When Meg Thornton becomes caught up in a bank raid, she is horrified to discover that one of the raiders is her brother, Clay, who has been on the run since killing the barman in their home town. Clay has fallen in with the notorious Pike gang, and Eli Pike will kill Meg if he finds out she was a witness to the raid. Can Clay extricate himself, and the girl he's fallen for, from the gang before Eli discovers there's a living witness to dispose of? As an added complication, Meg is engaged to Solace's deputy sheriff, Tom Walsh, who has no idea that Meg has a brother, let alone one who is a fugitive from the law. In a possible showdown, Meg could end up with a dead brother or a dead fianc? - or both.
In Chaparral Bend a gallows is being raised for youngster Ty Garland, accused of bank robbery. But is he really guilty? His old ma claims he is innocent, and town tamer, Crossdraw Kitchenbrand, is inclined to believe her, especially as the notorious gunman Angel Addison and his gang, the Yuma boys, seem to be involved. Crossdraw's search for answers brings him up against big ranch-owner Landon Clovis and leads him to the outlaw roost of Addisonville. He can count on the support of the old woman and a girl he has rescued, but will that be enough to succeed against overwhelming odds? Will his six-guns finally bring justice?
A New York Times bestselling author offers a brilliant reinvention of one of the best-known fairy tales of all time with Snow White as a gunslinger in the mythical Wild West. Forget the dark, enchanted forest. Picture instead a masterfully evoked Old West where you are more likely to find coyotes as the seven dwarves. Insert into this scene a plain-spoken, appealing narrator who relates the history of our heroine’s parents—a Nevada silver baron who forced the Crow people to give up one of their most beautiful daughters, Gun That Sings, in marriage to him. Although her mother’s life ended as hers began, so begins a remarkable tale: equal parts heartbreak and strength. This girl has been born into a world with no place for a half-native, half-white child. After being hidden for years, a very wicked stepmother finally gifts her with the name Snow White, referring to the pale skin she will never have. Filled with fascinating glimpses through the fabled looking glass and a close-up look at hard living in the gritty gun-slinging West, this is an utterly enchanting story…at once familiar and entirely new.
When Joe Spearman sees a face from the past, he gets a shock. It's the face of a killer. It is also someone who now has a good deal of influence and power in the little town of Ox Crossing. Someone who won't want his past catching up with him. However, before Joe can do anything about his discovery, the man he has recognized acts quickly and Joe is silenced. Permanently. It is then up to his old army buddy, Nat Leach, to discover the identity of the person behind Joe's murder. But Nat is pursuing his own personal mission: tracking down the men who slaughtered two members of his family while he was away fighting a war. And he's getting close to finding them, even though they, too, have new identities. Nat soon learns that he has taken on two perilous quests, and that he could end up like his old army buddy. Dead.
Maybe the tariff dispute on Planner's World could've have been settled by arbitration, but when war broke out, the United Cities hired the best mercenaries money could buy: HAMMER'S SLAMMERS Lt. Arne Huber was old enough to be a veteran but still young enough to have principles. He commanded a platoon of combat cars, leading from the front because he was a Slammers officer and that's the only place you can lead. From Huber's first minutes on Plattner's World, he was in the middle of hot, flaming war. He knew that wasn't going to change until the Slammers either left the planet or his relatives back on Friesland got a coffin with a warning to bury it unopened. FOR THE LOCALS, THE WAR WAS A MATTER OF PRINCIPLE; TO THE SLAMMERS, IT WAS A PAYCHECK A score of separate states and factions fought to rule Plattner's World. That was bad enough, but the planet's great wealth had attracted not only mercenaries but a worse kind of looter: interstellar investors with no qualms about making a profit on blood, so long as the profit was high enough and the blood came from somebody else. From a weed-grown landing strip to the narrow corridors of a modern office building, Arne Huber's survival depended on quick reflexes and the blazing cyan hellfire of his gun. He and his troopers didn't like some of the choices they had to make¾but they'd make them regardless, because they were the Slammers and it was their job. DECEIT AND BETRAYAL WERE THE ONLY CERTAINTIES Arne Huber and his platoon had to face government officials with private agendas, politicians with armies of street thugs, and a hostile armored division with the most powerful tanks on the planet. The climax would come as it always did, when the Slammers slugged it out with the best the enemy could throw at them. Tank cannon, automatic weapons, and the world-shattering thunder of massed artillery would turn the night into an inferno and a slaughterhouse. Arne Huber and his troopers knew they could die, because they'd watched friends die on every planet where they'd served. Maybe they could even be beaten¾ BUT NOBODY'D BEATEN THE SLAMMERS YET! At the publisher's request, this title is sold without DRM (Digital Rights Management).