Silent Hill

Silent Hill

Author: Bernard Perron

Publisher: University of Michigan Press

Published: 2012-01-03

Total Pages: 171

ISBN-13: 0472051628

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The second entry in the Landmark Video Games series


Silent Hill 2

Silent Hill 2

Author: Mike Drucker

Publisher: Boss Fight Books

Published: 2021-01-26

Total Pages: 120

ISBN-13: 1940535271

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A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.


Silent Hill

Silent Hill

Author: Scott Ciencin

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9781933239163

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This blood-soaked volume collects IDW Publishing's three chilling one-shots based on Silent Hill, the smash-hit Konami videogame series. In "Among the Damned," a young, guilt-ridden soldier meets a doomed soul that will either change his life or end it. In "Paint It Black," a painter finds his dark muse in Silent Hill, until a group of cheerleaders arrive and the attacks begin. "The Grinning Man" tells the tale of the terrifying title character, who faces off against a State Trooper one day away from retirement.


Silent Hill

Silent Hill

Author: Tom Waltz

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9781600109072

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"Originally published as Silent Hill: past life issues #1-4"--Title page verso.


Silent Hill

Silent Hill

Author: Bernard Perron

Publisher: University of Michigan Press

Published: 2012-01-03

Total Pages: 171

ISBN-13: 0472900331

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Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.


Video Games, Crime, and Control

Video Games, Crime, and Control

Author: Kevin F. Steinmetz

Publisher: Taylor & Francis

Published: 2024-09-09

Total Pages: 176

ISBN-13: 1040087639

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Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.


GameAxis Unwired

GameAxis Unwired

Author:

Publisher:

Published: 2006-06

Total Pages: 88

ISBN-13:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


The Palgrave Handbook of Sound Design and Music in Screen Media

The Palgrave Handbook of Sound Design and Music in Screen Media

Author: Liz Greene

Publisher: Springer

Published: 2016-12-14

Total Pages: 467

ISBN-13: 1137516801

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This book bridges the existing gap between film sound and film music studies by bringing together scholars from both disciplines who challenge the constraints of their subject areas by thinking about integrated approaches to the soundtrack. As the boundaries between scoring and sound design in contemporary cinema have become increasingly blurred, both film music and film sound studies have responded by expanding their range of topics and the scope of their analysis beyond those traditionally addressed. The running theme of the book is the disintegration of boundaries, which permeates discussions about industry, labour, technology, aesthetics and audiovisual spectatorship. The collaborative nature of screen media is addressed not only in scholarly chapters but also through interviews with key practitioners that include sound recordists, sound designers, composers, orchestrators and music supervisors who honed their skills on films, TV programmes, video games, commercials and music videos.