Skull of the Lich Lord

Skull of the Lich Lord

Author: Derek Prior

Publisher: Homunculus

Published: 2019-05-03

Total Pages: 343

ISBN-13:

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Captured by the survivors of his massacre at Arx Gravis, the Nameless Dwarf is sentenced to die. The assassin Ilesa has abandoned him, and so it falls to the ex-rogue Nils and Silas the sorcerer to stage a rescue. But with the Lich Lord’s grimoire obsessing him more and more, Silas suspects he is no longer in control of his own fate. Sick and close to death, he is drawn on by visions of a black staff within a forest of tar. As an ancient trap closes in on the companions, the last of the dwarves are threatened with extinction at the hands of ravenous beasts that live only to feed. And in the background, orchestrating it all, an implacable horror Nameless thought had been destroyed: A skull with crimson eyes that feast on living souls. All that remains of Otto Blightey, the Lich Lord of Verusia.


Crown of Fire

Crown of Fire

Author: Ed Greenwood

Publisher: Wizards of the Coast

Published: 2011-11-15

Total Pages: 309

ISBN-13: 0786961724

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Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.


Curse of the Black Axe

Curse of the Black Axe

Author: Derek Prior

Publisher: Homunculus

Published: 2019-06-28

Total Pages: 315

ISBN-13:

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The only thing keeping the Nameless Dwarf from once more becoming the Ravine Butcher is a helm made from the sorcerous ore, ocras, which he can never remove. Without the helm, he would succumb to the power of the black axe that caused the slaughter at Arx Gravis. After a year of fighting in other people’s wars, Nameless receives a visit from one of the underworld tricksters—a faen—who tells him the day he has long waited for has arrived: The philosopher Aristodeus has come up with a plan to destroy the black axe and free Nameless from the ocras helm. With the aid of new companions and an old friend, the assassin Shadrak the Unseen, Nameless must retrieve three artifacts that, combined, will bring an end to his suffering: The gauntlets of the fire giant, Sartis, whose lair lies in the roots of a volcano; The invulnerable armor of the Lich Lord of Verusia—an undead tyrant with a penchant for impaling and the drinking of souls; And the Shield of Warding, beneath which cowers a paranoid god on the fringe of the Abyss. But things are never that simple. Each of the companions has their own reasons for joining the quests, even Shadrak, who has been bound by an irrevocable contract—to kill the Nameless Dwarf.


Annals of the Nameless Dwarf (Books 1-6)

Annals of the Nameless Dwarf (Books 1-6)

Author: Derek Prior

Publisher: Homunculus

Published:

Total Pages: 1849

ISBN-13:

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A sprawling epic of redemption, heroism, and friendship in the face of insurmountable evil and an inexorable fate. "A beautifully written and engrossing masterwork!" (Mitchell Hogan) Fantasy Faction semifinalist for the SPFBO 2018 Child of an unreliable prophecy. Victim of a terrible deception. A soldier once. Then a killer of his own kind. A butcher. The Nameless Dwarf lies entombed beneath the earth, locked in an eternal sleep until the hour of Medryn-Tha's greatest need. With one shot at redemption, he must discover who he really is if he is to prevent the destruction of all the worlds and lead the dwarves to safety. But the deceptions that once cursed him have not been lain to rest. Every victory, every loss presents new dangers, new decisions. And history will remember him as the most cursed among the fallen, Or the greatest hero of legend. (Dungeons and dragons, Axe of the Dwarvish Lords, heroic fantasy, David Gemmell, Michael Moorcock, Gary Gygax, lich lord, undead, assassins guild, portal fantasy, hero quest, cyclops, zombies, witch, magic, sorcery, fantasy battles, myths and legends)


Tomb of the Witch Queen

Tomb of the Witch Queen

Author: Derek Prior

Publisher: Homunculus

Published: 2022-04-03

Total Pages: 720

ISBN-13:

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"Derek Prior always produces masterpieces of storytelling, with great characters full of life, relentless plots, and gripping and intense fight scenes." Mitchell Hogan, author of A Crucible of Souls The dwarven civil war might have ended, but the powers behind it still fester.... Snuv Scavage is about as lowborn as a dwarf can get. With no parents and no home, she tends Arnoch’s battle-goats and sleeps in their pen. But there is something special about this dwarf. Something written in her blood. When disturbing reports come in from the city of Jeridium, Snuv is sent to kill the heavily pregnant Skald, Nyra Sahtis, before she can give birth to her unnatural child. But Nyra is watched over by the Church of the Way, whose priests have changed beyond all recognition. And she enjoys the protection of Caelin the Cleaver, the most deadly warrior of her generation. Meanwhile, the wizard Venton Nap has returned to life on Aosia with only one thing on his mind: to bring back his deceased family from the Supernal Realm. Employing a guide from the backwater town of Malfen, Venton picks up on the ill-fated quest that once ended his life, determined to find the fabled lily cats of Rhylion and wrest from them the secret of life. As the ages old war between the Lich Lord of Verusia and the Witch Queen of Tho-Agoth at last comes to a head, plunging Medryn-Tha into a new age of darkness, Snuv is confronted by a dwarf with a plain-looking axe, which he claims is the legendary Paxa Boraga. A dwarf who has done his fair share of fighting, and who knows Snuv better than she knows herself. "A masterpiece of sword and sorcery storytelling. A visceral yet thoughtful epic." (Bookwraiths Reviews)


The Monsters Know What They're Doing

The Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


Lich-El

Lich-El

Author: Marc Van Pelt

Publisher: Marc Van Pelt

Published: 2012-09-18

Total Pages: 112

ISBN-13: 1468016423

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For four years Aguarius Forest has been Almas' childhood sanctuary where he and his best friend, Ulec, an elven child, have played with little knowledge of the wars that have plagued the world. But now, evil forces had set their eyes on their forest and threaten all that they hold dear. As two families fight to preserve that which is most important, Almas and Ulec begin to realize that more is at stake then they ever believed possible.


The Waking Engine

The Waking Engine

Author: David Edison

Publisher: Macmillan

Published: 2014-02-11

Total Pages: 397

ISBN-13: 0765334860

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Welcome to the City Unspoken, where Gods and Mortals come to die. Contrary to popular wisdom, death is not the end, nor is it a passage to some transcendent afterlife. Those who die merely awake as themselves on one of a million worlds, where they are fated to live until they die again, and wake up somewhere new. All are born only once, but die many times . . . until they come at last to the City Unspoken, where the gateway to True Death can be found. Wayfarers and pilgrims are drawn to the City, which is home to murderous aristocrats, disguised gods and goddesses, a sadistic faerie princess, immortal prostitutes and queens, a captive angel, gangs of feral Death Boys and Charnel Girls . . . and one very confused New Yorker. Late of Manhattan, Cooper finds himself in a City that is not what it once was. The gateway to True Death is failing, so that the City is becoming overrun by the Dying, who clot its byzantine streets and alleys . . . and a spreading madness threatens to engulf the entire metaverse. Richly imaginative, David Edison's The Waking Engine is a stunning debut by a major new talent.


MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2022-01-04

Total Pages: 624

ISBN-13: 1982171340

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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!


Soulstone: The Skeleton King

Soulstone: The Skeleton King

Author: J.A. Cipriano

Publisher: DDCO Publishing, LLC.

Published: 2018-07-05

Total Pages: 362

ISBN-13:

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When Aaron and his friends got sucked into the virtual reality game World of Ruul, they quickly realized the only way out would be to acquire all eight soulstones and beat the game. Unfortunately, they’ve somehow managed to incur the wrath of the Skeleton King, an ancient warrior whose vengeance can only be quenched by blood and death. Now, if they want to survive long enough to find those soulstones, they’ll have to find a way to stop him.