Ideal for X and UNIX programmers who want their software to be portable, this edition covers the current version of the X Windows System (X11R6.1), using Imake for non-UNIX systems such as Windows NT, and some of the quirks about using Imake under Open Windows/Solaris. Several sample sets of configuration files are described and are available free over the Net.
Volume 2, Xlib Reference Manual, is a complete programmer's reference for Xlib. Covers X11 Release 4 and Release 5. Contents Include: Reference pages for Xlib functions Reference pages for event types Permuted index to Xlib functions Description of macros and reference pages for their function versions Listing of the server-side color database Alphabetical index and description of structures Alphabetical index and description of defined symbols KeySyms and their meaning Illustration of the standard cursor font Function group index to the right routine for a particular task Reference pages for Xlib-related Xmu functions (miscellaneous utilities) Four single-page reference aids for the GC and window attributes Features in the third edition include: Over 100 new man pages covering Xcms, internationalization, and the function versions of macros. Updating to the R5 spec. New "Returns" sections on all the functions which return values, making this information easier to find.
Here is a complete package for programmers who are new to UNIX or who would like to make better use of the system. The book provides an introduction to all the tools needed for a C programmer. The CD contains sources and binaries for the most popular GNU tools, including their C/C++ compiler.
The Handbook of Software for Engineers and Scientists is a single-volume, ready reference for the practicing engineer and scientist in industry, government, and academia as well as the novice computer user. It provides the most up-to-date information in a variety of areas such as common platforms and operating systems, applications programs, networking, and many other problem-solving tools necessary to effectively use computers on a daily basis. Specific platforms and environments thoroughly discussed include MS-DOS®, Microsoft® WindowsTM, the Macintosh® and its various systems, UNIXTM, DEC VAXTM, IBM® mainframes, OS/2®, WindowsTM NT, and NeXTSTEPTM. Word processing, desktop publishing, spreadsheets, databases, integrated packages, computer presentation systems, groupware, and a number of useful utilities are also covered. Several extensive sections in the book are devoted to mathematical and statistical software. Information is provided on circuits and control simulation programs, finite element tools, and solid modeling tools.
This book constitutes the refereed proceedings of the 9th International Conference on Fundamental Approaches to Software Engineering, FASE 2006, held in Vienna, Austria in March 2006 as part of ETAPS. The 27 revised full papers, two tool papers presented together with two invited papers were carefully reviewed and selected from 166 submissions. The papers are organized in topical sections.
This book doesn't tell you how to write faster code, or how to write code with fewer memory leaks, or even how to debug code at all. What it does tell you is how to build your product in better ways, how to keep track of the code that you write, and how to track the bugs in your code. Plus some more things you'll wish you had known before starting a project. Practical Development Environments is a guide, a collection of advice about real development environments for small to medium-sized projects and groups. Each of the chapters considers a different kind of tool - tools for tracking versions of files, build tools, testing tools, bug-tracking tools, tools for creating documentation, and tools for creating packaged releases. Each chapter discusses what you should look for in that kind of tool and what to avoid, and also describes some good ideas, bad ideas, and annoying experiences for each area. Specific instances of each type of tool are described in enough detail so that you can decide which ones you want to investigate further. Developers want to write code, not maintain makefiles. Writers want to write content instead of manage templates. IT provides machines, but doesn't have time to maintain all the different tools. Managers want the product to move smoothly from development to release, and are interested in tools to help this happen more often. Whether as a full-time position or just because they are helpful, all projects have toolsmiths: making choices about tools, installing them, and then maintaining the tools that everyone else depends upon. This book is especially for everyone who ends up being a toolsmith for his or her group.