Death approaches in the form of Deathmar the Black, Marcus Alios true father. After learning of his sons existence, Deathmar rallies his forces to engage the Silver Guard and take back his son. Follow the mercenary bands youngest members in their continued struggle against the forces of true evil. And of course, the Master of Games himself, Braden Aranor, is guiding the unfolding drama while taking a more active role in certain conflicts.
Uncertainty grips the Silver Guards as they struggle with the path forward. Though they managed to survive the hunt for Marcus Alios father and his wicked allies, the young mercenaries from the kingdom of Casta must pick up where they left off, now allied with the Firefist Clan and a host of freed slaves. Before them lies a challenge unlike any they have faced in their lives as they must decide the outcome for not only the future of the Silver Guard but the fate of those under their care. To do so will involve the unraveling of magical mysteries far beyond their experience and unknown evils.
Controversy, strife, and even death. That is what awaits any who are honorable enough to consider themselves as part of the elite mercenary band called the Silver Guard. For centuries, the Silver Guard have watched over the Kingdom of Casta on the continent of Drilain. Never the type to back down from any form of confrontation, the elite group find themselves in an unfamiliar situation after conflict with an old enemy. Their numbers have been decimated and, with only two surviving members, Josef Righe and his son, Oran, are faced with a unique problem, raising the next generation of wizards, thieves, and warriors to bolster their numbers to prior glory. Adding to the turmoil, they have chosen to take in an orphaned dragonborn child of chromatic descent. A sacrilege according to the ruling bodies of the Kingdom of Casta. Dragons of any descent are not tolerated anywhere on the continent and certainly not in the kingdom they have long called home. Follow these two legendary heroes as they continue to fulfill the legacy of their famous name and the opposing forces to their will, both enemy and ally alike.
The dynamic second installment in the exciting, action-adventure middle-grade series featuring beloved and all-new characters from the world of G.I. Joe In the next installment in this action-packed series, a group of ordinary kids finds themselves facing extraordinary circumstances yet again. The Average Joes may have stalled Cobra’s nefarious plans, but Springfield is still in trouble. Continuing the story where Stan, Julien, Zoro-me, and Scarlett left off, this heart-pounding thrill ride will enthrall G.I. Joe fans and action-adventure readers alike.
When he is targeted by a vicious lycanthrope leader and his brotherhood, Deacon Chalk, while protecting an abused pregnant were-dog, is unsure of who--or what--to trust, forcing him to use a weapon hungry for his soul and his most savage impulses to survive. Original.
For boys and girls 8-14 years old, the adventure continues with tales of fantasy, intrigue, suspense and excitement. The adventure moves forwards two years and sees the return of the banished, evil, murderous Dragon Black to the magical Island of Draegonia. Intent on wreaking revenge, Black 'carbonises' all who stand in his way. Through a reign of terror and injustice he makes the lives of the Dragons of Draegonia a miserable torment. But who will be brave or foolish enough to try to stop him? Will any of the island's richly coloured dragons survive? Can four brave children find a way to return to save them? What mystical powers does the pink dragon possess? And how did Dragon Black regain his strength and powers? Enter the magical and colourful world of Draegonia - where all is not what it seems!
The Silurian, Book 2: THE KING OF BATTLES: AN INVINCIBLE COMMADER ARISES Arthur is now Supreme Commander of Armies in Britannia and just about to begin his annihilating South Saxon campaign, leading his army, now known as the Clan Bear, into the south coast weald where the Saxons have made inroads into British territory. On this campaign, Arthur and his young warrior army destroy the Saxons in battle after battle, a ruthless campaign of fire and superior tactics that pushes the Clan Bear to their limits, pushing the Fox into days of battle-madness and wild anguish as he fights and kills in a relentless need to be Arthur's greatest warrior and champion. And yet it is Medraut, Arthur's cousin, who is pushed too hard and too far, as now, traitors sworn to Medraut's side begin to arise from within the ranks of Arthur's army--traitors too small to threaten Arthur's power now. Still unassailable in his rise, the legend of Arthur as an invincible warrior has already begun, and he breaks the Saxons, and returns home victorious; but not without payment to be had. In the aftermath of battle, it is time for the Bear to return to his land of birth, to Siluria, and there seek out the last living souls of his mother's people; those who survive from their battles against Arthur's father, Uthyr Pendragon. Yet going home causes even more troubles for both Arthur and Bedwyr to overcome, troubles that charge the two young warriors into the sinister hearts of traitors, whose rebellion forces the Fox and the Bear to become more than warriors, but killers.