Proposes the means by which spatial structures might be adapted for nonspatial purposes, and it considers alternatives to spatial coding as a basis for abstract thought.
The Roman cult of Mithras was the most widely-dispersed and densely-distributed cult throughout the expanse of the Roman Empire from the end of the first until the fourth century AD, rivaling the early growth and development of Christianity during the same period. As its membership was largely drawn from the ranks of the military, its spread, but not its popularity is attributable largely to military deployments and re-deployments. Although mithraists left behind no written archival evidence, there is an abundance of iconographic finds. The only characteristic common to all Mithraic temples were the fundamental architecture of their design, and the cult image of Mithras slaying a bull. How were these two features so faithfully transmitted through the Empire by a non-centralized, non-hierarchical religious movement? The Minds of Mithraists: Historical and Cognitive Studies in the Roman Cult of Mithras addresses these questions as well as the relationship of Mithraism to Christianity, explanations of the significance of the tauroctony and of the rituals enacted in the mithraea, and explanations for the spread of Mithraism (and for its resistance in a few places). The unifying theme throughout is an investigation of the 'mind' of those engaged in the cult practices of this widespread ancient religion. These investigations represent traditional historical methods as well as more recent studies employing the insights of the cognitive sciences, demonstrating that cognitive historiography is a valuable methodological tool.
The Conference on Spatial Information Theory – COSIT – grew out of a series of workshops / NATO Advanced Study Institutes / NSF specialist meetings concerned with cognitive and applied aspects of representing large-scale space, particularly geographic space. In these meetings, the need for a well-founded theory of spatial information processing was identified. The COSIT conference series was established in 1993 as a biennial interdisciplinary European conference on the representation and processing of information about large-scale space, after a successful international conference on the topic had been organized by Andrew Frank et al. in Pisa, Italy, in 1992 (frequently referred to as ‘COSIT zero’). After two successful European conferences with strong North-American participation (COSIT ’93, held on the Island of Elba, Italy; COSIT ’95, held in Semmering, Austria), the conference became a truly international enterprise when COSIT ’97 was held in the Laurel Highlands, Pennsylvania, USA. COSIT ’99 will take place in Stade, Germany. All aspects of large-scale space, i. e. spaces too large to be seen from a single vantage point, are addressed in the COSIT conferences. These include spaces of geographic scale, as well as smaller spaces in which humans, animals, or autonomous robots have to find their way around. Spatial information theory also deals with the description of objects, processes, or events in spatial environments and it forms the foundation for the construction of Geographic Information Systems (GIS) and for spatial information and communication system design in general.
Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contributions from well-established researchers worldwide, from diverse disciplines including psychology, visualization and human-computer interaction. This handbook is designed for a professional audience composed of practitioners, lecturers and researchers working in the field of computer graphics, visualization, human-computer interaction and psychology. Undergraduate and postgraduate students in science and engineering focused on this topic will also find this book useful as a comprehensive textbook or reference.
2CO COmmunicating COmplexity is the international design conference aiming at exploring languages, approaches and technologies to respond to the emerging need for making complex information accessible throught design. 2CO’s first edition (25-26 October 2013, Alghero, Italy) has gathered an international community of professionals and scholars active in this area to share experiences, points of views and methodologies, focusing on three main areas of interest: informative-animation, interactive data visualization, info-graphics. This volume collects their contributions in the three conference categories: full papers, posters and ‘junior track’ special session. Generated by a consortium of European Universities that in 2011 started collaborating on the InformAnimation project, and by fellow Universities active in visual design teaching and research, COmmunicating COmplexity aims at becoming an international reference point for research and education in the area of communicating complexity through new media.
Applied Spatial Cognition illustrates the vital link between research and application in spatial cognition. With an impressive vista ranging from applied research to applications of cognitive technology, this volume presents the work of individuals from a wide range of disciplines and research areas, including psychologists, geographers, information scientists, computer scientists, cognitive scientists, engineers, and architects. Chapters throughout the book are a testimony to the importance of basic and applied research regarding human spatial cognition and behavior in the many facets of daily life. The contents are arranged into three sections, the first of which deals with a variety of spatial problems in real-world settings. The second section focuses on spatial cognition in specific populations. The final part is concerned principally with applications of spatial cognitive research and the development of cognitive technology. Relevant to a number of remarkably diverse groups, Applied Spatial Cognition will be of considerable interest to researchers and professionals in industrial/organizational psychology, human factors research, and cognitive science.
Languages differ in how they describe space, and such differences between languages can be used to explore the relation between language and thought. This 2003 book shows that even in a core cognitive domain like spatial thinking, language influences how people think, memorize and reason about spatial relations and directions. After outlining a typology of spatial coordinate systems in language and cognition, it is shown that not all languages use all types, and that non-linguistic cognition mirrors the systems available in the local language. The book reports on collaborative, interdisciplinary research, involving anthropologists, linguists and psychologists, conducted in many languages and cultures around the world, which establishes this robust correlation. The overall results suggest that thinking in the cognitive sciences underestimates the transformative power of language on thinking. The book will be of interest to linguists, psychologists, anthropologists and philosophers, and especially to students of spatial cognition.
The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.