Random Solo Adventure: Fantasy Dungeon

Random Solo Adventure: Fantasy Dungeon

Author: J. Pingo Lindstrom

Publisher: Lulu.com

Published: 2015-11-23

Total Pages: 122

ISBN-13: 1329709659

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In this interactive solo role-playing book, one helps the Kingdom in a dangerous quest. Each game is random - each game is unique. With several different endings, and lots of items, weapons and magic potions to gather, one will have hours of fun play. Fast paced, easy to learn, rules. This solo role-playing adventure is a new take on the fantasy adventure books.


Solo

Solo

Author: Susan Fox Rogers

Publisher: Seal Press

Published: 2005-05-31

Total Pages: 325

ISBN-13: 9781580051378

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Filled with rousing true adventure stories, this compendium of travel stories written by women who made epic journeys alone covers a hiking trip through the Adirondacks, bodyboarding with dolphins in the Pacific, and other accounts by Laura Waterman, Candace Dempsey, Lucy Jane Bledsoe, and Bridget Quinn. Original.


Mythic Game Master Emulator

Mythic Game Master Emulator

Author: Tom Pigeon

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-25

Total Pages: 54

ISBN-13: 9781982081058

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Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.


The Han Solo Adventures: Star Wars Legends

The Han Solo Adventures: Star Wars Legends

Author: Brian Daley

Publisher: Random House Worlds

Published: 1992-04-22

Total Pages: 578

ISBN-13: 0345379802

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Han Solo's extraordinary exploits continue in this awesome trilogy. HAN SOLO AT STARS’ END Han Solo trusts no one, and does no favors. But when the best illegal ship rebuilder in the galaxy disappears, Han and Chewbacca agree to go after him—after all, the Millennium Falcon needs some very special repairs. Their search pits them against powerful and ruthless enemies out to destroy them, and finally leads them to an airless speck of desolate asteroid—the Authority prison planet known as Stars’ End. HAN SOLO’S REVENGE For a cool ten thousand credits, Han and Chewbacca will do just about anything—except transport slaves. For one thing, it means an instant death sentence. So when a high-paying cargo shipment turns out to be a consignment of slaves, Han and Chewie have to think fast. But Han forms a plan to turn the tables on the slavers and free the captives. Then, good deed accomplished, he scours the skies for the nasty joker who set him up—because revenge can be so sweet. HAN SOLO AND THE LOST LEGACY There’s a fabled treasure at stake and a price on Han’s head. So he and Chewbacca head for a planet rumored to hide undreamedof riches. But once they get there, Han’s beloved spacecraft, the Millennium Falcon, is hijacked by a band of assassins and killer robots. Their chances for survival are so slim, they might as well risk it all.


Star Wars

Star Wars

Author: Pablo Hidalgo

Publisher: Random House Digital, Inc.

Published: 2012

Total Pages: 498

ISBN-13: 0345511190

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Presents a bibliographic reference to all Star Wars fiction, from film novelizations to ebook novellas, complemented by full-color artwork.


Wild and Free: A Woman's Guide to Carefree Adventures

Wild and Free: A Woman's Guide to Carefree Adventures

Author: Suzy Hawley

Publisher: Richards Education

Published:

Total Pages: 177

ISBN-13:

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Are you ready to embrace the wild and unleash your adventurous spirit? "Wild and Free" is the ultimate guide for any woman looking to explore the world, take risks, and live passionately—while staying smart and safe. From navigating remote jungles to dancing at dusk in bustling festivals, this book empowers you to step confidently into the unknown. With expert advice on packing light, preparing for any climate, and mastering survival skills, you’ll be equipped for any situation. Learn how to handle solo travels, make meaningful connections on the road, and embrace local cultures with sensitivity and confidence. Whether you're scaling mountains, booking a spontaneous flight, or just exploring your local wilderness, "Wild and Free" provides practical tips for staying safe, keeping fit, and maintaining your well-being no matter where you are. Delve into personal stories, insightful tips, and empowering wisdom that will help you navigate the complexities of adventurous living. Find out how to manage risks, maintain your health, and forge lasting relationships. Discover how financial savvy can sustain your nomadic lifestyle without chaining you down. "Wild and Free" isn't just a travel manual—it's a manifesto for living life to the fullest, without forgetting who you are or the safety that brings you home. Pack your bag, grab this guide, and prepare to explore the world on your own terms.


Me, Myself and I

Me, Myself and I

Author: Russell George

Publisher: eBookIt.com

Published: 2024-04-17

Total Pages: 142

ISBN-13: 1456649000

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Embark on a Journey of Self-Discovery with Solo Travel Imagine standing on the edge of an ancient canyon, the breeze softly whispering stories of lore and adventure. There's no voice interrupting your thoughts, no compromise on the next destination. It's just you, exploring the world on your own terms. In "Me, Myself and I: A Guide to Traveling Alone!", you're invited to discover the exhilarating freedom and profound self-discovery that comes from solo travel. At the heart of this guide, you'll unravel the art of cultivating a solo travel mindset. Fear and anxiety are part of the journey, but so is overcoming them. Through insightful strategies and personal anecdotes, you'll learn how to embrace the appeal of solo adventures while building the confidence needed to face the world alone. The journey toward self-discovery doesn't end with mindset. Planning your solo adventure is made simple with step-by-step guides--from choosing your destination and budgeting, down to packing essentials. Discover the secrets to navigating transportation alone, selecting the perfect accommodation, and even diving headfirst into local cuisine and culture without fear. As the pages turn, safety and connectivity become your companions. This book doesn't just teach you how to survive travelling alone; it shows you how to thrive. Learn to create meaningful connections, overcome loneliness, and use technology to enhance your travel experience while keeping safe and sound. But every journey reflects back on the traveler. Documenting your solo journey is a chapter that cherishes memories and encourages you to reflect. As you sketch out your solo travel bucket list, inspired by dream destinations and experiences, the guide also prepares you for the bittersweet beauty of returning home--a transformed individual, enriched by the lone paths traversed. Whether it's your first solo trip or you're looking to enrich your solo traveling experiences, "Me, Myself and I: A Guide to Traveling Alone!" is your comprehensive companion. Through these pages, unlock not just the world, but your true self, fearless and free.


Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground

Author: Stu Horvath

Publisher: MIT Press

Published: 2023-10-10

Total Pages: 457

ISBN-13: 0262048221

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.


Practical Game Design

Practical Game Design

Author: Adam Kramarzewski

Publisher: Packt Publishing Ltd

Published: 2023-08-18

Total Pages: 446

ISBN-13: 1803233907

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Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.


Leisure Activities in the Outdoors

Leisure Activities in the Outdoors

Author: Mandi Baker

Publisher: CABI

Published: 2021-10-13

Total Pages: 208

ISBN-13: 1789248205

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The benefits of being outdoors in a leisure context are widely acknowledged across a range of disciplinary perspectives (including tourism, therapeutics, education and recreation). These benefits include the development of: health and wellbeing; social skills; leadership and facilitation skills; personal, emotional and reflective abilities; confidence and identity creation. Drawing on a variety of perspectives, geographies and approaches, this book explores the opportunities that leisure in the outdoors provides for learning, developing and challenging. The authors in this collection challenge dominant discourses of outdoor leisure through their selection of outdoor activities, theoretical approaches and modes of representation. All offer fresh insights and thinking into how leisure in the outdoors can be understood. The book covers a range of outdoor conceptualisations that challenge the reader to think deeply and broadly about the common threads which bind the broad field of outdoor leisure together. The experiences explored in this book range from suburban outdoors to wild places, surfing to mindful reflection, and trail walking to Nordic skiing, and encompass a broad spectrum of people.