The First 20 Hours

The First 20 Hours

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 290

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.


Moving for Prosperity

Moving for Prosperity

Author: World Bank

Publisher: World Bank Publications

Published: 2018-06-14

Total Pages: 407

ISBN-13: 1464812829

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Migration presents a stark policy dilemma. Research repeatedly confirms that migrants, their families back home, and the countries that welcome them experience large economic and social gains. Easing immigration restrictions is one of the most effective tools for ending poverty and sharing prosperity across the globe. Yet, we see widespread opposition in destination countries, where migrants are depicted as the primary cause of many of their economic problems, from high unemployment to declining social services. Moving for Prosperity: Global Migration and Labor Markets addresses this dilemma. In addition to providing comprehensive data and empirical analysis of migration patterns and their impact, the report argues for a series of policies that work with, rather than against, labor market forces. Policy makers should aim to ease short-run dislocations and adjustment costs so that the substantial long-term benefits are shared more evenly. Only then can we avoid draconian migration restrictions that will hurt everybody. Moving for Prosperity aims to inform and stimulate policy debate, facilitate further research, and identify prominent knowledge gaps. It demonstrates why existing income gaps, demographic differences, and rapidly declining transportation costs mean that global mobility will continue to be a key feature of our lives for generations to come. Its audience includes anyone interested in one of the most controversial policy debates of our time.


Move Without the Ball

Move Without the Ball

Author: Stedman Graham

Publisher: Simon and Schuster

Published: 2004-08-03

Total Pages: 210

ISBN-13: 0743234405

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Their lives every day -- both on and off the field. Book jacket.


Beginning PyQt

Beginning PyQt

Author: Joshua M. Willman

Publisher: Apress

Published: 2020-05-28

Total Pages: 449

ISBN-13: 1484258576

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Learn GUI application development from the ground up, taking a practical approach by building simple projects that teach the fundamentals of using PyQt. Each chapter gradually moves on to teach more advanced and diverse concepts to aid you in designing interesting applications using the latest version of PyQt. You’ll start by reviewing the beginning steps of GUI development from, using different projects in every chapter to teach new widgets or concepts that will help you to build better UIs. As you follow along, you will construct more elaborate GUIs, covering topics that include storing data using the clipboard, graphics and animation, support for SQL databases, and multithreading applications. Using this knowledge, you’ll be able to build a photo editor, games, a text editor, a working web browser and an assortment of other GUIs. Beginning PyQt will guide you through the process of creating UIs to help you bring your own ideas to life. Learn what is necessary to begin making your own applications and more with PyQt! What You'll Learn Create your own cross-platform GUIs with PyQt and PythonUse PyQt’s many widgets and apply them to building real applicationsBuild larger applications and break the steps into smaller parts for deeper understandingWork with complex applications in PyQt, from animation to databases and more Who This Book Is For Individuals who already have a fundamental understanding of the Python programming language and are looking to either expand their skills in Python or have a project where they need to create a UI, but may have no prior experience or no idea how to begin.


Modern Monks Player's Guide

Modern Monks Player's Guide

Author: Al Seeger

Publisher: Lulu.com

Published: 2014-11-25

Total Pages: 147

ISBN-13: 1312707518

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Modern Monks is a retro-clone inspired role playing game with a focus on martial arts in the preset day. The rules of this game are designed to emulate the second edition of one of the world's most well known fantasy games. It can be used for campaigns focusing on gritty realism or the over the top super moves found in video games and anime. The Modern Monks Player's Guide contains rules for characters level 1-20. Inside you'll find: -Six character classes: the versatile martial artist who can focus on power, defense, or quick strikes, the tough soldier, the sneaky rogue, and the skillful civilian. -Skills and Techniques to customize your character -Armor, weapons, and equipment -Guidelines for economics -11 character specialties like the rugged survivalist, the wise sensei, the daring wheelman, and the battle tested commander


What's in Your Space?

What's in Your Space?

Author: Dwight Carter

Publisher: Corwin Press

Published: 2016-02-29

Total Pages: 152

ISBN-13: 150632309X

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Transformed learning spaces begin with transformed thought Educators know they must incorporate skills for the global economy, adapt to diverse learning styles, and employ technology. But what about our physical spaces? How can or should they change to reflect 21st Century teaching models? Walk with the group behind one of America’s most recognized school redesign projects and discover how to design both “thinking” and “learning” spaces. Throughout this book, educators will: Reflect upon their craft and role in 21st Century education Consider their views about Generation Z, technology, and global skills Discover design principles to help establish tech-embedded learning environments Craft a scalable plan


Its Amazing Secrets

Its Amazing Secrets

Author: Gary Gagliardi

Publisher: Science of Strategy

Published: 2003

Total Pages: 192

ISBN-13: 1929194285

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This book is our most sophisticated analysis of the Chinese cultural and linguistic concepts underlying the strategic system of The Art of War. It offers the complete text of The Art of War on the left-hand pages and a stanza-by-stanza explanation in words and pictures on the facing pages.


Curriculum Development for Students with Mild Disabilities

Curriculum Development for Students with Mild Disabilities

Author: Carroll J. Jones

Publisher: Charles C Thomas Publisher

Published: 2010

Total Pages: 455

ISBN-13: 0398079110

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Many teachers of students with mild disabilities experience difficulty writing IEPs, and they lack a foundation in the regular education curriculum of academic skills and sequences associated with each grade level. This book was designed to provide this foundation. Presented in the form of scope and sequence charts that can be used as objectives for the State Frameworks (goals and benchmarks), this resource assists in preparing IEPs, including the new process of identification of children with disabilities through their responses to intervention (RTI). An additional focus is on the impact of federal laws (IDEA and NCLB) on the curriculum and assessment in schools today. The book has been reorganized into ten chapters, including: historical perspectives; early childhood special education curricula; oral expression curricula; reading and listening curricula; written expression curricula; mathematics curricula; educational technology curricula K-12; social and self competence curricula; science curricula; and evaluation reports/case studies (Appendix). The scope and sequence charts were modified to include current national education standards and benchmarks and the skills in each of the academic areas that require annual state assessment. These charts will assist teachers in modifying the general education curriculum for students with mild disabilities and to write complete Individual Education Programs, using age-appropriate and developmentally appropriate teaching and assessment materials. Chapter summaries, included for review purposes, also serve as selective and motivational reading. With special education teachers in short supply and the demands on their time so great, this book will provide a valuable resource for cutting the clutter and moving to the heart of the teaching process: determining what skills students need to move effectively to the next level.


Teaching Fundamental Motor Skills

Teaching Fundamental Motor Skills

Author: A. Vonnie Colvin

Publisher: Human Kinetics

Published: 2022-01-12

Total Pages: 322

ISBN-13: 1718211252

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The early elementary years are a critical time for children to acquire physical skills. While many books detail the motor skills children need to learn, few focus on how to teach those skills. That’s where Teaching Fundamental Motor Skills, Fourth Edition, comes in. This practical text, formerly titled Teaching the Nuts and Bolts of Physical Education, does just that, because motor skills are the nuts and bolts of physical education. “We believe that instruction can be motivating and enjoyable,” says lead author Vonnie Colvin. “Although fun is not the goal of education, it can be a very motivating by-product. When children are motivated and they receive sound instruction, they focus more on learning.” Through Teaching Fundamental Motor Skills, elementary physical educators will guide their students in mastering the critical elements of 8 locomotor and 17 manipulative skills. “The approach offers a perfect balance between sound pedagogy and fun activities that will engage your students and keep them learning,” Colvin says. Value-Packed Resource The text offers teachers a multitude of tools and ideas to foster student learning: Sequenced illustrations of four to six critical elements necessary for the skill to be correctly performed Cue words to help students remember each critical element Partner skill check assessments that help partners evaluate each other’s progress Success builders to reinforce correct performance Activities for practicing the entire skill Troubleshooting charts to address problem areas and help students learn and improve Scripted lesson plans that guide teachers through the instruction sequence New Content This latest edition also includes new content and teaching aids: Video clips of each skill, performed at regular speed and in slow motion to show correct execution and to further enhance understanding Video clips showing one or more incorrect critical elements so PETE students and teachers can learn to detect errors and provide cues and corrections Sidebars on promoting social and emotional health within the skill lessons to foster student well-being Sidebars on how to adapt lessons to meet the needs of children with different abilities (These don’t take the place of an adapted physical education book, individualized education program, or 504 plan, but they do help ensure all children can be included in the lesson.) Sidebars for at-home modifications to help remote learners and homeschoolers, with lists of typical home items that can be used in place of typical physical education equipment. For example, a balled-up pair of socks can become a ball, and many plastic bags can combine to become a soccer ball. Ancillaries On HK’s delivery and learning platform, HKPropel, teachers can access the aforementioned video clips as well as reproducible forms, troubleshooting charts, illustrations of critical elements, and animations of critical elements for the 17 manipulative and 8 locomotor skills. Teaching Foundational Skills This new edition of Teaching Fundamental Motor Skills, written by authors with a combined 140 years of teaching experience, will help children learn fundamental motor skills that provide the foundation for acquiring future sports skills. “The skills covered in this book represent the fundamentals of building a successful physical education curriculum for children,” says Colvin. “This book is a collection of teaching strategies and ideas that are kid tested, and they have been very successful in our elementary schools.” Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.


Far Realms

Far Realms

Author: Rick Stump

Publisher: Lulu.com

Published: 2014-10-03

Total Pages: 92

ISBN-13: 1312588020

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Far Realms is a supplement for Old school fantasy table top role playing games. Born from 40 years of gaming and tested in a 36+ year old campaign, Far Realms is designed to fit smoothly into any ""old school"" fantasy RPG system. Far Realms includes new character classes, NPC classes, new hirelings, alternate rules for initiative, combat, and weapon specialization over 30 pages of new spells, and more. Far Realms will add depth and excitement to any campaign! Please visit us at our blog: http: //harbingergames.blogspot.com