STUDENT BOOK Skills for Super Writers is a consumable instruction and application companion book to The Write Direction student book, providing support in grammar, usage, mechanics, and spelling. Whether you use Skills for Super Writers with The Write Direction or as a stand-alone skills practice book, your students will get all the instruction, practice and application of the skills they need to improve t heir writing. TEACHER GUIDE The Skills for Super Writers Teacher Guide is fully annotated with quick-access lesson plans and activities for meeting individual needs.
Attention aspiring and working writers alike! Finish your work in four easy steps with this explosion of inspiration. How can aspiring writers-whether aiming for a short story, novel, screenplay, or nonfiction work-gain the confidence they need to follow through on their creative visions.... The answer can be found in this book by a writing coach and university writing professor whose "Bang the Keys" workshop stems from an innovative four-step system that offers practical advice for demonstrated results every time. Step 1: Begin with the strongest idea. Step 2: Arrange the work into a concrete shape. Step 3: Nurture the project with love, so that others can love it, too. Step 4: Go finish, and then let it go so it may live independently in the world. Also included are practical writing exercises that will give readers the tools and the inspiration to finish the writing projects they start ... or bust their fingers trying!
This collection of motivating art projects features 25 sure-fire ways to erase writer's block--and meet writing standards. Creativity-boosting activities, such as Found-Art Superheroes, The Room of My Dreams, Canned Art, and Shakespeare at the Movies, help students craft a coherent story, develop and support a main idea, build a persuasive argument, describe a scene using precise words, and much more. Using the art they create, students have a concrete visual idea and a high-interest starting point from which to begin writing--and their ideas flow onto the page. Teaching material includes mini-lessons, step-by-step directions, cross-curricular strategies, rubrics, and photographs of student samples. For use with Grades 4-8.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
STUDENT BOOK Skills for Super Writers is a consumable instruction and application companion book to The Write Direction student book, providing support in grammar, usage, mechanics, and spelling. Whether you use Skills for Super Writers with The Write Direction or as a stand-alone skills practice book, your students will get all the instruction, practice and application of the skills they need to improve t heir writing. TEACHER GUIDE The Skills for Super Writers Teacher Guide is fully annotated with quick-access lesson plans and activities for meeting individual needs.
Confused by the overload of blogs, articles, and guides that promise you everything you need to know on how to write for the web? Not sure where to start with your blog and website, from optimizing for search to creating the best headline? Or how to take your writing skills to the next level and actually market yourself and make money as a professional online freelance writer? In So You Think You Can Write?, you'll learn every skill it takes to write great copy for the web, from the absolute fundamentals of using storytelling in great online content all the way to knowing how to write for both search engines and people, what it takes to craft different forms of content on the web, and much more; plus, there's a bonus chapter revealing how to market yourself and make income as an online copywriter in an modern world. Written by Julia McCoy, who spent years of her life teaching herself the elements of successful online writing and launched a writing business that hit seven figures within five years, this book is your essential blueprint to learning what it takes to write great online copy, both as a freelancer and brand/business owner. In this book, Julia walks you step-by-step through the process of how to craft the seven forms of online content: 1. Web Content 2. Blogging 3. Social Media 4. Advertising/Sales Copy 5. Industry Writing 6. Journalism 7. Creative Writing Julia also takes you through the basics of SEO (search engine optimization) for the online writer and creator, without overloading you: you'll get a key list of the top tools on the web to research keywords, learn how to hone your best key phrases, and the tactics of how and where to place them in your content. Illustrated, easy-to-understand, and fun to read, this is a comprehensive yet digestible resource for writers and businesses alike on how to create successful online content. After you read this book, you'll be able to: Define your audience and the terms they use to search in Google Write great content that will get picked up by Google Know the basics of what it takes to write all seven forms of online copy Create blogs that are evergreen and engaging Know how to write the "secret" bits of copy that search engines love: meta descriptions, tags and more Know how to use Twitter chats, live streaming, and Facebook groups, and other platforms to find your people and confidently market yourself as a writer Access a comprehensive list of online writing tools and resources in the final Appendix Julia McCoy has built a successful freelance writing career and a multi-million dollar copywriting agency out of nothing but the amount of hard work, time, and self-teaching she put into it: and she believes any writer has what it takes to create great online content, provided they learn the essential tactics of adapting to all online copy forms. But she knows it's hard to find these fundamental teachings in one place: which is why she decided to write a book to offer everyone just that opportunity. A writer and internet marketer from an early age, Julia started three companies, enrolled in college, and wrote a book by 16. At 20, she dropped out of nursing school and left McDonald's to make a career out of her passion in online writing. Her writing agency, Express Writers, has over 70 team writers and strategists; and Julia's clients have included Shopify, PayPal, Staples, and a thousand other worldwide businesses of all sizes. Julia is also the creator of #ContentWritingChat, a Twitter chat that's hit #42 on Twitter; hosts The Write Podcast on iTunes; and writes at The Write Blog, Content Marketing Institute, Search Engine Journal, and a large amount of online publications.
This book offers an easy-to-follow set of writing principles. For example, use active verbs whenever possible, favour concrete language over vague abstractions, avoid long strings of prepositional phrases, employ adjectives and adverbs only when they contribute something new to the meaning of a sentence and reduce your dependence on the "waste words": 'it', 'this', 'that' and 'there'. The author also shows these rules in action through examples from famous authors such as Shakespeare and Emily Dickinson. The book includes a test to help you assess your own writing and get advice on problem areas.
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.