Sound Objects

Sound Objects

Author: James A. Steintrager

Publisher: Duke University Press

Published: 2018-12-06

Total Pages: 312

ISBN-13: 1478002530

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Is a sound an object, an experience, an event, or a relation? What exactly does the emerging discipline of sound studies study? Sound Objects pursues these questions while exploring how history, culture, and mediation entwine with sound’s elusive objectivity. Examining the genealogy and evolution of the concept of the sound object, the commodification of sound, acousmatic listening, nonhuman sounds, and sound and memory, the contributors not only probe conceptual issues that lie in the forefront of contemporary sonic discussions but also underscore auditory experience as fundamental to sound as a critical enterprise. In so doing, they offer exciting considerations of sound within and beyond its role in meaning, communication, and information and an illuminatingly original theoretical overview of the field of sound studies itself. Contributors. Georgina Born, Michael Bull, Michel Chion, Rey Chow, John Dack, Veit Erlmann, Brian Kane, Jairo Moreno, John Mowitt, Pooja Rangan, Gavin Steingo, James A. Steintrager, Jonathan Sterne, David Toop


Treatise on Musical Objects

Treatise on Musical Objects

Author: Pierre Schaeffer

Publisher: Univ of California Press

Published: 2017-07-25

Total Pages: 614

ISBN-13: 0520967461

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The Treatise on Musical Objects is regarded as Pierre Schaeffer’s most important work on music and its relationship with technology. Schaeffer expands his earlier research in musique concrète to suggest a methodology of working with sounds based on his experiences in radio broadcasting and the recording studio. Drawing on acoustics, physics, and physiology, but also on philosophy and the relationship between subject and object, Schaeffer’s essay summarizes his theoretical and practical work in music composition. Translators Christine North and John Dack present an important book in the history of ideas in Europe that will resonate far beyond electroacoustic music.


Designing Audio Objects for Max/MSP and Pd

Designing Audio Objects for Max/MSP and Pd

Author: Eric Lyon

Publisher: A-R Editions, Inc.

Published: 2012-01-01

Total Pages: 372

ISBN-13: 0895797151

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Accompanying CD-ROM contains complete code for all projects presented in the book. The Max/MSP externals are designed for use with Max 5.


Affectivity in Interaction

Affectivity in Interaction

Author: Elisabeth Reber

Publisher: John Benjamins Publishing

Published: 2012-03-06

Total Pages: 293

ISBN-13: 9027281653

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How do participants display affectivity in social interaction? Based on recordings of authentic everyday conversations and radio phone-ins, this study offers a fine-grained analysis of how recipients of affect-laden informings deploy sound objects, i.e. interjections (oh, ooh and ah) and paralinguistic signals (whistle and clicks), for responsive displays of affectivity. Examining the use of such sound objects across a number of interactional activities including news telling, troubles talk, complaining, assessments and repair, the study provides evidence that the sound pattern and sequential placement of sound objects systematically contribute to their specific meaning-making in interaction, i.e. the management of sequence organisation and interactional relevancies (e.g. affiliation). Presenting an in-depth analysis of a little researched area of language use from an interactional linguistic perspective, the book will be of theoretical and methodological interest to an audience with a background in linguistics, sociology and conversational studies.


Sound Art

Sound Art

Author: Thom Holmes

Publisher: Routledge

Published: 2022-04-27

Total Pages: 135

ISBN-13: 1317224825

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Sound Art offers the first comprehensive introduction to sound art written for undergraduate students. Bridging and blending aspects of the visual and sonic arts, modern sound art first emerged in the early 20th century and has grown into a thriving and varied field. In 13 thematic chapters, this book enables students to clearly grasp both the concepts behind this unique area of art, and its history and practice. Each chapter begins with an exploration of key ideas and theories, followed by an in-depth discussion of selected relevant works, both classic and current. Drawing on a broad, diverse range of examples, and firmly interdisciplinary, this book will be essential reading for anyone studying or teaching the theory, history, appreciation, or practice of sound art.


Expressive Space

Expressive Space

Author: Gregory Whistance-Smith

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-01-19

Total Pages: 272

ISBN-13: 3110723840

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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.


Music In Video Games

Music In Video Games

Author: K.J. Donnelly

Publisher: Routledge

Published: 2014-03-26

Total Pages: 247

ISBN-13: 1134692048

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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.


Guide to sound objects

Guide to sound objects

Author: Michel Chion

Publisher:

Published: 2009

Total Pages: 210

ISBN-13:

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"This work is an introductory guide to the monumental Traité des objets musicaux. An index lists each Schaeferian term. Discussions of each of the terms include a combination of Pierre Schaeffer's key ideas, includinga short definition, and the inclusion of reference pages within the Traité des objets musicaux."--Monoscop website.