When he is transported into a different land, Garvek finds he has been chosen to continue the fight to rid the world of the evil of Viegic. With the help of a local girl called Acquilion, he attempts to complete his quest before it is too late - but, should he succeed, Acquilion has sworn to kill him.
When David Rathman receives a strange pamphlet through the post, inviting him to join a new golf club in Scotland, little does he realise the import contained within the papers. A lightning strike transports him to a nightmare reality where he finds he is prophesied to save the land from its tyrannical ruler. But how is he to fulfil the prophesy when everything is alien to him?
Ten-year-old Sadie Meadows is reading in bed on New Year's Eve when she notices an unopened present beneath her window. She finds it contains a book called The World from Your Bedroom - There and Back Again, but when she opens it up and begins to read, she is disappointed to see it is nothing more than a travel book packed with pages detailing hundreds of places across the world. She reads the first page, then puts the book down just as sleep claims her at the instant that the New Year arrives. She awakes to find that, instead of being in her bedroom at home in Skipton, somehow she has been transported to Ireland, the location that she had just read about in the book. There follow a series of adventures, each set in a different location, as Sadie finds herself travelling across the globe as she attempts to get back home again. This month sees her journeying across China and the Far East into the Indian subcontinent and the Middle East.
Ten-year-old Sadie Meadows is reading in bed on New Year's Eve when she notices an unopened present beneath her window. She finds it contains a book called The World from Your Bedroom - There and Back Again, but when she opens it up and begins to read, she is disappointed to see it is nothing more than a travel book packed with pages detailing hundreds of places across the world. She reads the first page, then puts the book down just as sleep claims her at the instant that the New Year arrives. She awakes to find that, instead of being in her bedroom at home in Skipton, somehow she has been transported to Ireland, the location that she had just read about in the book. There follow a series of adventures, each set in a different location, as Sadie finds herself travelling across the globe as she attempts to get back home again. This month sees her completing her travels across the Middle East and journeying into Eastern Europe.
Ten-year-old Sadie Meadows is reading in bed on New Year's Eve when she notices an unopened present beneath her window. She finds it contains a book called The World from Your Bedroom - There and Back Again, but when she opens it up and begins to read, she is disappointed to see it is nothing more than a travel book packed with pages detailing hundreds of places across the world. She reads the first page, then puts the book down just as sleep claims her at the instant that the New Year arrives. She awakes to find that, instead of being in her bedroom at home in Skipton, somehow she has been transported to Ireland, the location that she had just read about in the book. There follow a series of adventures, each set in a different location, as Sadie finds herself travelling across the globe as she attempts to get back home again. This month sees her completing her travels across Europe and returning to the United Kingdom. But will she be allowed to go home?
Almost eight months after her adventures around the world had concluded, twelve-year-old Sadie Meadows has been celebrating her birthday at home when 'The Book' pays her another unwelcome visit. This time, it tells her that she will be taken to the various planets of the Solar System, one a year at the end of this and her next seven birthdays. When she awakes, she finds herself on the surface of the planet Mercury, where she is given a task to complete before she will be allowed to go home. Will she be able to fulfil her requirements, year-by-year, until she can finally go back for good?
Tarmon Gai’don, the Last Battle, looms. And mankind is not ready. The final volume of the Wheel of Time,A Memory of Light,was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson,New York Timesbestselling author of the Mistborn books, was chosen by Jordan’s editor---his wife, Harriet McDougal---to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presentsThe Gathering Stormas the first of three novels that will make upA Memory of Light.This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era. In this epic novel, Robert Jordan’s international bestselling series begins its dramatic conclusion. Rand al’Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward---wishing he could form at least a temporary truce with the invaders---his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself. Egwene al’Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower---and possibly the world itself. The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
Perfect for fans of Neil Gaiman and Michael Grant, this darkly thrilling novel is a powerful blend of fantasy and science-fiction. Rail and Moa are two teenage thieves. Vago is a golem of metal and flesh. All three are denizens of Orokos, a city scoured by chaotic storms that rearrange streets and turn children into glass. No one can enter the city, or leave. Until one day Rail finds a mysterious artifact that may hold the key to the secrets of the city - and the chance of escape. And so begins an impossible quest. Get ready for a breathtaking adventure.
Some are born to power. Some seize it. And some have the wisdom never to wield it. The Red Knight has stood against soldiers, armies and the might of an empire without flinching. He's fought on real and magical battlefields alike, and now he's facing one of the greatest challenges yet. A tournament. A joyous spring event, the flower of the nobility will ride against each other for royal favor and acclaim. It's a political contest -- one which the Red Knight has the skill to win. But the stakes may be higher than he thinks. The court of Alba has been infiltrated by a dangerous faction of warlike knights, led by the greatest knight in the world: Jean de Vrailly -- and the prize he's fighting for isn't royal favor, but the throne of Alba itself... This is the third book in the Traitor Son Cycle, following on The Red Knight and The Fell Sword.