Sonic the Hedgehog and the Silicon Warriors
Author: Martin Adams
Publisher: Virgin Books Limited
Published: 1993-01
Total Pages: 165
ISBN-13: 9780426204039
DOWNLOAD EBOOKRead and Download eBook Full
Author: Martin Adams
Publisher: Virgin Books Limited
Published: 1993-01
Total Pages: 165
ISBN-13: 9780426204039
DOWNLOAD EBOOKAuthor: Martin Adams
Publisher: Virgin Books Limited
Published: 1994
Total Pages: 181
ISBN-13: 9780426204053
DOWNLOAD EBOOKSonic is the most famous hedgehog of all time, the star of three Sega Mega-Drive games. In this novel, Sonic has to save his friends from the evil clutches of Robotnik.
Author: Martin Adams
Publisher: Virgin Books Limited
Published: 1993
Total Pages: 179
ISBN-13: 9780426204015
DOWNLOAD EBOOKAuthor: Martin Adams
Publisher: Cambridge University Press
Published: 1995-03-09
Total Pages: 408
ISBN-13: 9780521431590
DOWNLOAD EBOOKUsing a mix of broad stylistic observation and detailed analysis, Adams distinguishes between late-seventeenth-century English style in general and Purcell's style in particular, and chronicles the changes in the composer's approach to the main genres in which he worked, especially the newly emerging ode and English opera. As a result, Adams reveals that although Purcell went through a marked stylistic development, encompassing an unusually wide range of surface changes, special elements of his style remained constant.
Author: James Newman
Publisher: Routledge
Published: 2008-08-18
Total Pages: 225
ISBN-13: 1134173016
DOWNLOAD EBOOKPlaying with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Author: Steven Poole
Publisher: Arcade Publishing
Published: 2004
Total Pages: 268
ISBN-13: 9781559705981
DOWNLOAD EBOOKExamines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Author: Scott Rogers
Publisher: John Wiley & Sons
Published: 2010-09-29
Total Pages: 515
ISBN-13: 0470970928
DOWNLOAD EBOOKDesign and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author: Tony Mott
Publisher: Hachette UK
Published: 2011-12-05
Total Pages: 1773
ISBN-13: 1844037150
DOWNLOAD EBOOKIn fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Author: Muriel Barbery
Publisher: Europa Editions
Published: 2008-09-02
Total Pages: 282
ISBN-13: 1609450132
DOWNLOAD EBOOKThe phenomenal New York Times bestseller that “explores the upstairs-downstairs goings-on of a posh Parisian apartment building” (Publishers Weekly). In an elegant hôtel particulier in Paris, Renée, the concierge, is all but invisible—short, plump, middle-aged, with bunions on her feet and an addiction to television soaps. Her only genuine attachment is to her cat, Leo. In short, she’s everything society expects from a concierge at a bourgeois building in an upscale neighborhood. But Renée has a secret: She furtively, ferociously devours art, philosophy, music, and Japanese culture. With biting humor, she scrutinizes the lives of the tenants—her inferiors in every way except that of material wealth. Paloma is a twelve-year-old who lives on the fifth floor. Talented and precocious, she’s come to terms with life’s seeming futility and decided to end her own on her thirteenth birthday. Until then, she will continue hiding her extraordinary intelligence behind a mask of mediocrity, acting the part of an average pre-teen high on pop culture, a good but not outstanding student, an obedient if obstinate daughter. Paloma and Renée hide their true talents and finest qualities from a world they believe cannot or will not appreciate them. But after a wealthy Japanese man named Ozu arrives in the building, they will begin to recognize each other as kindred souls, in a novel that exalts the quiet victories of the inconspicuous among us, and “teaches philosophical lessons by shrewdly exposing rich secret lives hidden beneath conventional exteriors” (Kirkus Reviews). “The narrators’ kinetic minds and engaging voices (in Alison Anderson’s fluent translation) propel us ahead.” —The New York Times Book Review “Barbery’s sly wit . . . bestows lightness on the most ponderous cogitations.” —The New Yorker
Author: Ian Watson
Publisher: Springer Science & Business Media
Published: 2012-05-17
Total Pages: 358
ISBN-13: 3642281028
DOWNLOAD EBOOKThe computer unlike other inventions is universal; you can use a computer for many tasks: writing, composing music, designing buildings, creating movies, inhabiting virtual worlds, communicating... This popular science history isn't just about technology but introduces the pioneers: Babbage, Turing, Apple's Wozniak and Jobs, Bill Gates, Tim Berners-Lee, Mark Zuckerberg. This story is about people and the changes computers have caused. In the future ubiquitous computing, AI, quantum and molecular computing could even make us immortal. The computer has been a radical invention. In less than a single human life computers are transforming economies and societies like no human invention before.