Smartphone Operating System Concepts with Symbian OS

Smartphone Operating System Concepts with Symbian OS

Author: Michael J. Jipping

Publisher: John Wiley & Sons

Published: 2007-04-30

Total Pages: 354

ISBN-13: 9780470065235

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Smartphone Operating System Concepts with Symbian OS uses Symbian OS as a vehicle to discuss operating system concepts as they are applied to mobile operating systems.It is this focus that makes this tutorial guide both invaluable and extremely relevant for today's student.In addition to presenting and discussing operating system concepts, this book also includes exercises that compare and contrast Symbian OS, Unix/Linux and Microsoft Windows. These assignments can be worked on in a classroom laboratory or in a student's own time. The book is replete with examples (both conceptual and applied to handhelds) as well as: * Summaries at the end of each chapter. * Problems the students can do as homework. * Experiment-oriented exercises and questions for students to complete on a handheld device * A reading list, bibliography and a list of sources for handheld software It also contains a series of on-line laboratories based on the software developed for Symbian OS devices. Students can perform these labs anywhere, and can use printing and e-mail facilities to construct lab write-ups and hand in assignments. Students, for the first time, will be taught Symbian OS concepts so that they can start developing smartphone applications and become part of the mass-market revolution.


The Symbian OS Architecture Sourcebook

The Symbian OS Architecture Sourcebook

Author: Ben Morris

Publisher: John Wiley & Sons

Published: 2007-04-30

Total Pages: 630

ISBN-13: 9780470035757

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The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.


Games on Symbian OS

Games on Symbian OS

Author: Fadi Chehimi

Publisher: John Wiley & Sons

Published: 2008-04-15

Total Pages: 400

ISBN-13: 0470998148

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The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.


Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies

Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies

Author: Hu, Wen-Chen

Publisher: IGI Global

Published: 2010-02-28

Total Pages: 530

ISBN-13: 1615207627

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"This book looks at theory, design, implementation, analysis, and application of handheld computing under four themes: handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and videos"--Provided by publisher.


AN INTRODUCTION TO OPERATING SYSTEMS : CONCEPTS AND PRACTICE (GNU/LINUX AND WINDOWS), FIFTH EDITION

AN INTRODUCTION TO OPERATING SYSTEMS : CONCEPTS AND PRACTICE (GNU/LINUX AND WINDOWS), FIFTH EDITION

Author: BHATT, PRAMOD CHANDRA P.

Publisher: PHI Learning Pvt. Ltd.

Published: 2019-07-01

Total Pages: 877

ISBN-13: 9387472884

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The book, now in its Fifth Edition, aims to provide a practical view of GNU/Linux and Windows 7, 8 and 10, covering different design considerations and patterns of use. The section on concepts covers fundamental principles, such as file systems, process management, memory management, input-output, resource sharing, inter-process communication (IPC), distributed computing, OS security, real-time and microkernel design. This thoroughly revised edition comes with a description of an instructional OS to support teaching of OS and also covers Android, currently the most popular OS for handheld systems. Basically, this text enables students to learn by practicing with the examples and doing exercises. NEW TO THE FIFTH EDITION • Includes the details on Windows 7, 8 and 10 • Describes an Instructional Operating System (PintOS), FEDORA and Android • The following additional material related to the book is available at www.phindia.com/bhatt. o Source Code Control System in UNIX o X-Windows in UNIX o System Administration in UNIX o VxWorks Operating System (full chapter) o OS for handheld systems, excluding Android o The student projects o Questions for practice for selected chapters TARGET AUDIENCE • BE/B.Tech (Computer Science and Engineering and Information Technology) • M.Sc. (Computer Science) BCA/MCA


The Accredited Symbian Developer Primer

The Accredited Symbian Developer Primer

Author: Jo Stichbury & Mark Jacobs

Publisher: John Wiley & Sons

Published: 2007

Total Pages: 366

ISBN-13: 9788126510856

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Market_Desc: · University students studying courses based on the Principles of Symbian OS curriculum· Attendees of Symbian OS C++ development professional training· Individuals in emerging technology markets for whom the ASD qualification is a prerequisite to employment· Individuals with Symbian OS C++ development experience wishing to gain a formal qualification Special Features: · The first certification scheme for Symbian OS C++ developers· Academic interest from universities in Finland and UK to incorporate the exam into their syllabus· Despite the scheme s infancy, there has been a growing number of requests for training material· Capacity to become universally available with especial relevance to emerging technology markets such as India and China· The number of Symbian OS phones is doubling every 12 months· 50,000 subscribers to the Symbian developer newsletter (the SCN) About The Book: The Primer will explain the content tested in the Accredited Symbian Developer exam. It will break down the subject areas examined in the online test and succinctly describe each concept as a series of exam objectives. For a more in-depth description of those areas, it will provide references to other sources of information.The book is intended to prime the candidates for the examination by explaining what they need to know. It is not intended to be a textbook for understanding Symbian OS in any depth. It will use a number of exam questions to illustrate the typical style and level of questions asked in the examination.The book is not typical of the current Symbian press range in that it will not walk through significantly sized code project examples nor provide a detailed, in-depth analysis of the fundamentals of C++ development on Symbian OS.


Symbian Os Internals

Symbian Os Internals

Author: Jane Sales

Publisher: John Wiley & Sons

Published: 2006-09

Total Pages: 940

ISBN-13: 9788126506620

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The book gives an under-the-hood view of Symbian's new real-time kernel. The release of the book is timely because it is then that the first devices containing the new kernel are expected to be released onto the market. The book concentrates throughout on the kernel, pointing out key differences from the old kernel where they affect the target audience.The book's approach is technical, with clear explanations and diagrams. Basic computer science terms are not explained, unless their usage is unusual in Symbian OS. When higher level Symbian OS concepts are mentioned, the book refers the reader to Symbian OS C++ for Mobile Phones Volume 1 by Richard Harrison.· Introducing EKA2· Hardware for Symbian OS· Threads, Processes and Libraries· Inter-thread Communication· Kernel Services· Interrupts and Exceptions· Memory Models· Platform Security· The File Server· The Loader· The Window Server· Device Drivers and Extensions· Peripheral Support· Kernel-Side Debug· Power Management· Boot Processes· Real Time· Ensuring Performance


Androids

Androids

Author: Chet Haase

Publisher: No Starch Press

Published: 2022-07-19

Total Pages: 415

ISBN-13: 1718502680

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The fascinating inside story of how the Android operating system came to be. In 2004, Android was two people who wanted to build camera software but couldn't get investors interested. Today, Android is a large team at Google, delivering an operating system (including camera software) to over 3 billion devices worldwide. This is the inside story, told by the people who made it happen. Androids: The Team that Built the Android Operating System is a first-hand chronological account of how the startup began, how the team came together, and how they all built an operating system from the kernel level to its applications and everything in between. It describes the tenuous beginnings of this ambitious project as a tiny startup, then as a small acquisition by Google that took on an industry with strong, entrenched competition. Author Chet Haase joined the Android team at Google in May 2010 and later recorded conversations with team members to preserve the early days of Android's history leading to the launch of 1.0. This engaging and accessible book captures the developers' stories in their own voices to answer the question: How did Android succeed?


Smart Phone and Next Generation Mobile Computing

Smart Phone and Next Generation Mobile Computing

Author: Pei Zheng

Publisher: Elsevier

Published: 2010-07-19

Total Pages: 582

ISBN-13: 0080458343

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This in-depth technical guide is an essential resource for anyone involved in the development of "smart mobile wireless technology, including devices, infrastructure, and applications. Written by researchers active in both academic and industry settings, it offers both a big-picture introduction to the topic and detailed insights into the technical details underlying all of the key trends. Smart Phone and Next-Generation Mobile Computing shows you how the field has evolved, its real and potential current capabilities, and the issues affecting its future direction. It lays a solid foundation for the decisions you face in your work, whether you're a manager, engineer, designer, or entrepreneur. - Covers the convergence of phone and PDA functionality on the terminal side, and the integration of different network types on the infrastructure side - Compares existing and anticipated wireless technologies, focusing on 3G cellular networks and wireless LANs - Evaluates terminal-side operating systems/programming environments, including Microsoft Windows Mobile, Palm OS, Symbian, J2ME, and Linux - Considers the limitations of existing terminal designs and several pressing application design issues - Explores challenges and possible solutions relating to the next phase of smart phone development, as it relates to services, devices, and networks - Surveys a collection of promising applications, in areas ranging from gaming to law enforcement to financial processing


Mobile Phone Programming

Mobile Phone Programming

Author: Frank H. P. Fitzek

Publisher: Springer Science & Business Media

Published: 2007-06-25

Total Pages: 474

ISBN-13: 1402059698

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This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.