The Everything Kids' Mazes Book

The Everything Kids' Mazes Book

Author: Beth L Blair

Publisher: Everything

Published: 2001-03-01

Total Pages: 148

ISBN-13: 9781580625586

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Get your pencils out and keep a pencil sharpener close by! The Everything Kids’ Mazes Book is the most a-MAZEing collection of mazes you’ll ever find. Once you start figuring out these incredible mazes, you won’t be able to stop until you’ve finished them all. Can you unravel the mystery of the ancient tomb? Escape from a creepy monster lair? Or, maybe you’re so good that you’re ready to tackle these thrilling adventures: -Wind your way through an iceberg in the chilly Antarctic. -Pull a thread from one corner to the other of an Inca key textile design. -Find the wind current that will take your hot air balloon around the clouds and into clear sky. Almost anything could be a maze—the cluttered path from the door of your room to your bed, a tangle of your kid brother’s shoelaces, even the braces on your sister’s teeth! Once you get into this book you will see mazes everywhere!


Literacy, Place, and Pedagogies of Possibility

Literacy, Place, and Pedagogies of Possibility

Author: Barbara Comber

Publisher: Routledge

Published: 2015-07-30

Total Pages: 191

ISBN-13: 1317564618

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How can teachers ensure a pedagogy of possibility underpinned by social justice, and what has literacy got to do with this? This book explores the positive synergies between critical literacy and place-conscious pedagogy. Through rich classroom research it introduces and demonstrates how a synthesis of insights from theories of space and place and literacy studies can underpin the design and enactment of culturally inclusive curriculum for diverse student communities, and illustrates how making place and space the objects of study provide productive resources for teachers to design enabling pedagogical practices that extend students’ literate repertoires. The argument is that systematic study of and engagement with specific elements of place can enable students’ academic learning and literacy. Literacy, Place, and Pedagogies of Possibility is informed by critical literacy, place-conscious pedagogy and spatial theory is richly illustrated with examples from classroom research, including teacher and student artifacts provides new directions for classroom practice in critical literacy This novel combination of multidisciplinary theory and classroom research extends previous work in critical literacy pedagogy, drawing on two decades of ethnographic and collaborative inquiry in classrooms situated in culturally and linguistically diverse classrooms.


My Space, My Kids

My Space, My Kids

Author: Jason Illian

Publisher: Harvest House Publishers

Published: 2007

Total Pages: 130

ISBN-13: 0736920447

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Presents an introduction for parents to the MySpace.com website, describing how accounts are set up, the types of communications that occur online, and the tools that are available to parents for monitoring and filtering their children's Internet activiti


Creative Kids Zone, Grade 1

Creative Kids Zone, Grade 1

Author: Brighter Child

Publisher: Carson-Dellosa Publishing

Published: 2012-05-01

Total Pages: 261

ISBN-13: 1609968255

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Creative Kids Zone is the optimal workbook for every 21st century learner. It combines solid, standards-based math, language arts, and science content with fun stories, crafts, and games. Children can flip between the five color-coded zones--Craft, Math, Story, Science, and Game--to discover a wealth of creative activities that present important content while keeping boredom at bay! Each zone features different activity formats to reinforce essential skills: -- Craft ZoneÑdevelops fine motor skills and enhances the creativity and collaboration a 21st century learner must possess -- Math ZoneÑfeatures grade-specific math activities that equip children with the math skills needed for school readiness -- Story ZoneÑincludes three, six-page removable storybooks children can cut out, read, and share while developing early reading and writing skills -- Science ZoneÑincludes fun, hands-on experiments and activities that relate to subject content -- Game ZoneÑreinforces critical thinking and logic skills while supporting the lessons taught in the other zones --Each grade-specific Creative Kids Zone workbook features 256 pages of standards-based content combined in a dynamic format with bright illustrations, a colorful character poster, and an additional Answer Zone to help students achieve subject mastery. This winning combination easily provides the fun and engagement that children love with the educationally sound content that parents desire.


Kids Spaces

Kids Spaces

Author:

Publisher: Images Publishing

Published: 2004

Total Pages: 184

ISBN-13: 9781876907549

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The importance of publishing designs that feature safe yet creative spaces for children is often overlooked by the plethora of commercial and residential design. 'Kids Spaces' overcomes this, featuring colourful designs of kindergarten and elementary schools, playgrounds, playrooms, bedrooms and specialist rooms such as computer,


Kodu for Kids

Kodu for Kids

Author: James Floyd Kelly

Publisher: Que Publishing

Published: 2013-04-24

Total Pages: 527

ISBN-13: 0133381005

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DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world


Euphoria and Dystopia

Euphoria and Dystopia

Author: Sarah Cook

Publisher: Riverside Architectural Press

Published: 2020-05-29

Total Pages: 1116

ISBN-13: 1988366313

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Euphoria and Dystopia: The Banff New Media Institute Dialogues is a compendium of some of the most important thinking about art and technology to have taken place in the last few decades at the international level. Based on the research of the Banff New Media Institute (BNMI) from 1995 to 2005, the book celebrates the belief that the creative sector, artists and cultural industries, in collaboration with scientists, social scientists and humanists, have a critical role to play in developing technologies that work for human betterment and allow for a more participatory culture. The book is organized by key themes that have underscored the dialogues of the BNMI and within each are carefully edited transcriptions drawn from thousands of hours of audio material documenting BNMI events such as the annual Interactive Screen and the numerous summits and workshops. Each chapter is introduced by an essay from the book editors that discusses the roles of research and artistic co-production at Banff from 1990 to 2005 and a commissioned essay from a leading new media theorist. Includes the catalogue for ‘The Art Formerly Known As New Media’ exhibition, Walter Phillips Gallery, 2005. Edited by Sarah Cook and Sara Diamond. Foreword by Kellogg Booth and Sidney Fels. Essays by Sandra Buckley; Steve Dietz; Jean Gagnon; N. Katherine Hayles; Eric Kluitenberg; Jeff Leiper, Allucquere Rosanne Stone. Afterword by Susan Kennard.


Creating Space for Happiness

Creating Space for Happiness

Author: Anthony J. Castro

Publisher: Prometheus Books

Published: 2011-02-02

Total Pages: 272

ISBN-13: 1615922318

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With a gift for interlacing important insights with engrossing real-life stories to illustrate salient points about growth and change, Dr. Castro underscores that only by making room for one's own needs can an individual then reach out to others to create healthy relationships.


Outer Space Coloring Book and Maze for Kids 3-6

Outer Space Coloring Book and Maze for Kids 3-6

Author: Eduactivities Publishing

Publisher:

Published: 2020-06-16

Total Pages: 62

ISBN-13:

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★ NEW BOOK ★ Does your Kid Dream of Being an Astronaut? Take Them on an Outer Space Adventure With This Exciting Activity Book Space coloring book and mazes for boys, girls, and kids who love outer space. Featuring full-page drawings of planets, astronauts, spaceships, aliens, meteors, rockets, sun, moon, stars. Provides hours of fun and creativity. This Space-Themed Activity Book Features: Printed on bright white paper Large 8.5 x 11-inch ( 60 pages ) Single side for easy tear-out and display High-resolution printing Durable glossy cover Makes a fun and unique space-themed gift for kids!


Occupational Therapy Activities for Kids

Occupational Therapy Activities for Kids

Author: Heather Ajzenman OTD, OTR/L, HPCS

Publisher: Sourcebooks, Inc.

Published: 2020-01-28

Total Pages: 301

ISBN-13: 1646110773

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Watch your child develop the skills to thrive with occupational therapy—for kids ages 1 to 6 Occupational therapy uses simple, fun activities to help kids learn the skills they need for daily life, from eating meals and writing the alphabet to socializing with friends and family. Occupational Therapy Activities for Kids is designed to help children at all developmental ability levels strengthen those skills by playing their way through 100 exciting exercises that are easy to do at home anytime. This family-friendly guide offers concise information on how occupational therapy works and shows you how to apply it in a way that benefits your child. The games are even divided into chapters based on different types of occupational therapy skills—sensory processing, motor, social-emotional, and cognitive and visual processing—so you can focus on the ones that are most important for your child. Occupational Therapy Activities for Kids offers: Customizable for your kid—Every chapter starts with the simplest activities and increases in complexity, with tips on how to make each activity easier or harder. No experience necessary—From Balloon Volleyball to Find the Treasure, most exercises can be done with things you probably already have in your home. No prior knowledge or special tools required. All kids, all ages—These occupational therapy activities are built for kids 1 to 6 years old with various developmental challenges, but they can help all kids improve their physical, social-emotional, and cognitive abilities. Make it fun and easy to practice occupational therapy with your child every day.