Shadowrun Dark Terrors

Shadowrun Dark Terrors

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2018-04-04

Total Pages:

ISBN-13: 9781942487692

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Piercing the Night You heard the scream. It's important to remember that. Sometimes, when it's late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like. But it was a scream. You heard it, and you'll hear it again, because in the Sixth World, the supply of terror is growing. Bug spirits work to devour corporations from within. Shedim claim dead bodies and mobilize to their own dark ends. And the hidden corners of the metaplanes and the Matrix contain creatures that are best not imagined, because to imagine them is to sever ties with reason. Dark Terrors is a catalog of the horrors lurking under the surface of the Sixth World. With plot updates and hooks, critter stats, and campaign information presented in an immersive style, it's an invaluable resource for players ready to stay on the edge of their seats. It is for use with Shadowrun, Fifth Edition and Shadowrun: Anarchy.


Shadowrun Chrome Flesh (Limited Edition)

Shadowrun Chrome Flesh (Limited Edition)

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2015-09-02

Total Pages:

ISBN-13: 9781941582954

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Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.


Shadowrun Howling Shadows

Shadowrun Howling Shadows

Author: Catalyst Game Labs

Publisher:

Published: 2016-07-20

Total Pages:

ISBN-13: 9781942487517

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Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.


Shadowrun Rigger 5.0

Shadowrun Rigger 5.0

Author: Catalyst Game Labs

Publisher:

Published: 2016-03-16

Total Pages: 190

ISBN-13: 9781941582992

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Spin Your Wheels Over Slick Sprawl Streets While Drifting Away From Hot Pursuit. Fly Through Narrow Canyons Ahead Of Missiles Twisting Their Way After You. Shrink Down The Insect Size To Get An Eye On Places Outsiders Aren'T Supposed To See. These Are Just Some Of The Ways Riggers Jack Up Their Seemingly Unending Adrenaline Rush, As They Show That The Hardest Shadowrunners To Hit Are The Ones That Stay In Motion.Rigger 5.0 Is The Ultimate Hot-Rod, Jet Plane, Speedboat, And More Companion For Shadowrun. With Dozens Of New Vehicles And Drones, More Detailed Rules For Vehicle Chase And Combat, And Customization Rules, This Is A Book That Every Rigger Needs To Get Ahead Of The Competition And Stay There. Get The Feel Of Laying Down Hot Rubber In The Cold Shadows Of The Sixth World And A Taste For Speed, Danger, And A Good, Clean Getaway.Rigger 5.0 Is For Use With Shadowrun Fifth Edition.


Grim Investigations

Grim Investigations

Author: Jennifer Brozek

Publisher: Simon and Schuster

Published: 2022-02-01

Total Pages: 464

ISBN-13: 1839081317

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The bold investigators of Arkham Horror are humanity’s best hope against monstrous terrors from beyond the void, in this second collection of extraordinary eldritch novellas To Fight the Black Wind by Jennifer Brozek – psychologist Carolyn Fern’s treatment of a patient’s terrifying nightmares tears open a doorway into the Dreamlands and the Elder Gods. The Blood of Baalshandor by Richard Lee Byers – the arcane tomes of Miskatonic University are an irresistible lure for stage magician, Dexter Drake and his assistant Molly Maxwell, where they soon fall prey to dark forces. Dark Revelations by Amanda Downum – when author Gloria Goldberg visits Arkham to complete the unfinished novel of her fellow author, its words escape the page and transform Arkham. Also featuring the essential Investigator Origins stories, drawn from deep in the Arkham Horror archives.


World of Darkness Core Rulebook

World of Darkness Core Rulebook

Author:

Publisher: World of Darkness

Published: 2004-08-01

Total Pages: 222

ISBN-13: 9781588464767

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The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.


Children of Fear

Children of Fear

Author: Chaosium

Publisher: Chaosium

Published: 2020-10-06

Total Pages: 416

ISBN-13: 9781568823874

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1920s Campaign for the Call of Cthulhu RPG


Mists of Akuma

Mists of Akuma

Author: Mike Myler

Publisher:

Published: 2019-06-05

Total Pages: 342

ISBN-13: 9781087858616

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Mists of Akuma is an eastern fantasy noir steampunk campaign setting for use with the newest edition of the world's most popular tabletop roleplaying game. Using new mechanics steeped in eastern lore, the book focuses on providing in-depth urban settings and a diverse array of character options to make truly unique parties of adventurers perfectly suited to survive the decay and desperation in Soburin. Bengoshi (governmental agents) empowered to deputize individuals in service of the Masuto Dynasty are attempting to hold the apocalypse at bay but intrigue and graft are as common and deadly as the corrupting fog, and the ancient threat's influence is spread all the further by the despair of Emperor Hitoshi's subjects. In the 340-page deluxe version of the Mists of Akuma rulebook, you'll find... An overview of the recent history of Soburin and basic information about the world including the dangerous Mists of Akuma, rules for traveling the prefectures, and what rigors maddened explorers must overcome to visit the apocalypse that has become of the other continents. Over 100 NPCs and monsters ranging from foreign generals to eastern dragons, powerful bengoshi and underlings from each of the 24 unique clans, and more than two dozen kami, oni, and tsukumogami! Cultural practices and traditions for Soburin inspired by and drawn from eastern lore. Gorgeous cover artwork by Claudio Pozas, interior scene illustrations by Indi Martin and Sara Shijo, and character illustrations by Jacob Blackmon and Nathanael Batchelor! A chapter each detailing three different cities: the capital of the Imperial Prefecture, Sanbaoshi, the advanced mechanical metropolis of Kyofu, and the traditionalist magic-steeped settlement of Nagabuki. Short stories with gorgeous half page illustrations at the start of each chapter to firmly posit the desperation and diversity inherent to adventuring in Soburin! Details on each of the two dozen clans of the prefectures, including the bengoshi that negotiate on the behalf of each ruling family's lady or lord and how the Kengen Occupation affected each region of Soburin. 7 new character backgrounds and guidelines for adapting existing character backgrounds when playing in Soburin as well as new conditions, the Culture skill, and 6 maps for the continent and its settlements by cartographers Michael McCarthy, Mike Myler, and Tommi Salama! 19 different archetypes that provide exciting theme-appropriate character options for every class! 14 new races to breathe life into Soburin, making it an exotic and unique world that is eager to shrug off the shackles of western imperialism. 32 new character feats, over 10 pages of equipment that ranges from new armor and weapons to steampunk prostheses and vehicles, and 22 new Eastern-themed spells! And more. This anniversary edition includes Revenge of the Pale Master, a 25-page mystery adventure set in Soburin.


Worlds Without End

Worlds Without End

Author: Caroline Spector

Publisher: ROC Hardcover

Published: 1995

Total Pages: 276

ISBN-13: 9780451453716

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Remembering an innocent world from centuries ago, immortal elf Aina struggles for survival in the Awakened era of shadowrunners and evil magic, and she must rally her companions to battle an ancient nemesis. Original.