Sound Reproduction: The Acoustics and Psychoacoustics of Loudspeakers and Rooms, Third Edition explains the physical and perceptual processes that are involved in sound reproduction and demonstrates how to use the processes to create high-quality listening experiences in stereo and multichannel formats. Understanding the principles of sound production is necessary to achieve the goals of sound reproduction in spaces ranging from recording control rooms and home listening rooms to large cinemas. This revision brings new science-based perspectives on the performance of loudspeakers, room acoustics, measurements and equalization, all of which need to be appropriately used to ensure the accurate delivery of music and movie sound tracks from creators to listeners. The robust website (www.routledge.com/cw/toole) is the perfect companion to this necessary resource.
Designed to make life a little easier by providing all the theoretical background necessary to understand sound reproduction, backed up with practical examples. Specialist terms - both musical and physical - are defined as they occur and plain English is used throughout. Analog and digital audio are considered as alternatives, and the advantages of both are stressed. Audio is only as good as the transducers employed, and consequently microphone and loudspeaker technology also feature heavily - making this the most comprehensive, up-to-date text currently available on all aspects of sound reproduction.
This eBook provides the audio enthusiast with an easy-to-follow step-by-step guide for designing a custom digital filter that corrects the frequency and timing response of your loudspeakers in your listening environment so that the music arriving at your ears matches as closely as possible to the content on the recording.Industry guidelines, spanning over 40 years of evolution, are referenced throughout the eBook, providing the recommended target responses for accurate sound reproduction. Correcting the measured response to known target responses is, in effect, matching the acoustic output signal arriving at your ears to the digital audio stored in a media file. The target responses can also be tailored to your own preferences.The chapter on the acoustics and psychoacoustics of room correction explains why we hear what we hear in small-room acoustics and what our ears care about most when it comes to accurate sound reproduction. There are individual chapters on industry target responses for frequency and step response, group delay, energy time curve, reverb time, polar response and interaural coherence coefficient (i.e., imaging).Advanced sections of the eBook show you how to design and implement digital crossovers, driver linearization, and driver time alignment; how to compensate for brickwall antialiasing filters; and how to use the Beamforming quasi-anechoic measurement technique. All of these sections are designed to incrementally improve your sound reproduction system's accuracy. The last section of the eBook shows you how to perform loopback measurements to verify the design and operation of your digital correction filter, not only at the listening position, but across a wide listening area as well.Whether your sound reproduction system is a computer desktop speaker system, stereo audiophile system, home theater multi-channel system, mains and sub-woofer system, DIY audio system, or car sound system, the results are audible, measurable, and repeatable.To benefit the most from this step-by-step guide, you will require a computer, a calibrated measurement microphone, an Analog to Digital (ADC)/Digital to Analog (DAC) converter, and two commercial software packages: Acourate DSP Audio Toolbox and JRiver Media Center. This eBook contains several color-coded images, so viewing on a color screen is required.With over 260 color screen captures of the software in action, plus 200 links to industry reference material and knowledge, this eBook is the definitive guide to Accurate Sound Reproduction Using Digital Signal Processing (DSP).
Sound Recording and Reproduction is a comprehensive practical guide for newcomers to the industry who want to improve their technique and gain a better understanding of the recording medium and sound quality in general. The book follows the processes involved in producing a recording, from the acoustic environment and production techniques to the various methods of sound recording and reproduction. Areas covered include: *The nature of sound * Acoustics * Microphones * Sound mixing * Noise reduction * Loudspeakers Sadly now deceased, Glyn Alkin was a freelance audio consultant, and was for many years concerned with the selection, training and career development of many senior level studio staff in the BBC and overseas. His other book for Focal Press 'Sound Techniques for Video and TV' is also in the Media Manuals series.
The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.
Spatial sound is an enhanced and immersive set of audio techniques which provides sound in three-dimensional virtual space. This comprehensive handbook sets out the basic principles and methods with a representative group of applications: sound field and spatial hearing; principles and analytic methods of various spatial sound systems, including two-channel stereophonic sound, and multichannel horizontal and spatial surround sound; ambisonics; wavefield synthesis; binaural playback and virtual auditory display; recording and synthesis, and storage and transmission of spatial sound signals; and objective and subjective evaluation. Applications range from cinemas to small mobile devices. The only book to review spatial sound principles and applications extensively Covers the whole field of spatial sound The book suits researchers, graduate students, and specialist engineers in acoustics, audio, and signal processing.
3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.
Covering designing listening experiences, acoustics and psychoacoustics this book shows how to design the best possible listening experience for recording control rooms and home entertainment systems.