Computer Graphics

Computer Graphics

Author: James D. Foley

Publisher: Addison-Wesley Professional

Published: 1996

Total Pages: 1294

ISBN-13: 9780201848403

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On computer graphics


Computer Graphics and Geometric Modelling

Computer Graphics and Geometric Modelling

Author: Max K. Agoston

Publisher: Springer Science & Business Media

Published: 2005-01-04

Total Pages: 960

ISBN-13: 9781852338183

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Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.


Computer Animation

Computer Animation

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 248

ISBN-13: 4431684336

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Computer Animation ’90

Computer Animation ’90

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 235

ISBN-13: 4431682961

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Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.


Graphics and Visualization

Graphics and Visualization

Author: T. Theoharis

Publisher: CRC Press

Published: 2008-05-30

Total Pages: 752

ISBN-13: 1439864357

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This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution mo


Computer Graphics Techniques

Computer Graphics Techniques

Author: David F. Rogers

Publisher: Springer Science & Business Media

Published: 2001-10-31

Total Pages: 562

ISBN-13: 9780387972374

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In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.


Computer Graphics

Computer Graphics

Author: Jeffrey J. McConnell

Publisher: Jones & Bartlett Learning

Published: 2005

Total Pages: 582

ISBN-13: 9780763722500

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Computer Graphics & Graphics Applications


Advances in Computer Graphics I

Advances in Computer Graphics I

Author: Günter Enderle

Publisher: Springer Science & Business Media

Published: 2013-06-29

Total Pages: 514

ISBN-13: 3642465145

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This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.