Computer Graphics

Computer Graphics

Author: Jonas Gomes

Publisher: CRC Press

Published: 2012-04-24

Total Pages: 562

ISBN-13: 1568815808

DOWNLOAD EBOOK

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.


Photorealistic Rendering in Computer Graphics

Photorealistic Rendering in Computer Graphics

Author: Pere Brunet

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 289

ISBN-13: 3642579639

DOWNLOAD EBOOK

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.


Graphics Modeling and Visualization in Science and Technology

Graphics Modeling and Visualization in Science and Technology

Author: Martin Göbel

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 285

ISBN-13: 3642778119

DOWNLOAD EBOOK

The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.


Computer Graphics

Computer Graphics

Author: Jeffrey J. McConnell

Publisher: Jones & Bartlett Learning

Published: 2005

Total Pages: 582

ISBN-13: 9780763722500

DOWNLOAD EBOOK

Computer Graphics & Graphics Applications


Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology

Author: Allen Kent

Publisher: CRC Press

Published: 1993-09-24

Total Pages: 410

ISBN-13: 9780824722821

DOWNLOAD EBOOK

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."


Computer Animation

Computer Animation

Author: Rick Parent

Publisher: Newnes

Published: 2012-08-29

Total Pages: 542

ISBN-13: 0124158420

DOWNLOAD EBOOK

Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.


Modeling in Computer Graphics

Modeling in Computer Graphics

Author: Tosiyasu L. Kunii

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 373

ISBN-13: 4431681477

DOWNLOAD EBOOK

In order to capture the essential features of computer graphics, fundamental methods, concepts, and techniques have been integrated into generalized models through a process known as modeling. This volume outlines the progress made in computer graphic modeling and presents previously unpublished results and surveys which will help readers better understand the concepts and applications of this fascinating subject.


Computer Graphics and Mathematics

Computer Graphics and Mathematics

Author: Bianca Falcidieno

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 317

ISBN-13: 3642775861

DOWNLOAD EBOOK

Since its very existence as a separate field within computer science, computer graphics had to make extensive use of non-trivial mathematics, for example, projective geometry, solid modelling, and approximation theory. This interplay of mathematics and computer science is exciting, but also makes it difficult for students and researchers to assimilate or maintain a view of the necessary mathematics. The possibilities offered by an interdisciplinary approach are still not fully utilized. This book gives a selection of contributions to a workshop held near Genoa, Italy, in October 1991, where a group of mathematicians and computer scientists gathered to explore ways of extending the cooperation between mathematics and computer graphics.