambridge University Press
Published: 2013
Total Pages: 409
ISBN-13: 0521766877
DOWNLOAD EBOOKThis book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Author: Stephen Prince
Publisher: Rutgers University Press
Published: 2011-12-07
Total Pages: 271
ISBN-13: 0813552184
DOWNLOAD EBOOKAvatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.
Author: Dan R. North
Publisher:
Published: 2008
Total Pages: 250
ISBN-13:
DOWNLOAD EBOOKThe camera supposedly never lies, yet film's ability to frame, cut and reconstruct all that passed before its lens made cinema the pre-eminent medium of visual illusion and revelation from the early twentieth century onwards. This volume examines film's creative history of special effects and trickery, encompassing everything from George Méliès' first trick films to the modern CGI era. Evaluating movements towards the use of computer-generated 'synthespians' in films such as Final Fantasy: the Spirits Within (2001), this title suggests that cinematic effects should be understood not as attempts to perfectly mimic real life, but as constructions of substitute realities, situating them in the cultural lineage of the stage performers and illusionists and of the nineteenth century. With analyses of films such as Destination Moon (1950), Spider-Man (2002) and the King Kong films (1933 and 2006), this new volume provides an insight into cinema's capacity to perform illusions.