America's best-loved nuclear family is back. As the Simpsons travel to Krustonia, Homer vies for the wrestling championship and Mr. Burns clones a plant full of Smitherses. Full color.
"The Simpsons" -- the quintessential middle American nuclear family -- have become a cultural icon. Beloved by millions of viewers, the Emmy Award-winning series made television history by bringing animation back to prime time, rapidly becoming one of the Fox network's highest-rated shows. In this collection of comics, faithful followers can catch up on the latest goings-on in Springfield, as the "Simpson" universe leaps from the screen to the big color comics pages. Ned Flanders, steadfast citizen and devoted father, has gone on a rampage, committing shocking crimes (it's not his fault -- he's been kidnapped by aliens). The Simpsons try out for membership in a biosphere, with catastrophic results. Then it's off to a new adventure as Bart skateboards headlong into the evils of the publishing industry, where he learns all about idea stealing, bad writers and the fleeting interest of editors.
Bart turns the force into a farce in 'Bart Cops Out'; rules the airwaves in 'K-Bart'; turns prose into amateurs in 'The Book That Ate Springfield'; daydreams in 'The Secret Life of Bart Simpson'; goes off the rails in 'The Great Train Wreck'; and shops til he drops in 'Spree For All'.
This unconventional and lighthearted introduction to the ideas of the major Western philosophers examines The Simpsons — TV’s favorite animated family. The authors look beyond the jokes, the crudeness, the attacks on society — and see a clever display of irony, social criticism, and philosophical thought. The writers begin with an examination of the characters. Does Homer actually display Aristotle’s virtues of character? In what way does Bart exemplify American pragmatism? The book also examines the ethics and themes of the show, and concludes with discussions of how the series reflects the work of Aristotle, Marx, Camus, Sartre, and other thinkers.
Bart Simpson gets brutal with a brilliant and brand-new collection of comics and stories brimming with bitter rivalries, baseball gone bionic, bully bonding, and babysitters gone bad. Bart and Homer find themselves up a creek when they go fishing together. Bart tries to elude haunted detention slip with his name on it. Principal Skinner bribes Bart to keep him on his best behavior, while Nelson Muntz hosts a guide to adult nerds. Bart reveals the secrets to staying home sick, and when he makes the cheerleading squad, shows off his unique brand of school spirit. And to top it all off, Maggie and Moe find themselves mulling over a murder mystery. Bart Simpson is here to soothe the savage beast!
In this new compilation, the Simpsons travel to the land of Krustonia, Homer Simpson vies for the Springfield wrestling championship, Mr. Burns clones a plant full of Smitherses, and Homer contracts amnesia and thinks he is Radioactive Man.
Welcome to the remarkable first four issues of Simpsons Comics, brought to you by Otter Press. Includes the stories: The amazing colossal Homer; The collector; Cool hand Bart; My sister, my homewrecker; The Springfield puma; Krusty, agent of K.L.O.W.N.; It's in the cards; The gnarly adventures of Busman.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.