Skullkickers Treasure Trove Vol. 3

Skullkickers Treasure Trove Vol. 3

Author: Jim Zub

Publisher: Image Comics

Published: 2016-02-03

Total Pages: 312

ISBN-13: 1632157985

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The fan favorite SKULLKICKERS story concludes in this gorgeous oversized deluxe edition collecting the fifth and sixth story arcs along with lots of spiffy extras and rarities. Collects SKULLKICKERS #24-34.


Skull-Kickers

Skull-Kickers

Author: Jim Zubkavich

Publisher:

Published: 2012

Total Pages: 0

ISBN-13: 9781607063742

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"Originally published in single magazine form as Skullkickers #6-11."


Skullkickers Vol. 3: Six Shooter On The Seven Seas

Skullkickers Vol. 3: Six Shooter On The Seven Seas

Author: Jim Zub

Publisher: Image Comics

Published: 2012-10-17

Total Pages: 147

ISBN-13: 1534308962

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Collects SKULLKICKERS #12-17 The third SKULLKICKERS adventure is a tidal wave of adventure: a pirate ship of lady buccaneers, dangerous cargo, sea monsters, food fights and the strange secret of the mysterious gun at the center of the SKULLKICKERS mythos. Jump on board and see why the Young Adult Library Services Association (YALSA) added SKULLKICKERS to their list of "Great Graphic Novels For Teens 2012"


Kill Six Billion Demons Book 1

Kill Six Billion Demons Book 1

Author: Tom Parkinson-Morgan

Publisher: Image Comics

Published: 2016-09-07

Total Pages: 108

ISBN-13: 1534301070

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In this collection of the first story arc of the popular webcomic Kill Six Billion Demons, sorority sister Allison Ruth must travel to Throne, the ancient city at the center of the multiverse, in an epic bid to save her boyfriend from the clutches of the seven evil kings that rule creation. Includes excerpts from in-universe religious texts, stories, and more


Peanuts: A Tribute to Charles M. Schulz

Peanuts: A Tribute to Charles M. Schulz

Author: Mike Allred

Publisher: BOOM! Studios

Published: 2015-10-14

Total Pages: 152

ISBN-13: 1613983859

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What¡¯s to Love: No one can deny the cultural impact of Charles M. Schulz¡¯s Peanuts, and it has been a singular honor for us to be able to continue his legacy. In 2015, Peanuts celebrates its 65th anniversary, so we thought there was no better way to recognize Snoopy, Charlie Brown, and the rest of the gang than to invite some of the world¡¯s best-known names in comics, children¡¯s books, comic strips, cartoons, and webcomics to come together and show their love for Schulz. What It Is: Peanuts: A Tribute to Charles M. Schulz is a giant love letter from creators new and old from comic strips to webcomics, children¡¯s books to comic books. Unprecedented at this scale, it is very rare for the Schulz estate to allow other cartoonists to illustrate the Peanuts gang in their own signature styles. This collection of original stories, pin-ups, and strips pay tribute to Schulz and the world of Peanuts, and includes contributions from Raina Telgemeier (Smile), Jen Wang (In Real Life), Patrick McDonnell (Mutts), Stan Sakai (Usagi Yojimbo), Terry Moore (Rachel Rising), Mike Allred (Silver Surfer), Paul Pope (Battling Boy), and many more. Features an introduction by Lincoln Peirce (Big Nate).


Figment

Figment

Author: Jim Zub

Publisher: Marvel Entertainment

Published: 2015-05-06

Total Pages: 131

ISBN-13: 1302480332

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The next great Disney adventure is here — starring one of Disney’s most popular characters! Dive into a steampunk fantasy story revealing the origin of the inventor known as Dreamfinder, and learn how one little spark of inspiration created a purple dragon called Figment! Our daring duo explore the realms of imagination, finding friends and foes alike — while back on Earth, a clockwork army assembles under the command of the frightening force known only as the Singular! And when Clockwork Control invades London while the intrepid explorers are trapped within the Nightmare Nation, the only obstacles standing between the Singular and total domination are Dreamfinder, Figment and their newfound friends! Acclaimed and uniquely talented creators Jim Zub (Skullkickers) and Filipe Andrade (Captain Marvel) give a Marvel spin to Epcot’s mind-bending attraction, Journey into Imagination! Collecting Figment #1-5.


Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies

Author: Bill Slavicsek

Publisher: John Wiley & Sons

Published: 2005-04-08

Total Pages: 434

ISBN-13: 0764599240

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: Bill Slavicsek

Publisher: For Dummies

Published: 2006-04-24

Total Pages: 0

ISBN-13: 9780471783305

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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….


Invincible #90

Invincible #90

Author: Robert Kirkman

Publisher: Image Comics

Published: 2012-04-04

Total Pages: 32

ISBN-13:

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Everything is different now


Peter Panzerfaust #3

Peter Panzerfaust #3

Author: Kurtis Wiebe

Publisher: Image Comics

Published: 2012-04-11

Total Pages: 32

ISBN-13:

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'THE GREAT ESCAPE,' Part Three The boys commandeer Nazi transport and high tail it out of Calais. But, before they can get too far, a passenger plane crashes nearby. Bravely checking for survivors, the boys are startled by what and WHO they find!