A legendary ghost ship. An incredible treasure. A death-defying adventure. Forty years ago, the airship Hyperion vanished with untold riches in its hold. Now, accompanied by heiress Kate de Vries and a mysterious gypsy, Matt Cruse is determined to recover the ship and its treasures. But 20,000 feet above the Earth's surface, pursued by those who have hunted the Hyperion since its disappearance, and surrounded by deadly high-altitude life forms, Matt and his companions soon find themselves fighting not only for the Hyperion—but for their very lives.
Wicked Saints meets the Grishaverse in this stunning and relentless conclusion to the Night Spinner duology Enebish has been deceived by everyone she once considered a friend. On the run across the tundra, her only allies are her best friend Serik and a band of ill-tempered shepherds. Her only hope of bringing peace to Ashkar is to unite the people of the Protected Territories and make a stand against the tyrannical Sky King and the hostile nation of Zemya. But that’s easier said than done. As supplies dwindle, the shepherds become far more desperate for food than freedom. Meanwhile, Zemyan forces have stormed the Ashkarian capital. Imperial Army Commander Ghoa throws all of her power into a last-ditch effort to save her king, only to be abandoned by her fellow warriors. Held captive in a prison forged of magic and tortured by the zealous sorcerer Kartok, Ghoa learns his true ambitions lie far beyond the warring countries—he wants vengeance on the gods themselves. The war between Ashkar and Zemya began centuries ago as a feud amongst the gods. Now it’s up to the two most hated people on the continent—the monstrous outcast, Enebish, and the notorious war criminal, Ghoa—to heal that spiritual divide before Kartok brings the skies crashing down on all of them.
“Tightly wound, laser-focused epic.” – Kirkus A must-read for fans of Leigh Bardugo’s Grishaverse, transforming The Hunchback of Notre Dame into a powerful tundra-inspired fantasty. Before the massacre at Nariin, Enebish was one of the greatest warriors in the Sky King’s Imperial Army: a rare and dangerous Night Spinner, blessed with the ability to control the threads of darkness. Now, she is known as Enebish the Destroyer—a monster and murderer, banished to a monastery for losing control of her power and annihilating a merchant caravan. Guilt stricken and scarred, Enebish tries to be grateful for her sanctuary, until her adoptive sister, Imperial Army commander Ghoa, returns from the war front with a tantalizing offer. If Enebish can capture the notorious criminal, Temujin, whose band of rebels has been seizing army supply wagons, not only will her crimes be pardoned, she will be reinstated as a warrior. Enebish eagerly accepts. But as she hunts Temujin across the tundra, she discovers the tides of war have shifted, and the supplies he’s stealing are the only thing keeping thousands of shepherds from starving. Torn between duty and conscience, Enebish must decide whether to put her trust in the charismatic rebel or her beloved sister. No matter who she chooses, an even greater enemy is advancing, ready to bring the empire to its knees.
"Mr. Cruse, how high would you like to fly?" A smile soared across my face. "As high as I possibly can." Pilot-in-training Matt Cruse and Kate de Vries, expert on high-altitude life-forms, are invited aboard the Starclimber, a vessel that literally climbs its way into the cosmos. Before they even set foot aboard the ship, catastrophe strikes: Kate announces she is engaged—and not to Matt. Despite this bombshell, Matt and Kate embark on their journey into space, but soon the ship is surrounded by strange and unsettling life-forms, and the crew is forced to combat devastating mechanical failure. For Matt, Kate, and the entire crew of the Starclimber, what began as an exciting race to the stars has now turned into a battle to save their lives. Award-winning and bestselling author Kenneth Oppel brings us back to a rich world of flight and fantasy in this breathtaking new sequel to Airborn and Skybreaker.
From #1 New York Times bestselling author Brandon Sanderson, Words of Radiance, Book Two of the Stormlight Archive, continues the immersive fantasy epic that The Way of Kings began. Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl. The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives. Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined. Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable. Other Tor books by Brandon Sanderson The Cosmere The Stormlight Archive ● The Way of Kings ● Words of Radiance ● Edgedancer (novella) ● Oathbringer ● Dawnshard (novella) ● Rhythm of War The Mistborn Saga The Original Trilogy ● Mistborn ● The Well of Ascension ● The Hero of Ages Wax and Wayne ● The Alloy of Law ● Shadows of Self ● The Bands of Mourning ● The Lost Metal Other Cosmere novels ● Elantris ● Warbreaker ● Tress of the Emerald Sea ● Yumi and the Nightmare Painter ● The Sunlit Man Collection ● Arcanum Unbounded: The Cosmere Collection The Alcatraz vs. the Evil Librarians series ● Alcatraz vs. the Evil Librarians ● The Scrivener's Bones ● The Knights of Crystallia ● The Shattered Lens ● The Dark Talent ● Bastille vs. the Evil Librarians (with Janci Patterson) Other novels ● The Rithmatist ● Legion: The Many Lives of Stephen Leeds ● The Frugal Wizard’s Handbook for Surviving Medieval England Other books by Brandon Sanderson The Reckoners ● Steelheart ● Firefight ● Calamity Skyward ● Skyward ● Starsight ● Cytonic ● Skyward Flight (with Janci Patterson) ● Defiant At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A fascinating new novella in Brandon Sanderson's Cosmere, the universe shared by his Mistborn series and the #1 New York Times bestselling Stormlight Archive. Sixth of the Dusk, set in a never-before-seen world, showcases a society on the brink of technological change. On the deadly island of Patji, where birds grant people magical talents and predators can sense the thoughts of their prey, a solitary trapper discovers that the island is not the only thing out to kill him. When he begins to see his own corpse at every turn, does this spell danger for his entire culture? -------------------- A note from the publisher: For a detailed behind-the-scenes look at the creation of this novella, including brainstorming and workshopping session transcripts, the first draft, line-by-line edits, and an essay by Brandon, please see Shadows Beneath: The Writing Excuses Anthology.
In Airborn, enter a past in which airplanes have never been invented, giant airships rule the skies and the glittering skyscrapers of Lionsgate City, Canada’s greatest metropolis, rise near the Pacificus Ocean. When Matt Cruse, the cabin boy on the luxury airship Aurora, fearlessly performs a dramatic rescue to save an old man from his damaged hot air balloon, he doesn’t know what events he’s setting in motion. Will he and the balloonist’s fiery granddaughter, Kate de Vries, be able to solve the mystery of impossible flying creatures seen among the clouds? And will they figure it out before pirates and shipwreck end their voyage forever? Pushed high into the sky by a storm over the Indian Ocean, the decrepit training ship Flotsam makes an astonishing discovery before being forced to descend. Adrift at 20,000 feet is a tattered, ice-crusted airship bearing the name Hyperion. Could it really be the legendary lost craft, now a vast treasure and a frozen mausoleum to a ghostly crew? Matt Cruse is the only member of Flotsam’s oxygen-starved crew able to remember the ghost ship’s coordinates—and it seems as if everyone in the fabulous city of Paris wants them. In Skybreaker, Matt and Kate de Vries are challenged with another thrilling adventure, this time among the icy dangers and strange wonders of the upper atmosphere. At long last, Matt Cruse is at the helm. Though it’s only a summer job piloting a humble aerocrane, he’s thrilled to be helping to build the Celestial Tower, Paris’s extraordinary gateway to outer space. But Matt’s idyllic summer is short-lived. He narrowly survives a deadly attack by the fanatical Babelites, who are opposed to humans reaching the heavens. Worse still, his nights spent stargazing with Kate de Vries must end when she’s summoned back to Lionsgate City by her parents. But then the chance of a lifetime boosts Matt’s hopes of being airborne once more. Canada wants to reach space first, and the Canadian Minister of Air has asked Kate to join the first expedition as an expert on aerial zoology. There’s a place for Matt, too—if he can pass the gruelling tests to become one of the world’s first astralnauts on board the incredible ship Starclimber.
'Brandon Sanderson is one of the greatest fantasy writers' FANTASY BOOK REVIEW From the bestselling author who completed Robert Jordan's epic Wheel of Time series comes a new, original creation that matches anything else in modern fantasy for epic scope, thrilling imagination, superb characters and sheer addictiveness. In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive series, humanity faces a new Desolation with the return of the Voidbringers, a foe whose numbers are as great as their thirst for vengeance. The Alethi armies commanded by Dalinar Kholin won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, and now its destruction sweeps the world and its passing awakens the once peaceful and subservient parshmen to the true horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that their newly kindled anger may be wholly justified. Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths the dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put Dalinar's blood-soaked past aside and stand together - and unless Dalinar himself can confront that past - even the restoration of the Knights Radiant will not avert the end of civilization. 'I loved this book. What else is there to say?' Patrick Rothfuss, New York Times bestselling author of The Name of the Wind, on The Way of Kings
In a technologically suppressed future, information demands to be free in the debut novel from Hugo Award-winning author Charlie Stross. In the twenty-first century, life as we know it changed. Faster-than-light travel was perfected, and the Eschaton, a superhuman artificial intelligence, was born. Four hundred years later, the far-flung colonies that arose as a result of these events—scattered over three thousand years of time and a thousand parsecs of space—are beginning to rediscover their origins. The New Republic is one such colony. It has existed for centuries in self-imposed isolation, rejecting all but the most basic technology. Now, under attack by a devastating information plague, the colony must reach out to Earth for help. A battle fleet is dispatched, streaking across the stars to the rescue. But things are not what they seem—secret agendas and ulterior motives abound, both aboard the ship and on the ground. And watching over it all is the Eschaton, which has its own very definite ideas about the outcome...