Shadowrun: Sprawl Stories

Shadowrun: Sprawl Stories

Author: John Helfers, Ed.

Publisher: Catalyst Game Labs

Published: 2019-01-25

Total Pages: 375

ISBN-13:

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MEAN STREETS? YOU HAVE NO IDEA… The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous neighbors. Sprawl Stories contains four Shadowrun novellas that explore Seattle through the eyes of the people who live there every day. A burned-out mage detective tackles a missing person case that threatens to spiral beyond his control. A reporter goes on the ride-along of her life with a high-octane DocWagon team, and uncovers a conspiracy on live trideo. A young ex-wageslave is caught between powerful forces while investigating his uncle’s death. And a shaman must deal with a serious injury that threatens his very way of life—but not before taking vengeance on those who double-crossed him. So take a walk on the true wild side of the Seattle Sprawl. If you’re good—and lucky—you might even come back out in one piece… Sprawl Stories contains the following novellas: "Neat" by Russell Zimmerman "DocWagon 19" by Jennifer Brozek "Big Dreams" by R. L. King "Blind Magic" by Dylan Birtolo


Shadowrun

Shadowrun

Author: Boy F. Petersen, Jr.

Publisher: Contemporary Books

Published: 1990-02

Total Pages: 0

ISBN-13: 9781555601195

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2050

2050

Author: Jean-Marc Comeau

Publisher: Catalyst Game Labs

Published: 2012-08-01

Total Pages: 196

ISBN-13: 9781936876440

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Shadowrun Sprawl Wilds

Shadowrun Sprawl Wilds

Author: Catalyst Game Labs

Publisher:

Published: 2013-09-11

Total Pages:

ISBN-13: 9781936876723

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You live in any sprawl long enough, you ll find out that there s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck and how much of the sprawl will be nothing more than dust when they re done with it? Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!


Shadowrun Core Rulebook

Shadowrun Core Rulebook

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2013-09-25

Total Pages: 476

ISBN-13: 9781936876518

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"Created by Jordan Weisman ... [et al.]"--Colophon.


Shadowrun Chrome Flesh (Limited Edition)

Shadowrun Chrome Flesh (Limited Edition)

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2015-09-02

Total Pages:

ISBN-13: 9781941582954

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Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.