Tomb Families investigates the apparently random distribution of New Kingdom private tombs in the Theban Necropolis by focusing on factors that may have influenced tomb location. This research provides a deeper understanding of the necropolis and how private tombs linked to the wider sacred landscape of Thebes.
Lavishly illustrated in color, this book presents a spectacular collection of archaeological and artistic treasures covering the extent of Egyptian art from the Predynastic Period of the fourth millennium B.C. to the Greco-Roman period of the fourth century A.D. The volume features more than 130 objects ranging from architectural elements of a royal palace and funerary chapel to delicate jewelry and textile fragments, and contains many objects never previously shown in print. In an introductory essay David P. Silverman documents major expeditions to sites in Egypt and Nubia and summarizes the new information gleaned about ancient Egyptian civilization. Donald B. Redford provides a general treatment of ancient Egypt history. The objects themselves are introduced with concise essays by recognized Egyptologists: Edward Brovarski, Rita E. Freed, Arielle P. Kozloff, David O'Connor, Edna R. Russmann, William K. Simpson, and Josef W. Wegner. Contributors-- Edward Brovarski, Museum of Fine Arts, Boston Rita Freed, Museum of Fine Arts, Boston Arielle Kozloff, Cleveland Museum of Art David O'Connor, Institute of Fine Arts, New York University Donald Redford, University of Toronto Edna. R. Russman, Brooklyn Museum of Art David Silverman, University of Pennsylvania William Kelly Simpson, Yale University Josef W. Wegner, University of Pennsylvania
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.