Twenty four essays cover a broad range of topics in cultural anthropology, and represent the best writings of George Peter Murdock and reveal his theoretical orientation and his many landmark contributions to the field.
In 1900 Celedonio Mondragon and several other residents of the San Luis Valley in southern Colorado formed La Sociedad to help prevent the usurpation of Hispanic land ownership and to combat discrimination against wage laborers. The organization rapidly grew to include sixty-five local concilios (lodges) in Colorado, New Mexico, and Utah. Hispanic mutual aid societies provided such services as financial aid, low-cost insurance, burial funding, and fraternal support. La Sociedad consolidated these relief and support services and became a powerful force in helping families survive the transformations wrought by the influx of Anglos, the federal government, and new technologies. In the early twentieth century, the federal government became the primary welfare service provider for rural communities, but La Sociedad has survived in the Southwest, continuing its traditions of fellowship and support. --
In its original formulation, ‘culture’ was intended to be an agent for change, a mission undertaken with the aim of educating ‘the people’ by bringing the best of human thought and creativity to them. But in our contemporary liquid-modern world, culture has lost its missionary role and has become a means of seduction: it seeks no longer to enlighten the people but to seduce them. The function of culture today is not to satisfy existing needs but to create new ones, while simultaneously ensuring that existing needs remain permanently unfulfilled. Culture today likens itself to a giant department store where the shelves are overflowing with desirable goods that are changed on a daily basis - just long enough to stimulate desires whose gratification is perpetually postponed. In this new book Zygmunt Bauman - one of the most brilliant and influential social thinkers of our time - retraces the peregrinations of the concept of culture and examines its fate in a world marked by the powerful new forces of globalization, migration and the intermingling of populations. He argues that Europe has a particularly important role to play in revitalizing our understanding of culture precisely because Europe, with its great diversity of peoples, languages and histories, is the space where the Other is always one’s neighbour and where each is constantly called upon to learn from everyone else.
The book publishing industry is going through a period of profound and turbulent change brought about in part by the digital revolution. What is the role of the book in an age preoccupied with computers and the internet? How has the book publishing industry been transformed by the economic and technological upheavals of recent years, and how is it likely to change in the future? This is the first major study of the book publishing industry in Britain and the United States for more than two decades. Thompson focuses on academic and higher education publishing and analyses the evolution of these sectors from 1980 to the present. He shows that each sector is characterized by its own distinctive ‘logic’ or dynamic of change, and that by reconstructing this logic we can understand the problems, challenges and opportunities faced by publishing firms today. He also shows that the digital revolution has had, and continues to have, a profound impact on the book publishing business, although the real impact of this revolution has little to do with the ebook scenarios imagined by many commentators. Books in the Digital Age will become a standard work on the publishing industry at the beginning of the 21st century. It will be of great interest to students taking courses in the sociology of culture, media and cultural studies, and publishing. It will also be of great value to professionals in the publishing industry, educators and policy makers, and to anyone interested in books and their future.
Designed for students from a wide range of backgrounds, this text takes a chronological and interdisciplinary approach to human development. With its focus on context and culture, the 8/E illustrates that the status of human development is inextricably embedded in a study of complex and changing cultures.
In Argentina, Colombia, and Peru, there has been an out-pouring of popular-performative activities that have asked citizens to pose questions about the social order and about the memories of recent atrocities. Cala Buendía looks at ways in which cultural producers adapted or developed strategies as resources for social actors to use for change.
This study reveals the complex combination of cultural particularity and modern universality that underlies the reality of contemporary Japan. The work uses sources such as popular works of art, song, best-selling books and the advice columns of newspapers to draw a striking portrait of the Japanese public. Focussing on the four main phases of modernizing and modernized Japan beginning in the nineteenth century and continuing to today’s postmodern society, this groundbreaking work uses quantitative and qualitative data to show that the processes of modernization brought a coexistence of generational variation imbued with tensions, conflicts and synergies, that, taken together, provide the key to understanding the structure and dynamism of contemporary Japan.
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.